Impact of Virtual Environments on Motivation and Engagement During Exergames. - Steven Schmidt 001; Patrick Ehrenbrink; Benjamin Weiss 001; Jan-Niklas Voigt-Antons; Tanja Kojic; Andrew Johnston; Sebastian Möller 001 (QoMEX, 2018)

Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames. - Tanja Kojic; Jan-Niklas Voigt-Antons; Steven Schmidt 001; Lukas Tetzlaff; Bruno Kortowski; Uliana Sirotina; Sebastian Möller 001 (QoMEX, 2018)

Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames. - Tanja Kojic; Lan Thao Nugyen; Jan-Niklas Voigt-Antons (ISM, 2019)

Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed? - Tanja Kojic; Steven Schmidt 001; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2019)

Influence of UI Complexity and Positioning on User Experience During VR Exergames. - Tanja Kojic; Uliana Sirotina; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2019)

Questionnaires embedded in virtual environments: reliability and positioning of rating scales in virtual environments. - Georg Regal; Jan-Niklas Voigt-Antons; Steven Schmidt 001; Johann Schrammel; Tanja Kojic; Manfred Tscheligi; Sebastian Möller 001 (Qual. User Exp., 2019)

Exploring Visualisations for Financial Statements in Virtual Reality. - Tanja Kojic; Sandra Ashipala; Sebastian Möller 001; Jan-Niklas Voigt-Antons (AIVR, 2020)

Impact of Tactile and Visual Feedback on Breathing Rhythm and User Experience in VR Exergaming. - Robert Greinacher; Tanja Kojic; Luis Meier; Rudresha Gulaganjihalli Parameshappa; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

User Experience of Reading in Virtual Reality - Finding Values for Text Distance, Size and Contrast. - Tanja Kojic; Danish Ali; Robert Greinacher; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

Development and Validation of Pictographic Scales for Rapid Assessment of Affective States in Virtual Reality. - Christian Krüger; Tanja Kojic; Luis Meier; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2020)

Influence of Hand Tracking as a Way of Interaction in Virtual Reality on User Experience. - Jan-Niklas Voigt-Antons; Tanja Kojic; Danish Ali; Sebastian Möller 001 (QoMEX, 2020)

Comparing Emotional States Induced by 360° Videos Via Head-Mounted Display and Computer Screen. - Jan-Niklas Voigt-Antons; Eero Lehtonen; Andres Pinilla Palacios; Danish Ali; Tanja Kojic; Sebastian Möller 001 (QoMEX, 2020)

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx). - Andrew Perkis; Christian Timmerer; Sabina Barakovic; Jasmina Barakovic Husic; Søren Bech; Sebastian Bosse; Jean Botev; Kjell Brunnström; Luís Alberto da Silva Cruz; Katrien De Moor; Andrea de Polo Saibanti; Wouter Durnez; et al. (CoRR, 2020)

User Experience of Connected Services in Cars. - Kathrin Ganser; Tanja Kojic; Jan-Niklas Voigt-Antons (HCI (39), 2021)

Influence of Visualisation Design of Data Streams on User Experience in Virtual Reality. - Tanja Kojic; Maurizio Vergari; Rahul Thangaraj; Marco Braune; Jan-Niklas Voigt-Antons (HCI (38), 2021)

Automatic Recognition of Experienced Emotional State from Body Movement. - Jan-Niklas Voigt-Antons; Petr Devaikin; Tanja Kojic (HCI (1), 2021)

Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. - Maurizio Vergari; Tanja Kojic; Francesco Vona; Franca Garzotto; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR, 2021)

Don't Worry be Happy - Using virtual environments to induce emotional states measured by subjective scales and heart rate parameters. - Jan-Niklas Voigt-Antons; Robert P. Spang; Tanja Kojic; Luis Meier; Maurizio Vergari; Sebastian Möller 001 (VR, 2021)

