Inter-glow: interaction by controlling light. - Takuji Narumi; Atsushi Hiyama; Tomohiro Tanikawa; Michitaka Hirose (Advances in Computer Entertainment Technology, 2007)

inter-glow. - Takuji Narumi; Atsushi Hiyama; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2007)

Absolute field: proposal for a re-configurable spatial structure. - Takuji Narumi; Tomohiro Akagawa; Young Ah Seong; Michitaka Hirose (Advances in Computer Entertainment Technology, 2008)

Pedestrian route guidance system using moving information based on personal feature extraction. - Takuji Narumi; Yasushi Hada; Hajime Asama; Kunihiro Tsuji (MFI, 2008)

nioi café: olfactory display system with visual feedback. - Aiko Nambu; Takuji Narumi; Kunihiro Nishimura; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2008)

Mobile interface using visible-light communication technology for pervasive computing environment. - Takuji Narumi; Atsushi Hiyama; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2008)

Beat story: life-log system of subjective time using heart beat rate. - Hiroko Nozawa; Takuji Narumi; Kunihiro Nishimura; Michitaka Hirose (SIGGRAPH Posters, 2008)

An Entertainment System Using Thermal Feedback for Increasing Communication and Social Skills. - Takuji Narumi; Tomohiro Akagawa; Young Ah Seong; Michitaka Hirose (Edutainment, 2009)

Characterizing the Space by Thermal Feedback through a Wearable Device. - Takuji Narumi; Tomohiro Akagawa; Young Ah Seong; Michitaka Hirose (HCI (13), 2009)

Characterizing the Space by Presenting Non-visual Information. - Tomohiro Akagawa; Takuji Narumi; Young Ah Seong; Takashi Kiriyama (LoCA, 2009)

Thermotaxis. - Takuji Narumi; Tomohiro Akagawa; Young Ah Seong; Michitaka Hirose (SIGGRAPH Posters, 2009)

Evaluating cross-sensory perception of superimposing virtual color onto real drink: toward realization of pseudo-gustatory displays. - Takuji Narumi; Munehiko Sato; Tomohiro Tanikawa; Michitaka Hirose (AH, 2010)

Digital Diorama system for museum exhibition. - Oribe Hayashi; Kazuhiro Kasada; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (ISMAR, 2010)

Digital display case: the exhibition sysytem for conveying the background information. - Takashi Kajinami; Oribe Hayashi; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2010)

Meta cookie. - Takuji Narumi; Takashi Kajinami; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2010)

Forecast and visualization of future expenditure with logging and analyzing receipts. - Toshiki Takeuchi; Takuji Narumi; Kunihiro Nishimura; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2010)

Visual-olfactory display using olfactory sensory map. - Aiko Nambu; Takuji Narumi; Kunihiro Nishimura; Tomohiro Tanikawa; Michitaka Hirose (VR, 2010)

Sound-power visualization system for real-world interaction based on ultrasonic power transmission. - Kentaro Kimura; Osamu Hoshuyama; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (Advances in Computer Entertainment Technology, 2011)

Augmented emotion by superimposing depiction in comics. - Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (Advances in Computer Entertainment Technology, 2011)

Augmented reality flavors: gustatory display based on edible marker and cross-modal interaction. - Takuji Narumi; Shinya Nishizaka; Takashi Kajinami; Tomohiro Tanikawa; Michitaka Hirose (CHI, 2011)

Digital Display Case Using Non-contact Head Tracking. - Takashi Kajinami; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (13), 2011)

Digital Diorama: AR Exhibition System to Convey Background Information for Museums. - Takuji Narumi; Oribe Hayashi; Kazuhiro Kasada; Mitsuhiko Yamazaki; Tomohiro Tanikawa; Michitaka Hirose (HCI (13), 2011)

Meta Cookie+: An Illusion-Based Gustatory Display. - Takuji Narumi; Shinya Nishizaka; Takashi Kajinami; Tomohiro Tanikawa; Michitaka Hirose (HCI (13), 2011)

Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map. - Tomohiro Tanikawa; Aiko Nambu; Takuji Narumi; Kunihiro Nishimura; Michitaka Hirose (HCI (13), 2011)

Digital Display Case: A Study on the Realization of a Virtual Transportation System for a Museum Collection. - Takafumi Watanabe; Kenji Inose; Makoto Ando; Takashi Kajinami; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (14), 2011)

Meta-ryoshka: haptic illusion on perceiving shape. - Yuki Ban; Takashi Kajinami; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2011)

Olfactory feedback system to improve the concentration level based on biological information. - Masaaki Miyaura; Takuji Narumi; Kunihiro Nishimura; Tomohiro Tanikawa; Michitaka Hirose (VR, 2011)

Pseudo-gustatory display system based on cross-modal integration of vision, olfaction and gustation. - Takuji Narumi; Takashi Kajinami; Shinya Nishizaka; Tomohiro Tanikawa; Michitaka Hirose (VR, 2011)

MetaCookie+. - Takuji Narumi; Shinya Nishizaka; Takashi Kajinami; Tomohiro Tanikawa; Michitaka Hirose (VR, 2011)

Detection of divided planar object for augmented reality applications. - Shinya Nishizaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2011)

Reflex-Based Navigation by Inducing Self-motion Perception with Head-Mounted Vection Display. - Tomohiro Tanikawa; Yuma Muroya; Takuji Narumi; Michitaka Hirose (Advances in Computer Entertainment, 2012)

Juke Cylinder: Sound Image Augmentation to Metamorphose Hands into a Musical Instrument. - Masamichi Ueta; Osamu Hoshuyama; Takuji Narumi; Sho Sakurai; Tomohiro Tanikawa; Michitaka Hirose (Advances in Computer Entertainment, 2012)

Augmented perception of satiety: controlling food consumption by changing apparent size of food with augmented reality. - Takuji Narumi; Yuki Ban; Takashi Kajinami; Tomohiro Tanikawa; Michitaka Hirose (CHI, 2012)

Modifying an Identified Size of Objects Handled with Two Fingers Using Pseudo-Haptic Effects. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (ICAT/EGVE/EuroVR, 2012)

Modifying an Identified Angle of Edged Shapes Using Pseudo-haptic Effects. - Yuki Ban; Takashi Kajinami; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (EuroHaptics (1), 2012)

Modifying an identified curved surface shape using pseudo-haptic effect. - Yuki Ban; Takashi Kajinami; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HAPTICS, 2012)

Table talk enhancer: a tabletop system for enhancing and balancing mealtime conversations using utterance rates. - Kyohei Ogawa; Yukari Hori; Toshiki Takeuchi; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (CEA@ACM Multimedia, 2012)

Magic Pot: interactive metamorphosis of the perceived shape. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2012)

JUKE cylinder: a device to metamorphose hands to a musical instrument. - Masamichi Ueta; Osamu Hoshuyama; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2012)

Augmented satiety: interactive nutritional intake controller. - Takuji Narumi; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Asia Emerging Technologies, 2012)

