Human hand modeling from surface anatomy. - Taehyun Rhee; Ulrich Neumann; John P. Lewis (SI3D, 2006)

Real-Time Weighted Pose-Space Deformation on the GPU. - Taehyun Rhee; John P. Lewis; Ulrich Neumann (Comput. Graph. Forum, 2006)

Soft-Tissue Deformation for In Vivo Volume Animation. - Taehyun Rhee; John P. Lewis; Ulrich Neumann; Krishna S. Nayak (PG, 2007)

Adaptive non-rigid registration of 3D knee MRI in different pose spaces. - Taehyun Rhee; John P. Lewis; Krishna S. Nayak; Ulrich Neumann (ISBI, 2008)

Creating an Animatable 3D Volume Hand Model from In Vivo MRI. - Taehyun Rhee; John P. Lewis; Ulrich Neumann; Krishna S. Nayak (MMVR, 2008)

Reservoir Model Information System: REMIS. - Sang Yun Lee; Kwang-Wu Lee; Taehyun Rhee; Ulrich Neumann (VDA, 2009)

A probabilistic approach to realistic face synthesis. - Hyunjung Shim; Inwoo Ha; Taehyun Rhee; James Dokyoon Kim; Changyeong Kim (ICIP, 2010)

Real-time Facial Animation from Live Video Tracking. - Taehyun Rhee; Youngkyoo Hwang; James Dokyoon Kim; Changyeong Kim (Symposium on Computer Animation, 2011)

Realtime human motion control with a small number of inertial sensors. - Huajun Liu; Xiaolin K. Wei; Jinxiang Chai; Inwoo Ha; Taehyun Rhee (SI3D, 2011)

Scan-Based Volume Animation Driven by Locally Adaptive Articulated Registrations. - Taehyun Rhee; John P. Lewis; Ulrich Neumann; Krishna S. Nayak (IEEE Trans. Vis. Comput. Graph., 2011)

Markerless 3D facial motion capture system. - Youngkyoo Hwang; Jung-Bae Kim; Xuetao Feng; Won-Chul Bang; Taehyun Rhee; James D. K. Kim; Chang-Yeong Kim (ERVR, 2012)

Split and merge approach for detecting multiple planes in a depth image. - Seon-Min Rhee; Yong-Beom Lee; James Dokyoon Kim; Taehyun Rhee (ICIP, 2012)

Simulating Liver Deformation during Respiration Using Sparse Local Features. - Nahyup Kang; Min-Woo Lee; Taehyun Rhee (IEEE Computer Graphics and Applications, 2012)

Time-of-flight sensor and color camera calibration for multi-view acquisition. - Hyunjung Shim; Rolf Adelsberger; James Dokyoon Kim; Seon-Min Rhee; Taehyun Rhee; Jae-Young Sim; Markus H. Gross; Changyeong Kim (Vis. Comput., 2012)

Pose estimation of a depth camera using plane features. - Seon-Min Rhee; Yong-Beom Lee; James Dokyoon Kim; Taehyun Rhee (ICCE, 2013)

Perceptually based radiance map for realistic composition. - Andrew Chalmers; Jong Jin Choi; Taehyun Rhee (IVCNZ, 2013)

Expression transfer: A system to build 3D blend shapes for facial animation. - Chandan Pawaskar; Wan-Chun Ma; Kieran Carnegie; John P. Lewis; Taehyun Rhee (IVCNZ, 2013)

Practice and Theory of Blendshape Facial Models. - John P. Lewis; Ken Anjyo; Taehyun Rhee; Mengjie Zhang 001; Frédéric H. Pighin; Zhigang Deng 001 (Eurographics (State of the Art Reports), 2014)

Perceptually Optimised Illumination for Seamless Composites. - Andrew Chalmers; Jong Jin Choi; Taehyun Rhee (PG (Short Papers), 2014)

Sky Browser: Search for HDR Sky Maps. - Andrew Chalmers; John Lewis 001; Peter Hillman 001; Charlie Tait; Taehyun Rhee (PG (Short Papers), 2014)

Synthesising radiance maps from legacy outdoor photographs for real-time IBL on HMDs. - Kurt Wan-Duo Ma; Thomas Iorns; Andrew Chalmers; Taehyun Rhee (IVCNZ, 2015)

