A distributed cooperative CASE environment for communications software. - Mikio Aoyama; Masami Nakamura; Shinya Kawajiri; Kousuke Takahashi; Takanori Hashizume; Takashi Komuro (COMPSAC, 1992)

General-purpose vision chip architecture for real-time machine vision. - Takashi Komuro; Idaku Ishii; Masatoshi Ishikawa (Adv. Robotics, 1997)

Method of Moment Calculation for a Digital Vision Chip System. - Idaku Ishii; Takashi Komuro; Masatoshi Ishikawa (CAMP, 2000)

High Speed Target Tracking Vision Chip. - Takashi Komuro; Idaku Ishii; Masatoshi Ishikawa; Atsushi Yoshida (CAMP, 2000)

Device and System Development of General Purpose Digital Vision Chip. - Takashi Komuro; Shingo Kagami; Idaku Ishii; Masatoshi Ishikawa (J. Robotics Mechatronics, 2000)

64×64 Pixels General Purpose Digital Vision Chip. - Takashi Komuro; Masatoshi Ishikawa (VLSI-SOC, 2001)

A Real-Time Visual Processing System using a General-Purpose Vision Chip. - Shingo Kagami; Takashi Komuro; Idaku Ishii; Masatoshi Ishikawa (ICRA, 2002)

High-speed sensory-motor fusion based on dynamics matching. - Akio Namiki; Takashi Komuro; Masathoshi Ishikawa (Proc. IEEE, 2002)

Moment calculation method for digital vision chip. - Idaku Ishii; Takashi Komuro; Masatoshi Ishikawa (Syst. Comput. Jpn., 2003)

A dynamically reconfigurable SIMD processor for a vision chip. - Takashi Komuro; Shingo Kagami; Masatoshi Ishikawa (IEEE J. Solid State Circuits, 2004)

Development of a Bit-Level Compiler for Massively Parallel Vision Chips. - Takashi Komuro; Shingo Kagami; Masatoshi Ishikawa; Yoshio Katayama (CAMP, 2005)

Parallel Extraction Architecture for Image Moments of Numerous Objects. - Yoshihiro Watanabe; Takashi Komuro; Shingo Kagami; Masatoshi Ishikawa (CAMP, 2005)

Safe human-robot-coexistence: emergency-stop using a high-speed vision-chip. - Dirk M. Ebert; Takashi Komuro; Akio Namiki; Masatoshi Ishikawa (IROS, 2005)

A Pixel-Parallel Algorithm for Detecting and Tracking Fast-Moving Modulated Light Signals. - Shingo Kagami; Masatsugu Shinmeimae; Takashi Komuro; Yoshihiro Watanabe; Masatoshi Ishikawa (J. Robotics Mechatronics, 2005)

Real-Time Shape Recognition Using a Pixel-Parallel Processor. - Takashi Komuro; Yoshiki Senjo; Kiyohiro Sogen; Shingo Kagami; Masatoshi Ishikawa (J. Robotics Mechatronics, 2005)

Multi-Target Tracking Using a Vision Chip and its Applications to Real-Time Visual Measurement. - Yoshihiro Watanabe; Takashi Komuro; Shingo Kagami; Masatoshi Ishikawa (J. Robotics Mechatronics, 2005)

Parallel Extraction Architecture for Information of Numerous Particles in Real-Time Image Measurement. - Yoshihiro Watanabe; Takashi Komuro; Shingo Kagami; Masatoshi Ishikawa (J. Robotics Mechatronics, 2005)

A Networked High-Speed Vision System for 1, 000-FPS Visual Feature Communication. - Shingo Kagami; Shoichiro Saito; Takashi Komuro; Masatoshi Ishikawa (ICDSC, 2007)

A High-Speed Vision System for Moment-Based Analysis of Numerous Objects. - Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (ICIP (5), 2007)

A Moment-based 3D Object Tracking Algorithm for High-speed Vision. - Takashi Komuro; Masatoshi Ishikawa (ICRA, 2007)

955-fps Real-time Shape Measurement of a Moving/Deforming Object using High-speed Vision for Numerous-point Analysis. - Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (ICRA, 2007)

