An education method for VR content creation using groupwork. - Kazunori Miyata; Katsuhiro Umemoto; Takeo Higuchi (SIGGRAPH ASIA Educators Program, 2009)

An educational framework for creating VR application through groupwork. - Kazunori Miyata; Katsuhiro Umemoto; Takeo Higuchi (Comput. Graph., 2010)

Creativity Improvement by Idea-Marathon Training, Measured by Torrance Tests of Creative Thinking (TTCT) and Its Applications to Laboratories. - Takeo Higuchi; Kazunori Miyata; Takaya Yuizono (KICSS, 2012)

Creativity Effects of Idea-Marathon System (IMS): Torrance Tests of Creative Thinking (TTCT) Figural Tests for College Students. - Takeo Higuchi; Takaya Yuizono; Kazunori Miyata; Keizo Sakurai; Takahiro Kawaji (KICSS, 2013)

Comparison of the Two Companies' Staff by the Group Idea-Marathon Training on Creativity and Motivation. - Takeo Higuchi (KICSS, 2014)