Interactonia Balloon. - Sho Sakurai; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Asia Emerging Technologies, 2012)

Modifying an identified position of edged shapes using pseudo-haptic effects. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VRST, 2012)

Reliving video experiences with mobile devices. - Takuya Arakawa; Kazuhiro Kasada; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VSMM, 2012)

Digital display case to convey dynamic mechanisms of exhibits. - Ryo Kiyama; Takashi Kajinami; Masamichi Ueta; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VSMM, 2012)

Recording and superimposing visitors in a museum for sharing exhibition experiences. - Totaro Nakashima; Toshiki Takeuchi; Kunihiro Nishimura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VSMM, 2012)

Psynteraction chair: A proposal of a system for induction of interpersonal behavior by using comic book images as ambient information. - Sho Sakurai; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VSMM, 2012)

Poster: A wearable augmented reality system with haptic feedback and its performance in virtual assembly tasks. - Kazuya Murakami; Ryo Kiyama; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (3DUI, 2013)

Manipulation of an emotional experience by real-time deformed facial feedback. - Shigeo Yoshida; Tomohiro Tanikawa; Sho Sakurai; Michitaka Hirose; Takuji Narumi (AH, 2013)

Augmented endurance: controlling fatigue while handling objects by affecting weight perception using augmented reality. - Yuki Ban; Takuji Narumi; Tatsuya Fujii; Sho Sakurai; Jun Imura; Tomohiro Tanikawa; Michitaka Hirose (CHI, 2013)

Introduction to special sessions and the SS chairs/co-chairs. - Masahiro Inoue; Ryozo Kiyohara; Tomochika Ozaki; Kazuyuki Kojima; Takahiro Okumura; Shingo Yamaguchi 001; Toshiyuki Miyamoto; Akiko Yoshida; Tomio Goto; Toshiaki Fujii; Masaru Sakurai; Daisuke Sakamoto; et al. (GCCE, 2013)

Digital Railway Museum: An Approach to Introduction of Digital Exhibition Systems at the Railway Museum. - Takuji Narumi; Torahiko Kasai; Takumi Honda; Kunio Aoki; Tomohiro Tanikawa; Michitaka Hirose (HCI (15), 2013)

Affecting Our Perception of Satiety by Changing the Size of Virtual Dishes Displayed with a Tabletop Display. - Sho Sakurai; Takuji Narumi; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (HCI (19), 2013)

Mixed Reality Digital Museum Project. - Tomohiro Tanikawa; Takuji Narumi; Michitaka Hirose (HCI (15), 2013)

A task-management system using future prediction based on personal lifelogs and plans. - Toshiki Takeuchi; Kyohei Suwa; Hiroto Tamura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (UbiComp (Adjunct Publication), 2013)

Pot the magic pot: interactive modification of the perceived angular shape. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2013)

Visuo-haptic interaction with mobile rear touch interface. - Arata Kokubun; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2013)

ARAtouch: visuo-haptic interaction with mobile rear touch interface. - Arata Kokubun; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2013)

Comix: beyond: evoking multiple emotions using pseudo body responses depending on the context. - Sho Sakurai; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2013)

Incendiary reflection: evoking emotion through deformed facial feedback. - Shigeo Yoshida; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Talks, 2013)

Augmented reality system for overlaying a scene in a video onto real world and reliving the camera operator's experience. - Takuya Arakawa; Kazuhiro Kasada; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2013)

Modifying Perceived Size of a Handled Object through Hand Image Deformation. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (Presence Teleoperators Virtual Environ., 2013)

Affecting tumbler: affecting our flavor perception with thermal feedback. - Chie Suzuki; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (Advances in Computer Entertainment, 2014)

Illusion cup: interactive controlling of beverage consumption based on an illusion of volume perception. - Eiji Suzuki; Takuji Narumi; Sho Sakurai; Tomohiro Tanikawa; Michitaka Hirose (AH, 2014)

Smart Face: enhancing creativity during video conferences using real-time facial deformation. - Naoto Nakazato; Shigeo Yoshida; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (CSCW, 2014)

Controlling perceived stiffness of pinched objects using visual feedback of hand deformation. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HAPTICS, 2014)

Representing normal and shearing forces on the mobile device with visuo-haptic interaction and a rear touch interface. - Arata Kokubun; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HAPTICS, 2014)

Controlling fatigue while lifting objects using Pseudo-haptics in a mixed reality space. - Yuki Taima; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HAPTICS, 2014)

Switching the Level of Abstraction in Digital Exhibitions to Provide an Understanding of Mechanisms. - Takuji Narumi; Hiroshi Ohara; Ryo Kiyama; Tomohiro Tanikawa; Michitaka Hirose (HCI (13), 2014)

Evoking Emotions in a Story Using Tactile Sensations as Pseudo-body Responses with Contextual Cues. - Sho Sakurai; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (12), 2014)

Influencing driver behavior through future expressway traffic predictions. - Naoto Nakazato; Takuji Narumi; Toshiki Takeuchi; Tomohiro Tanikawa; Kyohei Suwa; Michitaka Hirose (UbiComp Adjunct, 2014)

Using social media to change eating habits without conscious effort. - Toshiki Takeuchi; Takuji Narumi; Tatsuya Fujii; Tomohiro Tanikawa; Kyohei Ogawa; Michitaka Hirose (UbiComp Adjunct, 2014)

Communious mouse: a mouse interface to experience emotions in remarks on the web by extending and modulating one's body image. - Sho Sakurai; Yuki Ban; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2014)

Displaying shapes with various types of surfaces using visuo-haptic interaction. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VRST, 2014)

Integrated view-input interaction method for mobile AR. - Tomohiro Tanikawa; Hidenori Uzuka; Takuji Narumi; Michitaka Hirose (3DUI, 2015)

Integrated view-input ar interaction for virtual object manipulation using tablets and smartphones. - Tomohiro Tanikawa; Hidenori Uzuka; Takuji Narumi; Michitaka Hirose (Advances in Computer Entertainment, 2015)

Improving work productivity by controlling the time rate displayed by the virtual clock. - Yuki Ban; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (AH, 2015)

Virtual Jizai-Ryu: Hi-Fidelity Interactive Virtual Exhibit with Digital Display Case. - Yuki Ban; Takashi Kajinami; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2015)

Induction of Human Behavior by Presentation of Environmental Acoustics. - Eisuke Fujinawa; Sho Sakurai; Masahiko Izumi; Takuji Narumi; Osamu Hoshuyama; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2015)

Manseibashi Reminiscent Window: On-Site AR Exhibition System Using Mobile Devices. - Naoya Okada; Jun Imura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (21), 2015)

Basic Study of Evoking Emotion Through Extending One's Body Image by Integration of Internal Sense and External Sense. - Sho Sakurai; Takuji Narumi; Toki Katsumura; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2015)

Changing Drinking Behavior and Beverage Consumption Using Augmented Reality. - Eiji Suzuki; Takuji Narumi; Sho Sakurai; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2015)