Design of a Massively Parallel Vision Processor based on Multi-SIMD Architecture. - Kota Yamaguchi; Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (ISCAS, 2007)

A High-Speed and Compact Vision System Suitable for Wearable Man-machine Interfaces. - Takashi Komuro; Björn Werkmann; Takashi Komai; Masatoshi Ishikawa; Shingo Kagami (MVA, 2007)

An Image-Moment Sensor with Variable-Length Pipeline Structure. - Atsushi Iwashita; Takashi Komuro; Masatoshi Ishikawa (IEICE Trans. Electron., 2007)

Interleaved pixel lookup for embedded computer vision. - Kota Yamaguchi; Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (CVPR Workshops, 2008)

High-S/N imaging of a moving object using a high-frame-rate camera. - Takashi Komuro; Yoshihiro Watanabe; Masatoshi Ishikawa; Tadakuni Narabu (ICIP, 2008)

Integration of time-sequential range images for reconstruction of a high-resolution 3D shape. - Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (ICPR, 2008)

The deformable workspace: A membrane between real and virtual space. - Yoshihiro Watanabe; Álvaro Cassinelli; Takashi Komuro; Masatoshi Ishikawa (Tabletop, 2008)

Fast finger tracking system for in-air typing interface. - Kazuhiro Terajima; Takashi Komuro; Masatoshi Ishikawa (CHI Extended Abstracts, 2009)

Ptz control with head tracking for video chat. - Kota Yamaguchi; Takashi Komuro; Masatoshi Ishikawa (CHI Extended Abstracts, 2009)

High-resolution shape reconstruction from multiple range images based on simultaneous estimation of surface and motion. - Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (ICCV, 2009)

A QVGA-Size Pixel-Parallel Image Processor for 1, 000-fps Vision. - Takashi Komuro; Atsushi Iwashita; Masatoshi Ishikawa (IEEE Micro, 2009)

Wide range image sensing using a thrown-up camera. - Toshitaka Kuwa; Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (ICME, 2010)

Estimation of Non-rigid Surface Deformation Using Developable Surface Model. - Yoshihiro Watanabe; Takashi Nakashima; Takashi Komuro; Masatoshi Ishikawa (ICPR, 2010)

In-air typing interface for mobile devices with vibration feedback. - Takehiro Niikura; Yuki Hirobe; Álvaro Cassinelli; Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (SIGGRAPH Emerging Technologies, 2010)

Surface image synthesis of moving spinning cans using a 1, 000-fps area scan camera. - Tomohira Tabata; Takashi Komuro; Masatoshi Ishikawa (Mach. Vis. Appl., 2010)

A Reconfigurable Embedded System for 1000 f/s Real-Time Vision. - Takashi Komuro; Tomohira Tabata; Masatoshi Ishikawa (IEEE Trans. Circuits Syst. Video Technol., 2010)

Implementation and evaluation of FAST corner detection on the massively parallel embedded processor MX-G. - Yushi Moko; Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa; Masami Nakajima; Kazutami Arimoto (CVPR Workshops, 2011)

Stereo 3D reconstruction using prior knowledge of indoor scenes. - Kentaro Kofuji; Yoshihiro Watanabe; Takashi Komuro; Masatoshi Ishikawa (ICRA, 2011)

VolVision: high-speed capture in unconstrained camera motion. - Hideki Takeoka; Yushi Moko; Carson Reynolds; Takashi Komuro; Yoshihiro Watanabe; Masatoshi Ishikawa (SIGGRAPH Asia Sketches, 2011)

Human gait estimation using a wearable camera. - Yoshihiro Watanabe; Tetsuo Hatanaka; Takashi Komuro; Masatoshi Ishikawa (WACV, 2011)

Poster: Zooming interface using a 3D finger position for mobile devices. - Ryo Fujii; Takashi Komuro (3DUI, 2012)

3D touch panel interface using an autostereoscopic display. - Takehiro Niikura; Takashi Komuro (ITS, 2012)