Assessing User Experience of Text Readability with Eye Tracking in Virtual Reality. - Tanja Kojic; Maurizio Vergari; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (16), 2022)

Towards Improvement of UX Using Gamification for Public Artistic and Historical Artifacts in AR. - Maurizio Vergari; Tanja Kojic; Katerina Georgieva Koleva; Stefan Hillmann; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (17), 2022)

Investigation of Personal Space perception in Augmented Reality. - Maurizio Vergari; Robert P. Spang; Tanja Kojic; Britta Hesse; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2022)

The Future of the Performing Arts with Extended Reality. - Tanja Kojic; Iva Srnec Hamer; Maurizio Vergari; Sebastian Möller 001 (HCI (45), 2023)

Embedding Self-Assessment Manikins in Mobile Augmented Reality Applications. - Leonie Lübbing; Tanja Kojic; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (17), 2023)

An Investigation of the Influence of Ambient Noise on User Experience in Virtual Reality. - Tanja Kojic; Maurizio Vergari; Francesco Vona; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2023)

Exploring users' sense of safety in public using an Augmented Reality application. - Maurizio Vergari; Tanja Kojic; Nicole Stefanie Bertges; Francesco Vona; Sebastian Möller 001; Jan-Niklas Voigt-Antons (QoMEX, 2023)

Effects of user factors on user experience in virtual reality: age, gender, and VR experience as influencing factors for VR exergames. - Tanja Kojic; Robert P. Spang; Maurizio Vergari; Luis Meier; Sebastian Möller 001; Jan-Niklas Voigt-Antons (Qual. User Exp., 2023)

User experience for serious games in virtual reality. - Tanja Kojic (2023)

Experiencing Dynamic Weight Changes in Virtual Reality Through Pseudo-Haptics and Vibrotactile Feedback. - Carolin Stellmacher; Feri Irsanto Pujianto; Tanja Kojic; Jan-Niklas Voigt-Antons; Johannes Schöning (CHI, 2024)

Dishonesty Tendencies in Testing Scenarios Among Students with Virtual Reality and Computer-Mediated Technology. - Tanja Kojic; Alina Dovhalevska; Maurizio Vergari; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (59), 2024)

Optimizing XR User Experiences Through Network-Based Asset Bundles. - Maurizio Vergari; Tanja Kojic; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons; Osama Abboud; Xun Xiao (HCI (24), 2024)

The Influence of the Level of Detail and Interactivity of 3D Elements on UX in XR Applications. - Maurizio Vergari; Maximilian Warsinke; Tanja Kojic; Sebastian Möller 001; Jan-Niklas Voigt-Antons; Osama Abboud; Xun Xiao (HCI (23), 2024)

Exploring Augmented Table Setup and Lighting Customization in a Simulated Restaurant to Improve the User Experience. - Jana Motowilowa; Maurizio Vergari; Tanja Kojic; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (ISM, 2024)

Enhancing Job Interview Preparation Through Immersive Experiences Using Photorealistic, AI-powered Metahuman Avatars. - Navid Ashrafi; Francesco Vona; Carina Ringsdorf; Christian Hertel; Luca Toni; Sarina Kailer; Alice Bartels; Tanja Kojic; Jan-Niklas Voigt-Antons (ISMAR-Adjunct, 2024)

Working with Mixed Reality in Public: Effects of Virtual Display Layouts on Productivity, Feeling of Safety, and Social Acceptability. - Janne Kaeder; Maurizio Vergari; Verena Biener; Tanja Kojic; Jens Grubert; Sebastian Möller 001; Jan-Niklas Voigt-Antons (ISMAR, 2024)

VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. - Maximilian Warsinke; Tanja Kojic; Maurizio Vergari; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (ISMAR-Adjunct, 2024)

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. - Tanja Kojic; Maurizio Vergari; Simon Knuth; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (MMVE@MMSys, 2024)