Virtual Bogie: Exhibition System to Understand Mechanism of Bogie with Digital Display Case. - Tomohiro Tanikawa; Hiroshi Ohara; Ryo Kiyama; Takuji Narumi; Michitaka Hirose (HCI (5), 2015)

Interactive interface for expressway travel planning with traffic predictions. - Naoya Okada; Naoto Nakazato; Toshiki Takeuchi; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (UbiComp/ISWC Adjunct, 2015)

Considering individual taste in social feedback to improve eating habits. - Toshiki Takeuchi; Tatsuya Fujii; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (ICME Workshops, 2015)

Air haptics: displaying feeling of contact with AR object using visuo-haptic interaction. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2015)

CalibraTable: tabletop system for influencing eating behavior. - Sho Sakurai; Takuji Narumi; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Asia Emerging Technologies, 2015)

Yubi-Toko: finger walking in snowy scene using pseudo-haptic technique on touchpad. - Yusuke Ujitoko; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Koichi Hirota; Michitaka Hirose (SIGGRAPH Asia Emerging Technologies, 2015)

Attracting User's Attention in Spherical Image by Angular Shift of Virtual Camera Direction. - Ryohei Tanaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SUI, 2015)

High-definition digital display case with the image-based interaction. - Yuki Ban; Takashi Kajinami; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2015)

MagicPot360: Free viewpoint shape display modifying the perception of shape. - Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2015)

Implementation of on-site virtual time machine for mobile devices. - Jun'ichi Nakano; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2015)

Curvature manipulation techniques in redirection using haptic cues. - Keigo Matsumoto; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (3DUI, 2016)

Guidance field: Potential field to guide users to target locations in virtual environments. - Ryohei Tanaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (3DUI, 2016)

Motive compass: Navigation interface for locomotion in virtual environments constructed with spherical images. - Ryohei Tanaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (3DUI, 2016)

Supporting Precise Manual-handling Task using Visuo-haptic Interaction. - Akira Nomoto; Yuki Ban; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (AH, 2016)

Metamorphosis Hand: Dynamically Transforming Hands. - Nami Ogawa; Yuki Ban; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (AH, 2016)

Sharing Emotion Described as Text on the Internet by Changing Self-physiological Perception. - Sho Sakurai; Yuki Ban; Toki Katsumura; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HAI, 2016)

Transcendent Telepresence: Tele-Communication Better Than Face to Face Interaction. - Yuki Kinoshita; Masanori Yokoyama; Keita Suzuki; Takayoshi Mochizuki; Tomohiro Yamada; Sho Sakurai; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (19), 2016)

Encouraging People to Interact with Interactive Systems in Public Spaces by Managing Lines of Participants. - Takuji Narumi; Hiroyuki Yabe; Shunsuke Yoshida; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2016)

Crowd-Cloud Window to the Past: Constructing a Photo Database for On-Site AR Exhibitions by Crowdsourcing. - Sohei Osawa; Ryohei Tanaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2016)

Increasing User Appreciation of Spherical Videos by Finger Touch Interaction. - Yuta Sakakibara; Ryohei Tanaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2016)

Diminished Agency: Attenuating a Sense of Agency for Problem Finding on Personal Physical Performance. - Sho Sakurai; Yuki Ban; Nami Ogawa; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2016)

Livelog: Sensing and Inducing Japanese Idol Fan Activities with Smartphone. - Tomohiro Tanikawa; Rihito Hashido; Takuji Narumi; Michitaka Hirose (HCI (5), 2016)

Travel planning system considering experience flows based on driving histories. - Masato Nomiyama; Toshiki Takeuchi; Hiroyuki Onimaru; Tomohiro Tanikawa; Takuji Narumi; Michitaka Hirose (UbiComp Adjunct, 2016)

Multi-sensorial virtual reality and augmented human food interaction. - Takuji Narumi (MHFI@ICMI, 2016)

Unlimited corridor: redirected walking techniques using visuo haptic interaction. - Keigo Matsumoto; Yuki Ban; Takuji Narumi; Yohei Yanase; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2016)

Guidance field: vector field for implicit guidance in virtual environments. - Ryohei Tanaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2016)

Navigation interface for virtual environments constructed with spherical images. - Ryohei Tanaka; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2016)

Vibrat-o-matic: producing vocal vibrato using EMS. - Ryohei Fushimi; Eisuke Fujinawa; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (AH, 2017)

Early warning of task failure using task processing logs. - Ryosuke Mita; Toshiki Takeuchi; Tomohiro Tanikawa; Takuji Narumi; Michitaka Hirose (AH, 2017)

Distortion in perceived size and body-based scaling in virtual environments. - Nami Ogawa; Takuji Narumi; Michitaka Hirose (AH, 2017)

Routine++: implementing pre-performance routine in a short time with an artificial success simulator. - Shoichi Tagami; Shigeo Yoshida; Nami Ogawa; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (AH, 2017)

FaceShare: Mirroring with Pseudo-Smile Enriches Video Chat Communications. - Keita Suzuki; Masanori Yokoyama; Shigeo Yoshida; Takayoshi Mochizuki; Tomohiro Yamada; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (CHI, 2017)

Trust Lengthens Decision Time on Unexpected Recommendations in Human-agent Interaction. - Hiroyuki Tokushige; Takuji Narumi; Sayaka Ono; Yoshitaka Fuwamoto; Tomohiro Tanikawa; Michitaka Hirose (HAI, 2017)

Resistive swipe: Visuo-haptic interaction during swipe gestures to scroll background images on touch interfaces. - Takuji Narumi; Yusuke Ujitoko; Yuki Ban; Tomohiro Tanikawa; Koichi Hirota; Michitaka Hirose (WHC, 2017)

Basic Study on Connecting AR and VR for Digital Exhibition with Mobile Devices. - Taiju Aoki; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2017)

Guidance Method to Allow a User Free Exploration with a Photorealistic View in 3D Reconstructed Virtual Environments. - Sho Iwasaki; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (21), 2017)

Attention Sharing in a Virtual Environment Attracts Others. - Takuji Narumi; Yuta Sakakibara; Tomohiro Tanikawa; Michitaka Hirose (HCI (4), 2017)

Factors and Influences of Body Ownership Over Virtual Hands. - Nami Ogawa; Takuji Narumi; Michitaka Hirose (HCI (3), 2017)

Transgazer: Improving Impression by Switching Direct and Averted Gaze Using Optical Illusion. - Yuki Kinoshita; Masanori Yokoyama; Shigeo Yoshida; Takayoshi Mochizuki; Tomohiro Yamada; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HRI, 2017)

Walking uphill and downhill: redirected walking in the vertical direction. - Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2017)

Walking up virtual stairs based on visuo-haptic interaction. - Ryohei Nagao; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2017)

Infinite stairs: simulating stairs in virtual reality based on visuo-haptic interaction. - Ryohei Nagao; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2017)

Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy. - Nami Ogawa; Takuji Narumi; Michitaka Hirose (SIGGRAPH Posters, 2017)

Magic table: deformable props using visuo haptic redirection. - Keigo Matsumoto; Takeru Hashimoto; Junya Mizutani; Hibiki Yonahara; Ryohei Nagao; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2017)

Swinging 3D lamps: a projection technique to create 3D illusions on a static 2D image. - Nami Ogawa; Jotaro Shigeyama; Takuji Narumi; Michitaka Hirose (SIGGRAPH ASIA Emerging Technologies, 2017)

Turn physically curved paths into virtual curved paths. - Keigo Matsumoto; Takuji Narumi; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (VR, 2017)

Computational design of hand-held VR controllers using haptic shape illusion. - Eisuke Fujinawa; Shigeo Yoshida; Yuki Koyama 001; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VRST, 2017)

The future of computing and food: extended abstract. - Marianna Obrist; Patrizia Marti; Carlos Velasco; Yunwen (Tutu) Tu; Takuji Narumi; Naja L. Holten Møller (AVI, 2018)

Visuo-Haptic Redirected Walking Using Handrail. - Keigo Matsumoto; Takuji Narumi; Yohei Yanase; Yuki Ban; Tomohiro Tanikawa; Michitaka Hirose (ICAT-EGVE (Posters and Demos), 2018)

Error Correction in Redirection: Rotational Manipulation for Natural Walking and Control of Walking Paths. - Junya Mizutani; Keigo Matsumoto; Ryohei Nagao; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (ICAT-EGVE, 2018)

Divided Presence: Improving Group Decision-Making via Pseudo-Population Increase. - Keisuke Seta; Masanori Yokoyama; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HAI, 2018)

Effect of Pseudo-Haptic Feedback on Touchscreens on Visual Memory During Image Browsing. - Takeru Hashimoto; Takuji Narumi; Ryohei Nagao; Tomohiro Tanikawa; Michitaka Hirose (EuroHaptics (2), 2018)

Basic Study on Creating VR Exhibition Content Archived Under Adverse Conditions. - Naoya Mizuguchi; Isamu Ohashi; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2018)

Case Study of AR Field Museum for Activating Local Communities. - Tomohiro Tanikawa; Jun'ichi Nakano; Takuji Narumi; Michitaka Hirose (HCI (21), 2018)

Reconstruction of Travel Movies Using Emotional Arcs. - Toshiki Takeuchi; Shinsuke Izumida; Hiroyuki Onimaru; Tomohiro Tanikawa; Takuji Narumi; Michitaka Hirose (UbiComp/ISWC Adjunct, 2018)

Transcalibur: weight moving VR controller for dynamic rendering of 2D shape using haptic shape illusion. - Jotaro Shigeyama; Takeru Hashimoto; Shigeo Yoshida; Taiju Aoki; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2018)

Transcalibur: dynamic 2D haptic shape illusion of virtual object by weight moving VR controller. - Jotaro Shigeyama; Takeru Hashimoto; Shigeo Yoshida; Taiju Aoki; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2018)

Food texture manipulation by face deformation. - Yuji Suzuki; Jotaro Shigeyama; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Posters, 2018)

Handheld Haptic Interface for Rendering Size, Shape, and Stiffness of Virtual Objects. - Yuqian Sun; Shigeo Yoshida; Takuji Narumi; Michitaka Hirose (ISS, 2018)

Object Size Perception in Immersive Virtual Reality: Avatar Realism Affects the Way We Perceive. - Nami Ogawa; Takuji Narumi; Michitaka Hirose (VR, 2018)

Adopting the Roll Manipulation for Redirected Walking. - Tatsuki Yamamoto; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2018)

Mobius Walker: Pitch and Roll Redirected Walking. - Tatsuki Yamamoto; Jumpei Shimatani; Isamu Ohashi; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2018)

Xnavi: Travel Planning System Based on Experience Flows. - Masato Nomiyama; Toshiki Takeuchi; Hiroyuki Onimaru; Tomohiro Tanikawa; Takuji Narumi; Michitaka Hirose (Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018)

Ascending and Descending in Virtual Reality: Simple and Safe System Using Passive Haptics. - Ryohei Nagao; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (IEEE Trans. Vis. Comput. Graph., 2018)

Do We Have to Look at the Mirror All the Time? Effect of Partial Visuomotor Feedback on Body Ownership of a Virtual Human Tail. - Ryota Ito; Nami Ogawa; Takuji Narumi; Michitaka Hirose (SAP, 2019)

Sentiment Pen: Recognizing Emotional Context Based on Handwriting Features. - Jiawen Han; George Chernyshov; Dingding Zheng; Peizhong Gao; Takuji Narumi; Katrin Wolf 001; Kai Kunze (AH, 2019)

Double Shellf: What Psychological Effects can be Caused through Interaction with a Doppelganger? - Yuji Hatada; Shigeo Yoshida; Takuji Narumi; Michitaka Hirose (AH, 2019)

Estimating confidence in voices using crowdsourcing for alleviating tension with altered auditory feedback. - Kana Naruse; Shinnosuke Takamichi; Tomohiro Tanikawa; Shigeo Yoshida; Takuji Narumi; Michitaka Hirose (AsianCHI@CHI, 2019)

Transcalibur: A Weight Shifting Virtual Reality Controller for 2D Shape Rendering based on Computational Perception Model. - Jotaro Shigeyama; Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (CHI, 2019)

Demonstration of Transcalibur: A VR Controller that Presents Various Shapes of Handheld Objects. - Jotaro Shigeyama; Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (CHI Extended Abstracts, 2019)

PaCaPa: A Handheld VR Device for Rendering Size, Shape, and Stiffness of Virtual Objects in Tool-based Interactions. - Yuqian Sun; Shigeo Yoshida; Takuji Narumi; Michitaka Hirose (CHI, 2019)

Wider IPD Makes People Perceive Their Body to be not so Large when Large Hands are Presented. - Daisuke Mine; Nami Ogawa; Takuji Narumi; Kazuhiko Yokosawa (ICAT-EGVE (Posters and Demos), 2019)

Demonstration Experiment of AR Exhibition System Inducing User Behavior with Visual Incompatibility. - Isamu Ohashi; Toshiyuki Numata; Hiroaki Yata; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (HCI (5), 2019)

DeepTaste: Augmented Reality Gustatory Manipulation with GAN-Based Real-Time Food-to-Food Translation. - Kizashi Nakano; Daichi Horita; Nobuchika Sakata; Kiyoshi Kiyokawa; Keiji Yanai; Takuji Narumi (ISMAR, 2019)

ShapeSense: a 2D shape rendering VR device with moving surfaces that controls mass properties and air resistance. - Yuhu Liu; Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (SIGGRAPH Emerging Technologies, 2019)

Demonstration of ThermAirGlove: A Pneumatic Glove for Material Perception in Virtual Reality through Thermal and Force Feedback. - Shaoyu Cai; Pingchuan Ke; Shanshan Jiang; Takuji Narumi; Kening Zhu (SIGGRAPH ASIA Emerging Technologies, 2019)

