Investigating Kinect-based fighting game AIs that encourage their players to use various skills. - Makoto Ishihara; Taichi Miyazaki; Pujana Paliyawan; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (GCCE, 2015)

Applying and Improving Monte-Carlo Tree Search in a Fighting Game AI. - Makoto Ishihara; Taichi Miyazaki; Chun Yin Chu; Tomohiro Harada; Ruck Thawonmas (ACE, 2016)

Application of Monte-Carlo tree search in a fighting game AI. - Shubu Yoshida; Makoto Ishihara; Taichi Miyazaki; Yuto Nakagawa; Tomohiro Harada; Ruck Thawonmas (GCCE, 2016)