A Thin Shell Volume for Modeling Human Hair. - Tae-Yong Kim 002; Ulrich Neumann (CA, 2000)

Opacity Shadow Maps. - Tae-Yong Kim 002; Ulrich Neumann (Rendering Techniques, 2001)

Adaptive Wisp Tree: a multiresolution control structure for simulating dynamic clustering in hair motion. - Florence Bertails; Tae-Yong Kim 002; Marie-Paule Cani; Ulrich Neumann (Symposium on Computer Animation, 2003)

Expressive Facial Animation Synthesis by Learning Speech Coarticulation and Expression Spaces. - Zhigang Deng 001; Ulrich Neumann; John P. Lewis; Tae-Yong Kim 002; Murtaza Bulut; Shrikanth S. Narayanan (IEEE Trans. Vis. Comput. Graph., 2006)

Strands and hair: modeling, animation, and rendering. - Sunil Hadap; Marie-Paule Cani; Ming C. Lin; Tae-Yong Kim 002; Florence Bertails; Steve Marschner; Kelly Ward; Zoran Kacic-Alesic (SIGGRAPH Courses, 2007)

A Survey on Hair Modeling: Styling, Simulation, and Rendering. - Kelly Ward; Florence Bertails; Tae-Yong Kim 002; Stephen R. Marschner; Marie-Paule Cani; Ming C. Lin (IEEE Trans. Vis. Comput. Graph., 2007)

Realistic hair simulation: animation and rendering. - Florence Bertails; Sunil Hadap; Marie-Paule Cani; Ming C. Lin; Tae-Yong Kim 002; Steve Marschner; Kelly Ward; Zoran Kacic-Alesic (SIGGRAPH Classes, 2008)

Animation and simulation of octopus arms in 'The Night at the Museum 2'. - Matt L. Derksen; Tae-Yong Kim 002 (SIGGRAPH Talks, 2009)