Estimation of Detection Thresholds for Redirected Turning. - Junya Mizutani; Keigo Matsumoto; Ryohei Nagao; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (VR, 2019)

Enchanting Your Noodles: GAN-based Real-time Food-to-Food Translation and Its Impact on Vision-induced Gustatory Manipulation. - Kizashi Nakano; Kiyoshi Kiyokawa; Daichi Horita; Keiji Yanai; Nobuchika Sakata; Takuji Narumi (VR, 2019)

Virtual Hand Realism Affects Object Size Perception in Body-Based Scaling. - Nami Ogawa; Takuji Narumi; Michitaka Hirose (VR, 2019)

Unlimited Corridor: A Visuo-haptic Redirection System. - Keigo Matsumoto; Takuji Narumi; Yuki Ban; Yohei Yanase; Tomohiro Tanikawa; Michitaka Hirose (VRCAI, 2019)

Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments. - Nami Ogawa; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose (CHI, 2020)

Electrical Stimulation Promotes Saliva Secretion: Proposition of Novel Interaction via Saliva Secretion. - Nozomi Takahashi; Hiromi Nakamura; Takuji Narumi; Michitaka Hirose; Kazuma Aoyama (CHI Extended Abstracts, 2020)

FrictGAN: Frictional Signal Generation from Fabric Texture Images using Generative Adversarial Network. - Shaoyu Cai; Yuki Ban; Takuji Narumi; Kening Zhu (ICAT-EGVE, 2020)

A Study on Self-awareness Development by Logging and Gamification of Daily Emotions. - Jungyun Kim; Toshiki Takeuchi; Tomohiro Tanikawa; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose (HCI (40), 2020)

Influencing Driver's Behavior on an Expressway with Intrinsic Motivation. - Toshiki Takeuchi; Ryosuke Mita; Naoya Okada; Tomohiro Tanikawa; Takuji Narumi; Michitaka Hirose (HCI (33), 2020)

Multisensory Approaches to Human-Food Interaction. - Carlos Velasco; Anton Nijholt; Charles Spence; Takuji Narumi; Kosuke Motoki; Gijs Huisman; Marianna Obrist (ICMI, 2020)

Visual-Auditory Redirection: Multimodal Integration of Incongruent Visual and Auditory Cues for Redirected Walking. - Peizhong Gao; Keigo Matsumoto; Takuji Narumi; Michitaka Hirose (ISMAR, 2020)

Evaluate Optimal Redirected Walking Planning Using Reinforcement Learning. - Tsai-Yen Ko; Li-Wen Su; Yuchen Chang; Keigo Matsumoto; Takuji Narumi; Michitaka Hirose (ISMAR Adjunct, 2020)

ThermAirGlove: A Pneumatic Glove for Thermal Perception and Material Identification in Virtual Reality. - Shaoyu Cai; Pingchuan Ke; Takuji Narumi; Kening Zhu (VR, 2020)

Detection Thresholds for Vertical Gains in VR and Drone-based Telepresence Systems. - Keigo Matsumoto; Eike Langbehn; Takuji Narumi; Frank Steinicke (VR, 2020)

Teardrop Glasses: Pseudo Tears Induce Sadness in You and Those Around You. - Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Hideaki Kuzuoka; Michitaka Hirose (CHI, 2021)

Ghost Engineering: Technologies for Designing Ourselves via Embodied Interaction. - Takuji Narumi (HAI, 2021)

Impact of Long-Term Use of an Avatar to IVBO in the Social VR. - Akimi Oyanagi; Takuji Narumi; Kazuma Aoyama; Kenichiro Ito; Tomohiro Amemiya; Michitaka Hirose (HCI (4), 2021)

Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation. - Nozomi Takahashi; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose; Kazuma Aoyama (HCI (4), 2021)

Redirected Walking using Noisy Galvanic Vestibular Stimulation. - Keigo Matsumoto; Kazuma Aoyama; Takuji Narumi; Hideaki Kuzuoka (ISMAR, 2021)

Now I'm Not Afraid: Reducing Fear of Missing Out in 360° Videos on a Head-Mounted Display using a Panoramic Thumbnail. - Shoma Yamaguchi; Nami Ogawa; Takuji Narumi (ISMAR, 2021)

Exploring Collective Physiology Sharing as Social Cues to Support Engagement in Online Learning. - Jiawen Han; Chi-Lan Yang; George Chernyshov; Zhuoqi Fu; Reiya Horii; Takuji Narumi; Kai Kunze (MUM, 2021)

Determining the Target Point of the Mid-Air Pinch Gesture. - Reigo Ban; Yutaro Hirao; Takuji Narumi (VR Workshops, 2021)

SHeF-WIP: Walking-in-Place based on Step Height and Frequency for Wider Range of Virtual Speed. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet-Sanz; Anatole Lécuyer (VR Workshops, 2021)

Unident: Providing Impact Sensations on Handheld Objects via High-Speed Change of the Rotational Inertia. - Shuntaro Shimizu; Takeru Hashimoto; Shigeo Yoshida; Reo Matsumura; Takuji Narumi; Hideaki Kuzuoka (VR, 2021)

Effect of Visual Feedback on Understanding Timbre with Shapes Based on Crossmodal Correspondences. - Kota Arai; Mone Konno; Yutaro Hirao; Shigeo Yoshida; Takuji Narumi (VRST, 2021)

Redirection Controller Using Reinforcement Learning. - Yuchen Chang; Keigo Matsumoto; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (IEEE Access, 2021)

Taste in Motion: The Effect of Projection Mapping of a Boiling Effect on Food Expectation, Food Perception, and Purchasing Behavior. - Yuji Suzuki; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (Frontiers Comput. Sci., 2021)

Editorial: Perspectives on Multisensory Human-Food Interaction. - Carlos Velasco; Marianna Obrist; Gijs Huisman; Anton Nijholt; Charles Spence; Kosuke Motoki; Takuji Narumi (Frontiers Comput. Sci., 2021)

Special Issue on Augmenting the Human Body and Being. - Masahiko Inami; Hiroyasu Iwata; Minao Kukita; Yuichi Kurita; Kouta Minamizawa; Masaaki Mochimaru; Takuji Narumi; Junichi Rekimoto; Kenji Suzuki 002 (J. Robotics Mechatronics, 2021)

Visual-Tactile Cross-Modal Data Generation Using Residue-Fusion GAN With Feature-Matching and Perceptual Losses. - Shaoyu Cai; Kening Zhu; Yuki Ban; Takuji Narumi (IEEE Robotics Autom. Lett., 2021)

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals. - Rebecca Fribourg; Nami Ogawa; Ludovic Hoyet; Ferran Argelaguet; Takuji Narumi; Michitaka Hirose; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2021)