Geometrically consistent mobile AR for 3D interaction. - Hikari Uchida; Takashi Komuro (AH, 2013)

A zooming interface for accurate text input on mobile devices. - Naoto Koarai; Takashi Komuro (CHI Extended Abstracts, 2013)

AR typing interface for mobile devices. - Masakazu Higuchi; Takashi Komuro (MUM, 2013)

A virtually tangible 3D interaction system using an autostereoscopic display. - Takumi Kusano; Takehiro Niikura; Takashi Komuro (SUI, 2013)

Real-time typing action detection in a 3D pointing gesture interface. - Risa Ishijima; Kayo Ogawa; Masakazu Higuchi; Takashi Komuro (AH, 2014)

Three-Dimensional Hand Pointing Recognition Using Two Cameras by Interpolation and Integration of Classification Scores. - Dai Fujita; Takashi Komuro (ECCV Workshops (1), 2014)

Multi-finger AR typing interface for mobile devices. - Satoshi Sagara; Masakazu Higuchi; Takashi Komuro (IUI Companion, 2014)

See-through mobile AR system for natural 3D interaction. - Yuko Unuma; Takehiro Niikura; Takashi Komuro (IUI Companion, 2014)

3D Tabletop User Interface Using Virtual Elastic Objects. - Hiroaki Tateyama; Takumi Kusano; Takashi Komuro (ITS, 2014)

Evaluation of Visuo-haptic Feedback in a 3D Touch Panel Interface. - Xu Zhao; Takehiro Niikura; Takashi Komuro (ITS, 2014)

Multi-finger AR Typing Interface for Mobile Devices Using High-Speed Hand Motion Recognition. - Masakazu Higuchi; Takashi Komuro (CHI Extended Abstracts, 2015)

A Tabletop Projector-camera System for Remote and Nearby Pointing Operation. - Shun Sekiguchi; Takashi Komuro (CHI Extended Abstracts, 2015)

Overlaying Navigation Signs on a Road Surface Using a Head-Up Display. - Kaho Ueno; Takashi Komuro (ISMAR, 2015)

Natural 3D Interaction Using a See-Through Mobile ASystem. - Yuko Unuma; Takashi Komuro (ISMAR, 2015)

3D Tabletop User Interface with High Synchronization Accuracy using a High-speed Stereo Camera. - Takumi Kusano; Takashi Komuro (ITS, 2015)

Dynamic 3D interaction using an optical See-through HMD. - Nozomi Sugiura; Takashi Komuro (VR, 2015)

Three-dimensional VR interaction using the movement of a mobile display. - Lili Wang; Takashi Komuro (VR, 2015)

Dynamic Information Space Based on High-Speed Sensor Technology. - Masatoshi Ishikawa; Idaku Ishii; Yutaka Sakaguchi; Makoto Shimojo; Hiroyuki Shinoda 001; Hirotsugu Yamamoto; Takashi Komuro; Hiromasa Oku; Yutaka Nakajima; Yoshihiro Watanabe (Human-Harmonized Information Technology (1), 2016)

3D Pose Estimation of a Front-Pointing Hand Using a Random Regression Forest. - Dai Fujita; Takashi Komuro (ACCV Workshops (3), 2016)

AR Tabletop Interface using a Head-Mounted Projector. - Yusuke Kemmoku; Takashi Komuro (ISMAR Adjunct, 2016)

PZBoard: a prediction-based zooming interface for supporting text entry on a mobile device. - Toshiaki Aiyoshizawa; Naoto Koarai; Takashi Komuro (MobileHCI Adjunct, 2016)

On-mouse projector: extended workspace using a mouse with a projector. - Tomohiro Araki; Takashi Komuro (MobileHCI Adjunct, 2016)

AR Tabletop Interface Using an Optical See-Through HMD. - Nozomi Sugiura; Takashi Komuro (SUI, 2016)

Space-sharing AR interaction on multiple mobile devices with a depth camera. - Yuki Kaneto; Takashi Komuro (VR, 2016)

VolGrab: Realizing 3D View Navigation by Aerial Hand Gestures. - Shun Sekiguchi; Takashi Komuro (CHI Extended Abstracts, 2017)

