VR-Based Self Brain Surgery Game System by Deformable Volumetric Image Visualization. - Naoto Kume; Kazuya Okamoto; Takashi Tsukasa; Hiroyuki Yoshihara (HCI (14), 2007)

Augmented reality-based block piling game with superimposed collapse prediction. - Kazuya Okamoto; Naoto Kume; Tatsuya Tokunaga; Yoko Tanaka; Terasawa Noriaki; Takashi Tsukasa; Tadamasa Takemura; Hiroyuki Yoshihara (Virtual Real., 2013)