3D geometric metamorphosis based on harmonic map. - Takashi Kanai; Hiromasa Suzuki; Fumihiko Kimura (PG, 1997)

Legal Reasoning Using Abductive Logic Programming. - Takashi Kanai; Susumu Kunifuji (J. Adv. Comput. Intell. Intell. Informatics, 1997)

Interactive Mesh Dragging with Adaptive Remeshing Technique. - Hiromasa Suzuki; Yusuke Sakurai; Takashi Kanai; Fumihiko Kimura (PG, 1998)

Three-dimensional geometric metamorphosis based on harmonic maps. - Takashi Kanai; Hiromasa Suzuki; Fumihiko Kimura (Vis. Comput., 1998)

Interactive Mesh Fusion Based on Local 3D Metamorphosis. - Takashi Kanai; Hiromasa Suzuki; Jun Mitani; Fumihiko Kimura (Graphics Interface, 1999)

Subdivision Surface Fitting to a Range of Points. - Hiromasa Suzuki; Shingo Takeuchi; Fumihiko Kimura; Takashi Kanai (PG, 1999)

The legend of dragon. - Kenichi Iwata; Shuji Hiramatsu; Takahiro Fuji; Hideki Mizoguchi; Yasuharu Yoshizawa; Kouji Miyata; Momoko Ikeda; Takashi Kanai (SIGGRAPH Electronic Art and Animation Catalog, 1999)

Approximate Shortest Path on Polyhedral Surface Based on Selective Refinement of the Discrete Graph and Its Applications. - Takashi Kanai; Hiromasa Suzuki (GMP, 2000)

Related document-based information filtering applied to the association model information retrieval system. - Takashi Kanai; Li Jian; Susumu Kunifuji (KES, 2000)

Subdivision Surface Fitting Using QEM-Based Mesh Simplification and Reconstruction of Approximated B-Spline Surfaces. - Shingo Takeuchi; Hiromasa Suzuki; Fumihiko Kimura; Takashi Kanai; Kenji Shimada (PG, 2000)

Metamorphosis of Arbitrary Triangular Meshes. - Takashi Kanai; Hiromasa Suzuki; Fumihiko Kimura (IEEE Computer Graphics and Applications, 2000)

Interactive mesh dragging with an adaptive remeshing technique. - Hiromasa Suzuki; Yusuke Sakurai; Takashi Kanai; Fumihiko Kimura (Vis. Comput., 2000)

Multiresolution Interpolation Meshes. - Takashi Michikawa; Takashi Kanai; Masahiro Fujita; Hiroaki Chiyokura (PG, 2001)

MeshToSS: Converting Subdivision Surfaces from Dense Meshes. - Takashi Kanai (VMV, 2001)

Using lattice for web-based medical applications. - Akira Wakita; Takamichi Hayashi; Takashi Kanai; Hiroaki Chiyokura (Web3D, 2001)

Approximate shortest path on a polyhedral surface and its applications. - Takashi Kanai; Hiromasa Suzuki (Comput. Aided Des., 2001)

Hardware-Assisted Relief Texture Mapping. - Masahiro Fujita; Takashi Kanai (Eurographics (Short Presentations), 2002)

Personalized Environment for Skimming Documents. - Tessai Hayama; Takashi Kanai; Susumu Kunifuji (KES, 2003)

Precomputed Radiance Transfer with Spatially-Varying Lighting Effects. - Masahiro Fujita; Takashi Kanai (CGIV, 2004)

Interactive Point-Based Painterly Rendering. - Hiroaki Kawata; Alexandre Gouaillard; Takashi Kanai (CW, 2004)

Interactive Physically-based Animation System for Dense Meshes. - Ryo Kondo; Takashi Kanai (Eurographics (Short Presentations), 2004)

Remeshing algorithm for multiresolution prior model in segmentation. - Alexandre Gouaillard; Arnaud Gelas; Sébastien Valette; Eric Boix; Takashi Kanai; Rémy Prost (ICIP, 2004)

Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware. - Yusuke Yasui; Takashi Kanai (SMI, 2004)

Surface Quality Assessment of Subdivision Surfaces on Programmable Graphics Hardware (Figures 7, 8, and 9). - Yusuke Yasui; Takashi Kanai (SMI, 2004)

Parametric curves on meshes. - Takashi Kanai (GRAPHITE, 2005)

Direct Point Rendering on GPU. - Hiroaki Kawata; Takashi Kanai (ISVC, 2005)

Directable animation of elastic objects. - Ryo Kondo; Takashi Kanai; Ken-ichi Anjyo (Symposium on Computer Animation, 2005)

Image-Based Point Rendering and Its Application to Color Editing Tool. - Hiroaki Kawata; Alexandre Gouaillard; Masahiko Morita; Kenji Kohiyama; Takashi Kanai (WSCG (Short Papers), 2005)

GPU-based rendering of sparse low-degree implicit surfaces. - Takashi Kanai; Yutaka Ohtake; Hiroaki Kawata; Kiwamu Kase (GRAPHITE, 2006)

Approximation of Unorganized Point Set with Composite Implicit Surface. - Arnaud Gelas; Yutaka Ohtake; Takashi Kanai; Rémy Prost (ICIP, 2006)

Hierarchical error-driven approximation of implicit surfaces from polygonal meshes. - Takashi Kanai; Yutaka Ohtake; Kiwamu Kase (Symposium on Geometry Processing, 2006)

A Laplacian Based Approach for Free-Form Deformation of Sparse Low-degree IMplicit Surfaces. - Yutaka Ohtake; Takashi Kanai; Kiwamu Kase (SMI, 2006)