Head-Mounted Display with Increased Downward Field of View Improves Presence and Sense of Self-Location. - Kizashi Nakano; Naoya Isoyama; Diego Monteiro 001; Nobuchika Sakata; Kiyoshi Kiyokawa; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2021)

Effect of Avatar Appearance on Detection Thresholds for Remapped Hand Movements. - Nami Ogawa; Takuji Narumi; Michitaka Hirose (IEEE Trans. Vis. Comput. Graph., 2021)

Redirected Walking using Continuous Curvature Manipulation. - Hiroaki Sakono; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2021)

Improving Motivation by Increasing Tactile Sensitivity to Skin Conditions during Skin Care using Stochastic Resonance. - Mone Konno; Shigeo Yoshida; Tomohiro Amemiya; Takuji Narumi (AHs, 2022)

Designing for Speech Practice Systems: How Do User-Controlled Voice Manipulation and Model Speakers Impact Self-Perceptions of Voice? - Lisa Orii; Nami Ogawa; Yuji Hatada; Takuji Narumi (CHI, 2022)

Understanding the Impact of Technical Issues on People's Perception and Attribution of Responsibility in Videoconferencing. - Chi-Lan Yang; Xiaotong Li; Takuji Narumi; Hideaki Kuzuoka (CHI Extended Abstracts, 2022)

The Possibility of Inducing the Proteus Effect for Social VR Users. - Akimi Oyanagi; Takuji Narumi; Jean-Luc Lugrin; Kazuma Aoyama; Kenichiro Ito; Tomohiro Amemiya; Michitaka Hirose (HCI (43), 2022)

Effect of Attractive Appearance of Intelligent Agents on Acceptance of Uncertain Information. - Young Ah Seong; Takuji Narumi (HCI (5), 2022)

Wormholes in VR: Teleporting Hands for Flexible Passive Haptics. - Reigo Ban; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (ISMAR, 2022)

Studying the Role of Self and External Touch in the Appropriation of Dysmorphic Hands. - Antonin Cheymol; Rebecca Fribourg; Nami Ogawa; Anatole Lécuyer; Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Jean-Marie Normand (ISMAR, 2022)

Enhancing the Sense of Agency by Transitional Weight Control in Virtual Co-Embodiment. - Daiki Kodama; Takato Mizuho; Yuji Hatada; Takuji Narumi; Michitaka Hirose (ISMAR, 2022)

Spicy-Sensation of Wasabi Enhancement Method Using Anodal Electric Stimulation. - Masaki Ohno; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi (ISMAR Adjunct, 2022)

Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation. - So Tanaka; Takuji Narumi; Hiromi Nakamura; Tomohiro Amemiya; Hideaki Kuzuoka; Kazuma Aoyama (ISMAR Adjunct, 2022)

MetamorphX: An Ungrounded 3-DoF Moment Display that Changes its Physical Properties through Rotational Impedance Control. - Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi (UIST, 2022)

Relationship Between the Sensory Processing Patterns and the Detection Threshold of Curvature Gain. - Keigo Matsumoto; Takuji Narumi (VR Workshops, 2022)

Anodal Electrical Stimulation Enhances the Perceived Piquancy Induced by Chili Peppers and Wasabi. - Masaki Ohno; Kazuma Aoyama; Tomohiro Amemiya; Hideaki Kuzuoka; Keigo Matsumoto; Daisuke Mine; Takuji Narumi (IEEE Access, 2022)

GAN-based image-to-friction generation for tactile simulation of fabric material. - Shaoyu Cai; Lu Zhao; Yuki Ban; Takuji Narumi; Yue Liu 005; Kening Zhu (Comput. Graph., 2022)

Revisiting the Scheme of Walking-in-Place by Introducing Step-Height Control, Elastic Input and Pseudo-Haptic Feedback. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2022)

Leveraging Tendon Vibration to Extend Pseudo-Haptic Sensations in VR. - Yutaro Hirao; Tomohiro Amemiya; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2022)

Sensation of Anteroposterior and Lateral Body Tilt Induced by Electrical Stimulation of Ankle Tendons. - Nozomi Takahashi; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka; Michitaka Hirose; Kazuma Aoyama (Frontiers Virtual Real., 2022)

Effect of Avatar Anthropomorphism on Bodily Awareness and Time Estimation in Virtual Reality. - Sota Mizoguchi; Keigo Matsumoto; Takato Mizuho; Takuji Narumi (SAP, 2023)

Effects of Virtual Co-embodiment on Declarative Memory-Based Motor Skill Learning. - Haruto Takita; Yuji Hatada; Takuji Narumi; Michitaka Hirose (SAP, 2023)

Effects of Wearing Knee-tightening Devices and Presenting Shear Forces to the Knee on Redirected Walking. - Gaku Fukui; Takuto Nakamura; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (AHs, 2023)

Effect of Weight Adjustment in Virtual Co-embodiment During Collaborative Training. - Daiki Kodama; Takato Mizuho; Yuji Hatada; Takuji Narumi; Michitaka Hirose (AHs, 2023)

Virtual Omnibus Lecture: Investigating the Effects of Varying Lecturer Avatars as Environmental Context on Audience Memory. - Takato Mizuho; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (AHs, 2023)

Affective Profile Pictures: Exploring the Effects of Changing Facial Expressions in Profile Pictures on Text-Based Communication. - Chi-Lan Yang; Shigeo Yoshida; Hideaki Kuzuoka; Takuji Narumi; Naomi Yamashita (CHI, 2023)

Influence of Electrical Stimulation Intensity on the Perception of Piquancy. - Masaki Ohno; Kazuma Aoyama; Tomohiro Amemiya; Hideaki Kuzuoka; Keigo Matsumoto; Takuji Narumi (WHC, 2023)

Visualizing Emotions Perceived in Daily Activities for Self-Awareness Development. - Jungyun Kim; Toshiki Takeuchi; Takuji Narumi (HCI (2), 2023)

Influence of Pseudo-haptic Weight on Product Rarity Valuation. - Naoya Okura; Akemi Oyanagi; Takuji Narumi; Hideaki Kuzuoka; Tomohiro Amemiya (ICAT-EGVE (Posters & Demos), 2023)

Controlling the Distribution of Salty Taste Intensity on the Tongue Using Extraoral Galvanic Taste Stimulation. - So Tanaka; Takuji Narumi; Tomohiro Amemiya; Hideaki Kuzuoka; Kazuma Aoyama (ICAT-EGVE (Posters & Demos), 2023)

Expansion of Detection Thresholds for Hand Redirection using Noisy Tendon Electrical Stimulation. - Maki Ogawa; Keigo Matsumoto; Kazuma Aoyama; Takuji Narumi (ISMAR, 2023)

TimToShape: Supporting Practice of Musical Instruments by Visualizing Timbre with 2D Shapes based on Crossmodal Correspondences. - Kota Arai; Yutaro Hirao; Takuji Narumi; Tomohiko Nakamura; Shinnosuke Takamichi; Shigeo Yoshida (IUI, 2023)