Tablet Fish Tank Virtual Reality: a Usability Study. - Sirisilp Kongsilp; Mintra Ruensuk; Matthew N. Dailey; Takashi Komuro (ICAT-EGVE (Posters and Demos), 2017)

RTS and photon shot noise reduction based on maximum likelihood estimate with multi-aperture optics and semi-photon-counting-level CMOS image sensors. - Haruki Ishida; Keiichiro Kagawa; Min-Woong Seo; Takashi Komuro; Bo Zhang; Taishi Takasawa; Keita Yasutomi; Shoji Kawahito (IMSE, 2017)

Comparative study on text entry methods for mobile devices with a hover function. - Toshiaki Aiyoshizawa; Takashi Komuro (MUM, 2017)

On-mouse projector: peephole interaction using a mouse with a projector. - Tomohiro Araki; Takashi Komuro (MUM, 2017)

Mobile augmented reality for providing perception of materials. - Ryota Nomura; Yuko Unuma; Takashi Komuro; Shoji Yamamoto; Norimichi Tsumura (MUM, 2017)

Recognition of typing motions on AR typing interface. - Masae Okada; Masakazu Higuchi; Takashi Komuro; Kayo Ogawa (MUM, 2017)

Tracking and removal of suspended matter from underwater video images. - Takashi Komuro; Kun Chen; Koichiro Enomoto; Masashi Toda; Naoaki Tezuka (QCAV, 2017)

Distant Pointing User Interfaces based on 3D Hand Pointing Recognition. - Yutaka Endo; Dai Fujita; Takashi Komuro (ISS, 2017)

A gaze-preserving group video conference system using screen-embedded cameras. - Kazuki Kobayashi; Takashi Komuro; Bo Zhang; Keiichiro Kagawa; Shoji Kawahito (VRST, 2017)

Extended Workspace Using a Smartphone with a Depth Camera. - Masashi Miyazaki; Takashi Komuro (ISMAR Adjunct, 2018)

Reproducing Material Appearance of Real Objects Using Mobile Augmented Reality. - Seiji Tsunezaki; Ryota Nomura; Takashi Komuro; Shoji Yamamoto; Norimichi Tsumura (ISMAR Adjunct, 2018)

Pop-Out Tetris: An Implementation of a Tablet FTVR Game. - Sirisilp Kongsilp; Hathaichanok Chawmungkrung; Takashi Komuro (JCSSE, 2018)

A Multi-user Interactive Public Display with Dynamic Layout Optimization. - Yoshio Matsuda; Takashi Komuro (PerDis, 2018)

A Large Effective Touchscreen Using a Head-Mounted Projector. - Yusuke Kemmoku; Takashi Komuro (Inf., 2018)

On-mouse projector: Peephole interaction using a mouse with a mobile projector. - Tomohiro Araki; Takashi Komuro (Pervasive Mob. Comput., 2018)

Multi-Aperture-Based Probabilistic Noise Reduction of Random Telegraph Signal Noise and Photon Shot Noise in Semi-Photon-Counting Complementary-Metal-Oxide-Semiconductor Image Sensor. - Haruki Ishida; Keiichiro Kagawa; Takashi Komuro; Bo Zhang; Min-Woong Seo; Taishi Takasawa; Keita Yasutomi; Shoji Kawahito (Sensors, 2018)

Situation-Adaptive Object Grasping Recognition in VR Environment. - Koki Hirota; Takashi Komuro (AIVR, 2019)

Bivariate BRDF Estimation Based on Compressed Sensing. - Haru Otani; Takashi Komuro; Shoji Yamamoto; Norimichi Tsumura (CGI, 2019)

Semi-Automatic Creation of an Anime-Like 3D Face Model from a Single Illustration. - Takayuki Niki; Takashi Komuro (CW, 2019)

Recognizing Fall Actions from Videos Using Reconstruction Error of Variational Autoencoder. - Jiaxin Zhou; Takashi Komuro (ICIP, 2019)

