Knowledge Sharing over Social Networking Systems: Architecture, Usage Patterns and Their Application. - Tanguy Coenen; Dirk Kenis; Céline Van Damme; Eiblin Matthys (OTM Workshops (1), 2006)

Turning a Corporate Folksonomy into a Lightweight Corporate Ontology. - Céline Van Damme; Tanguy Coenen; Eddy Vandijck (BIS, 2008)

Deriving a Lightweight Corporate Ontology form a Folksonomy: a Methodology and its Possible Applications. - Céline Van Damme; Tanguy Coenen; Eddy Vandijck (Scalable Comput. Pract. Exp., 2008)

Towards a Framework for Learning in the OSMA Serious Game Engine. - Tanguy Coenen; Evelyn Cloosen; Veerle Van der Sluys; Frederik Smolders (Int. J. Emerg. Technol. Learn., 2010)

MuseUs: Case study of a pervasive cultural heritage serious game. - Tanguy Coenen; Lien Mostmans; Kris Naessens (ACM Journal on Computing and Cultural Heritage, 2013)

ZWERM: a modular component network approach for an urban participation game. - Thomas Laureyssens; Tanguy Coenen; Laurence Claeys; Peter Mechant; Johan Criel; Andrew Vande Moere (CHI, 2014)

The design and evaluation of a pervasive engagement game in a city neighborhood. - Tanguy Coenen (MindTrek, 2014)

LL-ADR: Action Design Research in Living Labs. - Tanguy Coenen; Vincent Donche; Pieter Ballon (HICSS, 2015)

Designing a smart city playground: Real-time air quality measurements and visualization in the City of Things testbed. - Bart Braem; Steven Latré; Philip Leroux; Piet Demeester; Tanguy Coenen; Pieter Ballon (ISC2, 2016)

City of things: An integrated and multi-technology testbed for IoT smart city experiments. - Steven Latré; Philip Leroux; Tanguy Coenen; Bart Braem; Pieter Ballon; Piet Demeester (ISC2, 2016)

An information system design theory for the comparative judgement of competences. - Tanguy Coenen; Liesje Coertjens; Peter Vlerick; Marije Lesterhuis; Anneleen Viona Mortier; Vincent Donche; Pieter Ballon; Sven De Maeyer (Eur. J. Inf. Syst., 2018)