Real-Time Image Based Lighting for 360-Degree Panoramic Video. - Thomas Iorns; Taehyun Rhee (PSIVT Workshops, 2015)

Making digital characters: creation, deformation, and animation. - Wan-Chun Alex Ma; Taehyun Rhee; Yusuke Yoshiyasu (SIGGRAPH Asia Courses, 2015)

Reducing Visual Discomfort with HMDs Using Dynamic Depth of Field. - Kieran Carnegie; Taehyun Rhee (IEEE Computer Graphics and Applications, 2015)

Blending Face Details: Synthesizing a Face Using Multiscale Face Models. - Seung-Hyun Yoon; John Lewis 001; Taehyun Rhee (IEEE Computer Graphics and Applications, 2017)

MR360: Mixed Reality Rendering for 360° Panoramic Videos. - Taehyun Rhee; Lohit Petikam; Benjamin Allen; Andrew Chalmers (IEEE Trans. Vis. Comput. Graph., 2017)

Visual Perception of Real World Depth Map Resolution for Mixed Reality Rendering. - Lohit Petikam; Andrew Chalmers; Taehyun Rhee (VR, 2018)

Low-Rank Matrix Completion to Reconstruct Incomplete Rendering Images. - Ping Liu; John Lewis 001; Taehyun Rhee (IEEE Trans. Vis. Comput. Graph., 2018)

Real-Time Mixed Reality Rendering for Underwater 360° Videos. - Stephen Thompson 001; Andrew Chalmers; Taehyun Rhee (ISMAR, 2019)

Real-time Underwater Caustics for Mixed Reality 360° Videos. - Stephen Thompson 001; Andrew Chalmers; Taehyun Rhee (VR, 2019)

Shadow-based Light Detection for HDR Environment Maps. - Andrew Chalmers; Taehyun Rhee (IVCNZ, 2020)

Edge-Aware Convolution for RGB-D Image Segmentation. - Rongsen Chen; Fang-Lue Zhang; Taehyun Rhee (IVCNZ, 2020)

Visual Object Tracking in Spherical 360° Videos: A Bridging Approach. - Simon Finnie; Fang-Lue Zhang; Taehyun Rhee (IVCNZ, 2020)

Voice Interaction for Augmented Reality Navigation Interfaces with Natural Language Understanding. - Junhong Zhao; Christopher James Parry; Rafael Kuffner dos Anjos; Craig Anslow; Taehyun Rhee (IVCNZ, 2020)

Illumination Space: A Feature Space for Radiance Maps. - Andrew Chalmers; Todd E. Zickler; Taehyun Rhee (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. - Finn Welsford-Ackroyd; Andrew Chalmers; Rafael Kuffner dos Anjos; Daniel Medeiros 001; Hyejin Kim; Taehyun Rhee (VR Workshops, 2020)

Augmented Virtual Teleportation for High-Fidelity Telecollaboration. - Taehyun Rhee; Stephen Thompson 001; Daniel Medeiros 001; Rafael Kuffner dos Anjos; Andrew Chalmers (IEEE Trans. Vis. Comput. Graph., 2020)

Art-directing Appearance using an Environment Map Latent Space. - Lohit Petikam; Andrew Chalmers; Ken Anjyo; Taehyun Rhee (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

Neural Screen Space Rendering of Direct Illumination. - Christian Suppan; Andrew Chalmers; Junhong Zhao; Alex Doronin; Taehyun Rhee (PG (Short Papers, Posters, and Work-in-Progress Papers), 2021)

TeleGate: Immersive Multi-User Collaboration for Mixed Reality 360°Video. - Hyejin Kim; Jacob Young; Daniel Medeiros 001; Stephen Thompson 001; Taehyun Rhee (VR Workshops, 2021)

Spectator View: Enabling Asymmetric Interaction between HMD Wearers and Spectators with a Large Display. - Finn Welsford-Ackroyd; Andrew Chalmers; Rafael Kuffner dos Anjos; Daniel Medeiros 001; Hyejin Kim; Taehyun Rhee (Proc. ACM Hum. Comput. Interact., 2021)

Shading Rig: Dynamic Art-directable Stylised Shading for 3D Characters. - Lohit Petikam; Ken Anjyo; Taehyun Rhee (ACM Trans. Graph., 2021)