Augmented Reality-Based Peephole Interaction using Real Space Information. - Masashi Miyazaki; Takashi Komuro (ISMAR Adjunct, 2019)

Measuring Reflectance of Anisotropic Materials Using Two Handheld Cameras. - Zar Zar Tun; Seiji Tsunezaki; Takashi Komuro; Shoji Yamamoto; Norimichi Tsumura (ISVC (1), 2019)

Simultaneous interaction with a large display by many users. - Yuriko Sakakibara; Yoshio Matsuda; Takashi Komuro; Kayo Ogawa (PerDis, 2019)

An Evaluation of Head-Mounted Virtual Reality for Special Education from the Teachers' Perspective. - Sirisilp Kongsilp; Takashi Komuro (VRST, 2019)

Technology for visualizing the local change in shape of edema using a depth camera. - Kenta Masui; Kaoru Kiyomitsu; Keiko Ogawa-Ochiai; Takashi Komuro; Norimichi Tsumura (Artif. Life Robotics, 2019)

Recognizing Gestures from Videos using a Network with Two-branch Structure and Additional Motion Cues. - Jiaxin Zhou; Takashi Komuro (FG, 2020)

Palm-Controlled Pointing Interface Using a Dynamic Photometric Stereo Camera. - Yoshio Matsuda; Takashi Komuro; Takuya Yoda; Hajime Nagahara; Shoji Kawahito; Keiichiro Kagawa (HCI (48), 2020)

A Portable Measurement System for Spatially-Varying Reflectance Using Two Handheld Cameras. - Zar Zar Tun; Seiji Tsunezaki; Takashi Komuro; Shoji Yamamoto; Norimichi Tsumura (HCI (46), 2020)

Removal of Floating Particles from Underwater Images Using Image Transformation Networks. - Lei Li; Takashi Komuro; Koichiro Enomoto; Masashi Toda (ICPR Workshops (2), 2020)

Dynamic layout optimization for multi-user interaction with a large display. - Yoshio Matsuda; Takashi Komuro (IUI, 2020)

3D Hand Pointing Recognition over a Wide Area using Two Fisheye Cameras. - Azusa Kuramochi; Takashi Komuro (HCI (41), 2021)

Grasping Action Recognition in VR Environment using Object Shape and Position Information. - Koki Hirota; Takashi Komuro (ICCE, 2021)

Reproduction of Environment Reflection using Extrapolation of Front Camera Images in Mobile AR. - Shun Odajima; Takashi Komuro (ISMAR Adjunct, 2021)

Wearable Augmented Reality System Using Head-Mounted Projector. - Masamichi Iimori; Takashi Komuro (ISVC (1), 2021)

Generation of Virtual Reality Environment Based on 3D Scanned Indoor Physical Space. - Satoshi Moro; Takashi Komuro (ISVC (1), 2021)

BRDF Measurement of Real Materials Using Handheld Cameras. - Haru Otani; Takashi Komuro (ISVC (1), 2021)

3D Registration of Deformable Objects Using a Time-of-Flight Camera. - Su Wai Tun; Takashi Komuro; Hajime Nagahara (ISVC (1), 2021)

Transmission of correct gaze direction in video conferencing using screen-embedded cameras. - Kazuki Kobayashi; Takashi Komuro; Keiichiro Kagawa; Shoji Kawahito (Multim. Tools Appl., 2021)

Correction to: Transmission of correct gaze direction in video conferencing using screen-embedded cameras. - Kazuki Kobayashi; Takashi Komuro; Keiichiro Kagawa; Shoji Kawahito (Multim. Tools Appl., 2021)

AR Peephole Interface: Extending the workspace of a mobile device using real-space information. - Masashi Miyazaki; Takashi Komuro (Pervasive Mob. Comput., 2021)

AR FPS Game using Static and Dynamic Physical Obstacles. - Yuki Sawanobori; Taishi Iriyama; Takashi Komuro (ICAT-EGVE (Posters and Demos), 2022)

High-speed image generation of transparent objects using an image conversion network. - Sana Nishinaga; Karin Kaifuku; Jingtao Huang; Takashi Komuro; Kayo Ogawa (GCCE, 2022)

