Cachaça Classification Using Chemical Features and Computer Vision. - Bruno Urbano Rodrigues; Ronaldo Martins da Costa; Rogério Lopes Salvini; Anderson da Silva Soares; Flávio Alves da Silva; Márcio Caliari; Karla Cristina Rodrigues Cardoso; Tânia Isabel Monteiro Ribeiro (ICCS, 2014)

Conceptualization of PhysioFun game: A low-cost videogame for home-based stroke rehabilitation. - Tânia Ribeiro; Ana Isabel Veloso; Rui Costa (TISHW, 2016)

A feasibility cachaca type recognition using computer vision and pattern recognition. - Bruno Urbano Rodrigues; Anderson da Silva Soares; Ronaldo Martins da Costa; Jeffrey Van Baalen; Rogério Lopes Salvini; F. A. Silva; Márcio Caliari; Karla Cristina Rodrigues Cardoso; Tânia Isabel Monteiro Ribeiro; Alexandre C. B. Delbem; Fernando Marques Federson; Clarimar José Coelho; et al. (Comput. Electron. Agric., 2016)

Application for Older Adults to Ask for Help from Volunteers Through Television: Design and Evaluation of a High Visual-Fidelity Prototype. - Tânia Ribeiro; Rita Santos; João Moura 004; Ana Isabel Martins; Hilma Caravau (jAUTI, 2017)

Playable Characters Attributes: An Empirical Analysis Based on the Theoretical Proposal from Katherine Isbister and Ernest Adams. - Tânia Ribeiro; Gonçalo Ribeiro; Ana Isabel Veloso (HCI (33), 2022)

Playable Characters in Digital Games: Aesthetics and Gender Identity in Digital Game Player's Preferences. - Tânia Ribeiro; Rebeca Mendes; Ana Isabel Veloso (HCI (37), 2023)

Be a Gamer: A Psycho-Social Characterization of the Player. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (37), 2023)

Navigating Paris Digitally: An Exploratory Research of 360º Immersive Videos with Portuguese Participants. - Francisco Regalado; Cláudia Pedro Ortet; Tânia Ribeiro; Ana Isabel Veloso (HCI (43), 2024)

Empathic Characters for Digital Games: A Prototype Proposal. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (48), 2024)

Exploring the Variables of Empathy in Gamers: A Comprehensive Survey. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (47), 2024)

Evaluating Older Adults' User eXperience in Games to Impact Digital Competences: The Case of miOne Islands. - Francisco Regalado; Tânia Ribeiro; Gabriela Costa; Ana Isabel Veloso (HCI (44), 2025)

Crafting Empathetic Characters: A Dual Approach to Enhancing Emotional Depth in Character Design. - Tânia Ribeiro; Ana Isabel Veloso; Peter Brinson (HCI (51), 2025)