SomatoShift: A Wearable Haptic Display for Somatomotor Reconfiguration via Modifying Acceleration of Body Movement. - Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi (SIGGRAPH Emerging Technologies, 2023)

Hitchhiking Hands: Remote Interaction by Switching Multiple Hand Avatars with Gaze. - Reigo Ban; Keigo Matsumoto; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2023)

The Effect of Wearing Knee Supporters on the Applicable Gain of Redirected Walking. - Gaku Fukui; Takuto Nakamura; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (SIGGRAPH ASIA Posters, 2023)

HapReel: A Racket-shaped Haptic Display Controller for Presenting Vibrotactile and Force Feedback through Fingertip Deformation. - Daichi Inoue; Kazuki Nishimoto; Takuto Nakamura; Koki Fukuda; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2023)

Avatars for Good Drinking: An Exploratory Study of The Effects of Avatar's Body Shape on Beverage Perception. - Yusuke Koseki; Yusuke Arikawa; Kizashi Nakano; Takuji Narumi (SIGGRAPH ASIA Posters, 2023)

AvatarForge: A Real-time and Node-Based Body Editing System. - Shuto Takashita; Amane Yamaguchi; Takuji Narumi; Masahiko Inami (SIGGRAPH Asia Emerging Technologies, 2023)

TableMorph: Haptic Experience with Movable Tables and Redirection. - Amane Yamaguchi; Sotaro Yokoi; Keigo Matsumoto; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2023)

Beyond Mirrors: Exploring Behavioral Changes through Comparative Avatar Design in VR Taiko Drumming. - Yong-Hao Hu; Yuji Hatada; Takuji Narumi (VRST, 2023)

Exploratory Study on the Reinstatement Effect Under 360-Degree Video-Based Virtual Environments. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VRST, 2023)

Intranasal Chemosensory Lateralization Through the Multi-Electrode Transcutaneous Electrical Nasal Bridge Stimulation. - Ayari Matsui; Tomohiro Amemiya; Takuji Narumi; Kazuma Aoyama (IEEE Access, 2023)

Multi Surface Electrodes Nerve Bundles Stimulation on the Wrist: Modified Location of Tactile Sensation on the Palm. - Shuto Ogihara; Tomohiro Amemiya; Hideaki Kuzuoka; Takuji Narumi; Kazuma Aoyama (IEEE Access, 2023)

Presenting Morphing Shape Illusion: Enhanced Sense of Morphing Virtual Object With Weight Shifting VR Controller by Computational Perception Model. - Jotaro Shigeyama; Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (IEEE Computer Graphics and Applications, 2023)

Move or Push? Studying Pseudo-Haptic Perceptions Obtained with Motion or Force Input. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (CoRR, 2023)

Perceptual Dimensions of Physical Properties of Handheld Objects Induced by Impedance Changes. - Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi (CoRR, 2023)

Effects of Collaborative Training Using Virtual Co-embodiment on Motor Skill Learning. - Daiki Kodama; Takato Mizuho; Yuji Hatada; Takuji Narumi; Michitaka Hirose (IEEE Trans. Vis. Comput. Graph., 2023)

Effects of the Visual Fidelity of Virtual Environments on Presence, Context-dependent Forgetting, and Source-monitoring Error. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2023)

Investigating the Effects of Changing the Appearance of Screen-Based Avatars on Audience Memory. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (SAP, 2024)

Effects of Human and Animal Partner-Avatars on Profile Memory in Virtual Reality. - Shun Takenaka; Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (SAP, 2024)

Motor Skill Learning by Virtual Co-embodiment with an AI Teacher Trained in Human Teaching Behavior. - Haruto Takita; Daiki Kodama; Yuji Hatada; Takuji Narumi; Michitaka Hirose (SAP, 2024)

Reducing the Proteus Effect in Virtual Reality: A Mental and Acting Approach. - Erika Kimura; Adélaïde Genay; Kizashi Nakano; Yutaro Hirao; Monica Perusquía-Hernández; Takuji Narumi; Hideaki Uchiyama; Kiyoshi Kiyokawa (APMAR, 2024)

Social Simon Effect in Virtual Reality: Investigating the Impact of Co-actor Avatar's Visual Representation. - Xiaotong Li; Yuji Hatada; Takuji Narumi (AHs, 2024)

People with Disabilities Redefining Identity through Robotic and Virtual Avatars: A Case Study in Avatar Robot Cafe. - Yuji Hatada; Giulia Barbareschi; Kazuaki Takeuchi; Hiroaki Kato; Kentaro Yoshifuji; Kouta Minamizawa; Takuji Narumi (CHI, 2024)

Character-Voice Embodiment Impacts on the Cognitive Task Performance with the Voice Ownership Illusion. - Yusuke Kunimi; Kentaro Kimura; Keigo Matsumoto; Shinnosuke Takamichi; Takuji Narumi; Masaaki Mochimaru (ICAT-EGVE, 2024)

Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible. - Shinnosuke Noguchi; Keigo Matsumoto; Yuki Ban; Takuji Narumi (EuroHaptics (1), 2024)

Crossmodal Correspondences between Piquancy/Spiciness and Visual Shape. - Yukun Wang; Masaki Ohno; Takuji Narumi; Young Ah Seong (ICMI Companion, 2024)

Impact of Role Assignment through Complementary Design of Self and Other Avatars on Self-Image and Behavior Change. - Yong-Hao Hu; Yuji Hatada; Takuji Narumi (ISMAR, 2024)

Realistic Impact Perception in Multi-User VR Tennis: Enhancing UX through Hit-Stop and Modification of Others' Movement. - Shinnosuke Noguchi; Keigo Matsumoto; Yuki Ban; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2024)

Animation Overdubbing: Animation Creating Tool for Non-humanoid Characters by Mixing Multiple Pose Remappings. - Amane Yamaguchi; Yuji Hatada; Takuji Narumi (SIGGRAPH Asia Emerging Technologies, 2024)

Social Simon Effect between Two Adjacent Avatars in VR. - Xiaotong Li; Yuji Hatada; Takuji Narumi (VR Workshops, 2024)

Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2024)

ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2024)

Effects of Transcranial Direct-Current Stimulation on Hand Redirection. - Shogo Tachi; Keigo Matsumoto; Maki Ogawa; Ayumu Yamashita; Takuji Narumi; Kaoru Amano (VR Workshops, 2024)

Contextual Matching Between Learning and Testing Within VR Does Not Always Enhance Memory Retrieval. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VRST, 2024)

The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (VRST, 2024)

SealMates: Supporting Communication in Video Conferencing using a Collective Behavior-Driven Avatar. - Mark Armstrong; Chi-Lan Yang; Kinga Skiers; Mengzhen Lim; Tamil Selvan Gunasekaran; Ziyue Wang 006; Takuji Narumi; Kouta Minamizawa; Yun Suen Pai (CoRR, 2024)

