Puppet Theater System for Normal-Hearing and Hearing-Impaired People. - Takayuki Adachi; Masafumi Goseki; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Ryohei Egusa; Shigenori Inagaki (Advances in Computer Entertainment, 2012)

Full-body Interactive "Board"game for Learning Vegetation Succession Based on Identification of People and 3D Position Measurement. - Masafumi Goseki; Takayuki Adachi; Hiroshi Takemura; Hiroshi Mizoguchi; Fusako Kusunoki; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (ICCE, 2012)

Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession. - Takayuki Adachi; Hiroshi Mizoguchi; Miki Namatame; Fusako Kusunoki; Masanori Sugimoto; Keita Muratsu; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (Advances in Computer Entertainment, 2013)

Evaluation of the Dialogue Information Function of Interactive Puppet Theater: A Puppet-Show System for Deaf Children. - Ryohei Egusa; Kumiko Wada; Takayuki Adachi; Masafumi Goseki; Miki Namatame; Fusako Kusunoki; Hiroshi Mizoguchi; Shigenori Inagaki (Advances in Computer Entertainment, 2013)

Human SUGOROKU: full-body interaction system for students to learn vegetation succession. - Takayuki Adachi; Masafumi Goseki; Keita Muratsu; Hiroshi Mizoguchi; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (IDC, 2013)

Evaluation of interactive puppet theater based on inclusive design methods: a case study of students at elementary school for the deaf. - Ryohei Egusa; Kumiko Wada; Takayuki Adachi; Masafumi Goseki; Miki Namatame; Fusako Kusunoki; Hiroshi Mizoguchi; Shigenori Inagaki (IDC, 2013)

Full-body Interaction Digital Game of Vegetation Succession for Children. - Takayuki Adachi; Hiroshi Mizoguchi; Keita Muratsu; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (ICCE, 2013)

Novel application of ultrasonic sensors and Kinect sensors to identify people and measure their location - Realization of "Human SUGOROKU", A large scale board game in which people play as pieces. - Tomohiro Nakayama; Takayuki Adachi; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (ICST, 2013)

Qualitative Evaluation of the Supporting System for Diagnosis Procedure Combination Code Selection. - Kazuya Okamoto; Toshio Uchiyama; Tadamasa Takemura; Naoto Kume; Takayuki Adachi; Tomohiro Kuroda; Tadasu Uchiyama; Hiroyuki Yoshihara (MedInfo, 2013)

Integration of Ultrasonic Sensors and Kinect Sensors for People Distinction and 3D Localization. - Takayuki Adachi; Masafumi Goseki; Hiroshi Takemura; Hiroshi Mizoguchi; Fusako Kusunoki; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (J. Robotics Mechatronics, 2013)

Human SUGOROKU: learning support system of vegetation succession with full-body interaction interface. - Tomohiro Nakayama; Takayuki Adachi; Keita Muratsu; Hiroshi Mizoguchi; Miki Namatame; Masanori Sugimoto; Fusako Kusunoki; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (CHI Extended Abstracts, 2014)

Learning Support System for Paleontological Environment Based on Body Experience and Sense of Immersion - Extinct Animals Move in Synchronization with Human Actions. - Tomohiro Nakayama; Kaori Izuishi; Fusako Kusunoki; Ryuichi Yoshida; Takayuki Adachi; Takeki Ogitsu; Hiroshi Takemura; Hiroshi Mizoguchi; Shigenori Inagaki (CSEDU (2), 2014)

Life-size Board Game "Human SUGOROKU" To Teach Children about Vegetation Succession - Application of Human Sensing Technology to Embodied Education. - Ryuichi Yoshida; Takayuki Adachi; Keita Muratsu; Hiroshi Mizoguchi; Fusako Kusunoki; Miki Namatame; Masanori Sugimoto; Etsuji Yamaguchi; Shigenori Inagaki; Yoshiaki Takeda (CSEDU (2), 2015)

Designing User Experiences of Novel Technologies. - Masayuki Ihara; Takayuki Adachi; Hiroshi Watanabe (HCI (19), 2017)