Reconstructing Reflection Maps Using a Stacked-CNN for Mixed Reality Rendering. - Andrew Chalmers; Junhong Zhao; Daniel Medeiros 001; Taehyun Rhee (IEEE Trans. Vis. Comput. Graph., 2021)

Adaptive Light Estimation using Dynamic Filtering for Diverse Lighting Conditions. - Junhong Zhao; Andrew Chalmers; Taehyun Rhee (IEEE Trans. Vis. Comput. Graph., 2021)

Deep Portrait Delighting. - Joshua Weir; Junhong Zhao; Andrew Chalmers; Taehyun Rhee (ECCV (16), 2022)

TeleFest: Augmented Virtual Teleportation for Live Concerts. - Jacob Young; Stephen Thompson 001; Holly Downer; Benjamin Allen; Nadia Pantidi; Lukas Stoecklein; Taehyun Rhee (IMX, 2022)

Illumination Browser: An intuitive representation for radiance map databases. - Andrew Chalmers; Todd E. Zickler; Taehyun Rhee (Comput. Graph., 2022)

MRMAC: Mixed Reality Multi-user Asymmetric Collaboration. - Faisal Zaman; Craig Anslow; Andrew Chalmers; Taehyun Rhee (ISMAR, 2023)

Deep Learning-based Simulator Sickness Estimation from 3D Motion. - Junhong Zhao; Kien T. P. Tran; Andrew Chalmers; Weng Khuan Hoh; Richard Yao; Arindam Dey 001; James Wilmott; James Lin; Mark Billinghurst; Robert W. Lindeman; Taehyun Rhee (ISMAR, 2023)

De-lighting Human Images Using Region-Specific Data Augmentation. - Joshua Weir; Junhong Zhao; Andrew Chalmers; Taehyun Rhee (IVCNZ, 2023)

Real-time Stage Modelling and Visual Effects for Live Performances. - Taehyun Rhee; Andrew Chalmers; Faisal Zaman; Anna Stangnes; Vic Roberts (SIGGRAPH Real Time Live!, 2023)

A Motion-Simulation Platform to Generate Synthetic Motion Data for Computer Vision Tasks. - Andrew Chalmers; Junhong Zhao; Weng Khuan Hoh; James Drown; Simon Finnie; Richard Yao; James Lin; James Wilmott; Arindam Dey 001; Mark Billinghurst; Taehyun Rhee (SIGGRAPH Asia Technical Communications, 2023)

Simulating the Geometric Growth of the Marine Sponge Crella Incrustans. - Joshua O'Hagan; Andrew Chalmers; Taehyun Rhee (IEEE VIS (Short Papers), 2023)

Vicarious: Context-aware Viewpoints Selection for Mixed Reality Collaboration. - Faisal Zaman; Craig Anslow; Taehyun James Rhee (VRST, 2023)

Casual 6-DoF: Free-Viewpoint Panorama Using a Handheld 360° Camera. - Rongsen Chen; Fang-Lue Zhang; Simon Finnie; Andrew Chalmers; Taehyun Rhee (IEEE Trans. Vis. Comput. Graph., 2023)

Full-Body Human De-lighting with Semi-supervised Learning. - Joshua Weir; Junhong Zhao; Andrew Chalmers; Taehyun Rhee (ACCV (1), 2024)

Neural Radiance Fields for Dynamic View Synthesis Using Local Temporal Priors. - Rongsen Chen; Junhong Zhao; Fang-Lue Zhang; Andrew Chalmers; Taehyun Rhee (CVM (1), 2024)

Avatar360: Emulating 6-DoF Perception in 360°Panoramas through Avatar-Assisted Navigation. - Andrew Chalmers; Faisal Zaman; Taehyun Rhee (VR, 2024)

Full-Body Interaction in Mixed Reality using 3D Pose and Shape Estimation. - Hong Son Nguyen; Andrew Chalmers; DaEun Cheong; MyoungGon Kim; Taehyun Rhee; JungHyun Han (VR Workshops, 2025)

Interaction With Virtual Objects Using Human Pose and Shape Estimation. - Hong Son Nguyen; DaEun Cheong; Andrew Chalmers; MyoungGon Kim; Taehyun Rhee; Junghyun Han (Comput. Animat. Virtual Worlds, 2025)