Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment. - Daiki Kodama; Takato Mizuho; Yuji Hatada; Takuji Narumi; Michitaka Hirose (ISMAR, 2022)

Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality. - Sota Mizoguchi; Keigo Matsumoto; Takato Mizuho; Takuji Narumi (SAP, 2023)

Effect of Weight Adjustment in Virtual Co-embodiment During Collaborative Training. - Daiki Kodama; Takato Mizuho; Yuji Hatada; Takuji Narumi; Michitaka Hirose (AHs, 2023)

Virtual Omnibus Lecture: Investigating the Effects of Varying Lecturer Avatars as Environmental Context on Audience Memory. - Takato Mizuho; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (AHs, 2023)

Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VRST, 2023)

Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning. - Daiki Kodama; Takato Mizuho; Yuji Hatada; Takuji Narumi; Michitaka Hirose (IEEE Trans. Vis. Comput. Graph., 2023)

Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2023)

Investigating the Effects of Changing the Appearance of Screen-Based Avatars on Audience Memory. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (SAP, 2024)

Effects of Human and Animal Partner-Avatars on Profile Memory in Virtual Reality. - Shun Takenaka; Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (SAP, 2024)

Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VRST, 2024)

Multiple-agent promotion in a grocery store: effects of modality and variability of agents on customer memory. - Takato Mizuho; Yuki Okafuji; Jun Baba; Takuji Narumi (Frontiers Robotics AI, 2024)

Exploring the Effects of Self-Avatars on Virtual Reality-Based Reminiscence Therapy for Young Adults. - Shun Takenaka; Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

Effects of Social Contextual Variation Using Partner Avatars on Memory Acquisition and Retention. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (CoRR, 2025)

Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)

Multiple Self-Avatar Effect: Effects of Using Diverse Self-Avatars on Memory Acquisition and Retention of Sign-Language Gestures. - Takato Mizuho; Shun Takenaka; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)