Effects of virtual arm representations on interaction in virtual environments. - Tanh Quang Tran; Hyunju Shin; Wolfgang Stuerzlinger; JungHyun Han (VRST, 2017)

Scaled Jump in Gravity-Reduced Virtual Environments. - MyoungGon Kim; Sunglk Cho; Tanh Quang Tran; Seong-Pil Kim; Ohung Kwon; JungHyun Han (IEEE Trans. Vis. Comput. Graph., 2017)

Can we perceive changes in our moving speed: a comparison between directly and indirectly powering the locomotion in virtual environments. - Tanh Quang Tran; Thanh Ngoc-Dat Tran; Duy-Tam Nguyen; Holger Regenbrecht; Minh-Triet Tran (VRST, 2018)

Am I Moving Along a Curve? A Study on Bicycle Traveling-In-Place Techniques in Virtual Environments. - Tanh Quang Tran; Holger Regenbrecht; Minh-Triet Tran (INTERACT (4), 2019)

VXSlate: Exploring Combination of Head Movements and Mobile Touch for Large Virtual Display Interaction. - Khanh-Duy Le; Tanh Quang Tran; Karol Chlasta; Krzysztof Krejtz; Morten Fjeld; Andreas M. Kunz (Conference on Designing Interactive Systems, 2021)

VXSlate: Combining Head Movement and Mobile Touch for Large Virtual Display Interaction. - Khanh-Duy Le; Tanh Quang Tran; Karol Chlasta; Krzysztof Krejtz; Morten Fjeld; Andreas M. Kunz (VR Workshops, 2021)

Toward Methods To Develop Experience Measurements For Mixed Reality. - Tanh Quang Tran (ISMAR Adjunct, 2022)

A Survey On Measuring Presence in Mixed Reality. - Tanh Quang Tran; Tobias Langlotz; Holger Regenbrecht (CHI, 2024)

Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ). - Tanh Quang Tran; Tobias Langlotz; Jacob Young; Thomas W. Schubert; Holger Regenbrecht (ACM Trans. Comput. Hum. Interact., 2024)

RedirectedStepper: Exploring Walking-In-Place Locomotion in VR Using a Mini Stepper for Ascents. - Quang-Tri Le; Nham Huynh-Duc; Tanh Quang Tran; Morten Fjeld; Wolfgang Stuerzlinger; Markus Zank; Minh-Triet Tran; Khanh-Duy Le (CHI, 2025)