Acquisition of Off-Screen Object by Predictive Jumping. - Kazuki Takashima; Sriram Subramanian; Takayuki Tsukitani; Yoshifumi Kitamura; Fumio Kishino (APCHI, 2008)

Whole body large wall display interfaces. - Garth Shoemaker; Takayuki Tsukitani; Yoshifumi Kitamura; Kellogg S. Booth (CHI Extended Abstracts, 2010)

Anchored navigation: coupling panning operation with zooming and tilting based on the anchor point on a map. - Kazuyuki Fujita; Yuichi Itoh; Kazuki Takashima; Yoshifumi Kitamura; Takayuki Tsukitani; Fumio Kishino (Graphics Interface, 2010)

Body-centric interaction techniques for very large wall displays. - Garth Shoemaker; Takayuki Tsukitani; Yoshifumi Kitamura; Kellogg S. Booth (NordiCHI, 2010)

FuSA touch display: a furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

FuSA2 touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (ITS, 2011)

FuSA2 Touch Display: A furry and scalable multi-touch display. - Kosuke Nakajima; Yuichi Itoh; Takayuki Tsukitani; Kazuyuki Fujita; Kazuki Takashima; Yoshifumi Kitamura; Fumio Kishino (VR, 2012)

Two-Part Models Capture the Impact of Gain on Pointing Performance. - Garth Shoemaker; Takayuki Tsukitani; Yoshifumi Kitamura; Kellogg S. Booth (ACM Trans. Comput. Hum. Interact., 2012)