3D Hand Pose Recognition Over a Wide Area Using Two Omnidirectional Cameras with Field-of-view Division. - Yuta Abe; Takashi Komuro (HCI (44), 2022)

Visualization of Parkinson's Disease Tremor for a Telemedicine System. - Tingyu Du; Takashi Komuro; Keiko Ogawa-Ochiai (HCI (48), 2022)

Measuring Shape and Reflectance of Real Objects Using a Handheld Camera. - Yee Win Shwe; Zar Zar Tun; Seiji Tsunezaki; Takashi Komuro (ICIC (1), 2022)

Blockwise Feature-Based Registration of Deformable Medical Images. - Su Wai Tun; Takashi Komuro; Hajime Nagahara (ICIC (1), 2022)

Lightweight Wearable AR System using Head-mounted Projector for Work Support. - Haruki Yuda; Masamichi Iimori; Taishi Iriyama; Takashi Komuro (ISMAR Adjunct, 2022)

End-to-End Deep Neural Network for Illumination Consistency and Global Illumination. - Jingtao Huang; Takashi Komuro (ISVC (1), 2022)

Detecting Fall Actions of Videos by Using Weakly-Supervised Learning and Unsupervised Clustering Learning. - Jiaxin Zhou; Takashi Komuro (ISVC (1), 2022)

AR Digital Workspace Using a Mobile Device. - Yuki Kojima; Taishi Iriyama; Takashi Komuro (SUI, 2022)

An asymmetrical-structure auto-encoder for unsupervised representation learning of skeleton sequences. - Jiaxin Zhou; Takashi Komuro (Comput. Vis. Image Underst., 2022)

Users' Content Memorization in Multi-User Interactive Public Displays. - Narumi Sugiura; Rikako Ogura; Yoshio Matsuda; Takashi Komuro; Kayo Ogawa (Int. J. Hum. Comput. Interact., 2022)

Resolving Multi-Path Interference in Compressive Time-of-Flight Depth Imaging with a Multi-Tap Macro-Pixel Computational CMOS Image Sensor. - Masaya Horio; Yu Feng; Tomoya Kokado; Taishi Takasawa; Keita Yasutomi; Shoji Kawahito; Takashi Komuro; Hajime Nagahara; Keiichiro Kagawa (Sensors, 2022)

Comparison of Autoencoder Models for Unsupervised Representation Learning of Skeleton Sequences. - Thura Zaw; Jiaxin Zhou; Takashi Komuro (ISVC (1), 2023)

View Interpolation Networks for Reproducing Material Appearance of Specular Objects. - Chihiro Hoshizawa; Takashi Komuro (Virtual Real. Intell. Hardw., 2023)

A Mid-air Multi-touch Interface using an Ultrafast Pan-tilt Camera. - Yuta Abe; Taishi Iriyama; Takashi Komuro; Kohei Shimasaki; Idaku Ishii (CHI Extended Abstracts, 2024)

An Asymmetric Multiplayer Augmented Reality Game with Spatial Sharing of a Physical Environment. - Yuki Sawanobori; Taishi Iriyama; Takashi Komuro (ICAT-EGVE, 2024)

Self-measurement of 3D Leg Shape Using a Smartphone Through a Mirror. - Yee Win Shwe; Takashi Komuro; Keiko Ogawa-Ochiai; Norimichi Tsumura (ICIC (1), 2024)

A Finger-Mounted Device for Shape and Tactile Perception in AR Mockups. - Soma Masuda; Taishi Iriyama; Takashi Komuro; Kenji Nakamura; Masato Takahashi (ISMAR-Adjunct, 2024)

Anomaly Detection in Mutual Actions: Unsupervised Classification of Fighting and Non-Fighting Behaviors Using Transformer-Based Variational Autoencoder. - Thura Zaw; Takashi Komuro (ISVC (1), 2024)

AR Digital Workspace: Extending the Workspace of a Mobile Device into Real Space. - Yuki Kojima; Taishi Iriyama; Takashi Komuro (Int. J. Hum. Comput. Interact., 2025)