The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game. - Lorenzo Cocchia; Maurizio Vergari; Tanja Kojic; Francesco Vona; Sebastian Möller 001; Franca Garzotto; Jan-Niklas Voigt-Antons (QoMEX, 2024)

Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. - Francesco Vona; Michael Stern; Navid Ashrafi; Tanja Kojic; Sina Hinzmann; David Grieshammer; Jan-Niklas Voigt-Antons (QoMEX, 2024)

Comparing Continuous and Retrospective Emotion Ratings in Remote VR Study. - Maximilian Warsinke; Tanja Kojic; Maurizio Vergari; Robert P. Spang; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (QoMEX, 2024)

The Influence of Extended Reality and Virtual Characters' Embodiment Levels on User Experience in Well-Being Activities. - Tanja Kojic; Maurizio Vergari; Marco Podratz; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR Workshops, 2024)

Influence of Personality and Communication Behavior of a Conversational Agent on User Experience and Social Presence in Augmented Reality. - Katerina Georgieva Koleva; Maurizio Vergari; Tanja Kojic; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR Workshops, 2024)

Digital Eyes: Social Implications of XR EyeSight. - Maurizio Vergari; Tanja Kojic; Wafaa Wardah; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons; Robert P. Spang (VRST, 2024)

Impact of spatial auditory navigation on user experience during augmented outdoor navigation tasks. - Jan-Niklas Voigt-Antons; Zhirou Sun; Maurizio Vergari; Navid Ashrafi; Francesco Vona; Tanja Kojic (CoRR, 2024)

User Experience for Serious Games in Virtual Reality - Tanja Kojic (Springer, 2025)

User-Centric Evaluation Methods for Digital Twin Applications in Extended Reality. - Francesco Vona; Maximilian Warsinke; Tanja Kojic; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (AIxVR, 2025)

Digital Twins for Extended Reality Tourism: User Experience Evaluation Across User Groups. - Maximilian Warsinke; Francesco Vona; Tanja Kojic; Jan-Niklas Voigt-Antons; Sebastian Möller 001 (XR (2), 2025)

Integrating Virtual and Augmented Reality Into Public Education: Opportunities and Challenges in Language Learning. - Tanja Kojic; Maurizio Vergari; Giulia-Marielena Benta; Joy Krupinski; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (HCI (25), 2025)

Signals of Strain: Using Biosignals to Assess Fatigue in Video Conferencing. - Lucy V. Pagel; Tanja Kojic; Vera Schmitt; Wafaa Wardah; Philipp L. Harnisch; Sebastian Möller 001; Robert P. Spang (HCI (11), 2025)

Multimodal User Experience in Extended Reality: Exploring Hand Tracking, Voice, and Passthrough Interactions. - Tanja Kojic; Maurizio Vergari; Maximilian Warsinke; Danish Ali; Sebastian Möller 001; Jan-Niklas Voigt-Antons (MMVE@MMSys, 2025)

SIC-XR: workshop on Social Interaction and Collaboration in eXtended Reality. - Andrea Antonio Cantone; Pablo César; Tanja Kojic; Giuliana Vitiello (VR Workshops, 2025)

Influence of Interactivity in Shaping User Experience and Social Acceptability of Mobile Augmented Reality. - Tanja Kojic; Maurizio Vergari; Maximilian Warsinke; Sebastian Möller 001; Jan-Niklas Voigt-Antons (VR Workshops, 2025)

Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks. - Francesco Vona; Julia Schorlemmer; Michael Stern; Navid Ashrafi; Maurizio Vergari; Tanja Kojic; Jan-Niklas Voigt-Antons (VR Workshops, 2025)

Evaluation of a Sign Language Avatar on Comprehensibility, User Experience & Acceptability. - Fenya Wasserroth; Eleftherios Avramidis; Vera Czehmann; Tanja Kojic; Fabrizio Nunnari; Sebastian Möller 001 (CoRR, 2025)