Upper Confident Bound Fuzzy Q-learning and Its Application to a Video Game. - Takahiro Morita; Hiroshi Hosobe (ICAART (3), 2022)

Video Game Agents with Human-like Behavior using the Deep Q-Network and Biological Constraints. - Takahiro Morita; Hiroshi Hosobe (ICAART (3), 2023)

Proposing a Processing Distribution System for Cross-Organizational Use of Educational Data. - Takahiro Morita; Yuko Murakami; Hidenobu Watanabe; Kouji Nishimura (ICCE, 2023)

Classification of Audience Comprehension During Math Presentations Using EEG Brain Activity. - Takahiro Morita; Liang Zhang; Atsushi Nagate; Maryam Alimardani; Shuichi Nishio (SMC, 2023)