Bridging Player Intentions: Exploring the Potential of Synchronized Haptic Controllers in Multiplayer Game. - Kenta Hashiura; Kazuya Iida; Takeru Hashimoto; Youichi Kamiyama; Keita Watanabe; Kouta Minamizawa; Takuji Narumi (CoRR, 2024)

Multiple-agent promotion in a grocery store: effects of modality and variability of agents on customer memory. - Takato Mizuho; Yuki Okafuji; Jun Baba; Takuji Narumi (Frontiers Robotics AI, 2024)

Ankle tendon electrical stimulation to enhance sensation of walking on a slope in walking-in-place. - Takashi Ota; Keigo Matsumoto; Kazuma Aoyama; Tomohiro Amemiya; Takuji Narumi; Hideaki Kuzuoka (Frontiers Virtual Real., 2024)

Be sensei, my friend: Aikido training with a remotely controlled proxy trainer. - Takashige Suzuki; Alarith Uhde; Takuto Nakamura; Takuji Narumi; Tomohiro Amemiya; Hideaki Kuzuoka (Frontiers Virtual Real., 2024)

SealMates: Improving Communication in Video Conferencing using a Collective Behavior-Driven Avatar. - Mark Armstrong; Chi-Lan Yang; Kinga Skiers; Mengzhen Lim; Tamil Selvan Gunasekaran; Ziyue Wang 006; Takuji Narumi; Kouta Minamizawa; Yun Suen Pai (Proc. ACM Hum. Comput. Interact., 2024)

Understanding and Influencing Responsibility Attribution when Experiencing Technical Issues in Video Conferencing. - Chi-Lan Yang; Xiaotong Li; Takuji Narumi; Hideaki Kuzuoka (Proc. ACM Hum. Comput. Interact., 2024)

Revisiting Walking-in-Place by Introducing Step-Height Control, Elastic Input, and Pseudo-Haptic Feedback. - Yutaro Hirao; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2024)

Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR. - Yutaro Hirao; Tomohiro Amemiya; Takuji Narumi; Ferran Argelaguet; Anatole Lécuyer (IEEE Trans. Vis. Comput. Graph., 2024)

"Closer than Real": How Social VR Platform Features Influence Friendship Dynamics. - Misato Hide; Yuji Hatada; Hideaki Kuzuoka; Takuji Narumi (CHI, 2025)

Embodied Laugh Track: Supporting VR Comedy Viewing Experience with Multimodal Laughter from Virtual Audience. - Ryo Ohara; Chi-Lan Yang; Takuji Narumi; Hideaki Kuzuoka (CHI Extended Abstracts, 2025)

What Does an Angel's Halo Taste Like?: Exploring the Structure of Gustatory Comedy Through Case Analysis of Ajigiri. - Sotaro Yokoi; Ryo Ohara; Kohei Murayama; Kizashi Nakano; Takuji Narumi (ICEC, 2025)

Effects of Wearing Knee Supports on the Detection Threshold and Applicability of Redirected Walking. - Gaku Fukui; Keigo Matsumoto; Takuto Nakamura; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

The Effect of Elbow and Shoulder Supports on Detection Threshold of Hand Redirection. - Gaku Fukui; Maki Ogawa; Keigo Matsumoto; Takuto Nakamura; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

Duplicated Virtual Co-embodiment Displaying Out-of-view Movements for Tennis Training. - Kenta Hashiura; Amane Yamaguchi; Takuji Narumi (VR Workshops, 2025)

Avatar Motion Generation Pipeline for the Metaverse via Synthesis of Generative Models of Text and Video. - Yong-Hao Hu; Atsuya Matsumoto; Kenichiro Ito; Takuji Narumi; Hideaki Kuzuoka; Tomohiro Amemiya (VR Workshops, 2025)

NoseKnowsNorth: Directional Cueing using Nose Vibration Stimulation for Smart Glasses. - Yuto Nakamura; Kazuki Nishimoto; Akira Yui; Takuji Narumi; Jun Rekimoto (VR Workshops, 2025)

Exploring the Effects of Self-Avatars on Virtual Reality-Based Reminiscence Therapy for Young Adults. - Shun Takenaka; Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (VR Workshops, 2025)

Effects of Impedance Control on Haptic Perception of Object Properties: A Qualitative and Quantitative Approach. - Takeru Hashimoto; Shigeo Yoshida; Takuji Narumi (IEEE Access, 2025)

Redirected walking method considering the interaction between users. - Sho Ri; Keigo Matsumoto; Takuji Narumi; Hideaki Kuzuoka (Frontiers Virtual Real., 2025)

Effects of Social Contextual Variation Using Partner Avatars on Memory Acquisition and Retention. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (CoRR, 2025)

LUIDA: Large-scale Unified Infrastructure for Digital Assessments based on Commercial Metaverse Platform. - Yong-Hao Hu; Sotaro Yokoi; Yuji Hatada; Yuichi Hiroi; Takuji Narumi; Takefumi Hiraki (CoRR, 2025)

Understanding and Supporting Co-viewing Comedy in VR with Embodied Expressive Avatars. - Ryo Ohara; Chi-Lan Yang; Takuji Narumi; Hideaki Kuzuoka (CoRR, 2025)

It's My Fingers' Fault: Investigating the Effect of Shared Avatar Control on Agency and Responsibility Attribution. - Xiaotong Li; Yuji Hatada; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2025)

In Touch We Decide: Physical Touch by Embodied Virtual Agent Increases the Acceptability of Advice. - Atsuya Matsumoto; Takashige Suzuki; Chi-Lan Yang; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)

Avatars, Should We Look at Them Directly or Through a Mirror?: Effects of Avatar Display Method on Sense of Embodiment and Gaze. - Kizashi Nakano; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2025)

Effects of Proprioceptive Attenuation with Noisy Tendon Electrical Stimulation on Adaptation to Beyond-Real Interaction. - Maki Ogawa; Keigo Matsumoto; Kazuma Aoyama; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2025)

Do We Still Need Human Instructors? Investigating Automated Methods for Motor Skill Learning in Virtual Co-Embodiment. - Haruto Takita; Kenta Hashiura; Yuji Hatada; Daiki Kodama; Takuji Narumi; Tomohiro Tanikawa; Michitaka Hirose (IEEE Trans. Vis. Comput. Graph., 2025)

Detection Thresholds for Replay and Real-Time Discrepancies in VR Hand Redirection. - Kiyu Tanaka; Takuto Nakamura; Keigo Matsumoto; Hideaki Kuzuoka; Takuji Narumi (IEEE Trans. Vis. Comput. Graph., 2025)

Reduction of Forgetting by Contextual Variation During Encoding Using 360-Degree Video-Based Immersive Virtual Environments. - Takato Mizuho; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)

Multiple Self-Avatar Effect: Effects of Using Diverse Self-Avatars on Memory Acquisition and Retention of Sign-Language Gestures. - Takato Mizuho; Shun Takenaka; Takuji Narumi; Hideaki Kuzuoka (IEEE Trans. Vis. Comput. Graph., 2025)