Co-designing a Hybrid Game for Training Use of Proper Personal Protective Equipment in Different Clinical Scenarios. - Sari Merilampi; Mirka Leino; Taina Jyräkoski; Adnan Mehmood; Jenni Huhtasalo; Anja Poberznik; Krista Toivonen; Pauli Valo; Joonas Kortelainen; Tommi Lehtinen 002; Johanna Virkki (SEGAH, 2021)

A modifiable virtual reality game for neurological physiotherapy - Multiprofessional development and pilot testing. - Anja Poberznik; Jenni Huhtasalo; Taina Jyräkoski; Sanna Seppä; Jani Lahti; Ali Tavakoli; Johanna Virkki; Sari Merilampi (SeGAH, 2022)

JOYRIDE: Mobile Robot-Integrated Gamified Exercise Tour for Increasing Physical Activity Among Elderly People. - Mirka Leino; Taina Jyräkoski; Tommi Lehtinen 002; Jussi-Pekka Aaltonen; Sandra Herrnegger; Johanna Virkki; Sari Merilampi (GALA, 2023)

Gamified Wearable EEG Technology to Support Controlling of Cognitive Load After Brain Injury. - Sari Merilampi; Taina Jyräkoski; Anja Poberznik; Nina Karttunen; Toni Seessalo; Johanna Virkki; Tarmo Lipping (GALA, 2023)

Expanding mobile robot applications in care environments: client perspectives for added guidance. - Sari Merilampi; Minna Toriseva; Jenni Huhtasalo; Taina Jyräkoski; Johanna Virkki; Tommi Lehtinen 002; Mirka Leino (Adv. Robotics, 2025)