STEM Student Recruitment Tools in Higher Education. - Tamás Kersánszki; Istvan Simonics (ICL (2), 2021)

Improving Soft Skills and Motivation with Gamification in Engineering Education. - Judit Módné Takács; Monika Pogatsnik; Tamás Kersánszki (ICL (1), 2021)

Mentoring Opportunities for Students with Special Needs. - Tamás Kersánszki; Ildikó Holik; István Dániel Sanda (ICL (1), 2022)

The Impact of the Pandemic Period on Digital Educational Innovations. - Ildikó Holik; Tamás Kersánszki; István Dániel Sanda (SISY, 2023)

Teachers' Digital Skills and Methodological Characteristics of Online Education. - Ildikó Holik; Tamás Kersánszki; György Molnár; István Dániel Sanda (Int. J. Eng. Pedagog., 2023)

Minecraft Game as a New Opportunity for Teaching Renewable Energy Topics. - Tamás Kersánszki; Ildikó Holik; Zoltán Márton (Int. J. Eng. Pedagog., 2023)

Improving Security and Environmental Awareness through Game-Based Learning with Minecraft. - Ildikó Holik; Tamás Kersánszki; István Dániel Sanda; Zoltán Márton (Int. J. Eng. Pedagog., 2024)