Discrete shortest paths on smooth surface representations. - Takashi Kanai; Yutaka Ohtake (Shape Modeling International, 2008)

Volume-preserving LSM deformations. - Kenji Takamatsu; Takashi Kanai (SIGGRAPH ASIA Sketches, 2009)

Procedural Fluid Modeling of Explosion PhenomenaBased on Physical Properties. - Genichi Kawada; Takashi Kanai (Symposium on Computer Animation, 2011)

A Fast and Practical Method for Animating Particle-Based Viscoelastic Fluids. - Kenji Takamatsu; Takashi Kanai (Int. J. Virtual Real., 2011)

Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes. - Yusuke Tokuyoshi; Takashi Sekine; Tiago da Silva; Takashi Kanai (Comput. Graph. Forum, 2013)

Directionality-aware rectilinear texture warped shadow maps. - Yusuke Tokuyoshi; Tiago da Silva; Takashi Kanai (SIGGRAPH Posters, 2014)

Controlling the Shape and Motion of Plumes in Explosion Simulations. - Genichi Kawada; Takashi Kanai (VRIPHYS, 2014)

Out-of-Core Framework for QEM-based Mesh Simplification. - Hiromu Ozaki; Fumihito Kyota; Takashi Kanai (EGPGV@EuroVis, 2015)

Adding Turbulence Based on Low-Resolution Cascade Ratios. - Masato Ishimuroya; Takashi Kanai (ISVC (1), 2016)

Adding visual details based on low-resolution energy cascade ratios for smoke simulation. - Masato Ishimuroya; Takashi Kanai (SIGGRAPH Posters, 2016)

Data-driven detailed hair animation for game characters. - Chenlei Wu; Takashi Kanai (Comput. Animat. Virtual Worlds, 2016)

Data-driven subspace enrichment for elastic deformations with collisions. - Duosheng Yu; Takashi Kanai (Vis. Comput., 2017)

Viewpoint Selection for Liquid Animations. - Chihiro Suzuki; Takashi Kanai (Symposium on Computer Animation (Posters), 2018)

Predicting brittle fracture surface shape from a versatile database. - Yuhang Huang; Yonghang Yu; Takashi Kanai (Comput. Animat. Virtual Worlds, 2019)

Biological Modeling of Feathers by Morphogenesis Simulation. - Jiajun Zhang; Takashi Kanai (CW, 2020)

Digital Terrain Model From UAV Photogrammetric Data. - Jules Morel; Alexandra Bac; Takashi Kanai (STAG, 2020)

High Accuracy Terrain Reconstruction from Point Clouds Using Implicit Deformable Model. - Jules Morel; Alexandra Bac; Takashi Kanai (ICCS (6), 2020)

An Energy-Conserving Hair Shading Model Based on Neural Style Transfer. - Zhi Qiao 006; Takashi Kanai (PG (Short Papers, Posters, and Work-in-Progress Papers), 2020)

DenseGATs: A Graph-Attention-Based Network for Nonlinear Character Deformation. - Tianxing Li 002; Rui Shi; Takashi Kanai (I3D, 2020)

Segmentation of unbalanced and in-homogeneous point clouds and its application to 3D scanned trees. - Jules Morel; Alexandra Bac; Takashi Kanai (Vis. Comput., 2020)

GarMatNet: A Learning-based Method for Predicting 3D Garment Mesh with Parameterized Materials. - Zhen Luo; Tianxing Li 002; Takashi Kanai (MIG, 2021)

MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs. - Tianxing Li 002; Rui Shi; Takashi Kanai (Comput. Graph. Forum, 2021)

A GAN-based temporally stable shading model for fast animation of photorealistic hair. - Zhi Qiao 006; Takashi Kanai (Comput. Vis. Media, 2021)

A flux-interpolated advection scheme for fluid simulation. - Naoyuki Hirasawa; Takashi Kanai; Ryoichi Ando (Vis. Comput., 2021)

Video-Based Motion Retargeting Framework between Characters with Various Skeleton Structure. - Xin Huang; Takashi Kanai (MIG, 2023)

DeepFracture: A Generative Approach for Predicting Brittle Fractures. - Yuhang Huang; Takashi Kanai (CoRR, 2023)

Detail-Aware Deep Clothing Animations Infused with Multi-Source Attributes. - Tianxing Li 002; Rui Shi; Takashi Kanai (Comput. Graph. Forum, 2023)

Brittle Fracture Animation with VQ-VAE-Based Generative Method. - Yuhang Huang; Takashi Kanai (SCA (Posters), 2024)

Efficient Deformation Learning of Varied Garments with a Structure-Preserving Multilevel Framework. - Tianxing Li 002; Rui Shi; Zihui Li; Takashi Kanai; Qing Zhu (Proc. ACM Comput. Graph. Interact. Tech., 2024)

SwinGar: Spectrum-Inspired Neural Dynamic Deformation for Free-Swinging Garments. - Tianxing Li 002; Rui Shi; Qing Zhu; Takashi Kanai (IEEE Trans. Vis. Comput. Graph., 2024)

A Unified Discrete Collision Framework for Triangle Primitives. - Tomoyo Kikuchi; Takashi Kanai (Comput. Graph. Forum, 2025)

DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning. - Yuhang Huang; Takashi Kanai (Comput. Graph. Forum, 2025)

Spectrum-Enhanced Graph Attention Network for Garment Mesh Deformation. - Tianxing Li 002; Rui Shi; Qing Zhu; Liguo Zhang; Takashi Kanai (IEEE Trans. Pattern Anal. Mach. Intell., 2025)