An Evaluation Method of Educational Computer Games for Deaf Children Based on Design Guidelines. - Rafael dos Passos Canteri; Laura Sánchez García; Tânya Amara de Felipe; Diego Roberto Antunes; Carlos Eduardo Iatskiu (HCI (9), 2015)

Video Games in Education of Deaf Children - A Set of Pratical Design Guidelines. - Rafael dos Passos Canteri; Laura Sánchez García; Tânya Amara Felipe de Souza; Carlos Eduardo Andrade Iatskiu (ICEIS (3), 2015)

Conceptual Framework to Support a Web Authoring Tool of Educational Games for Deaf Children. - Rafael dos Passos Canteri; Laura Sánchez García; Tânya Amara de Felipe; Ludmilla Fernandes Oliveira Galvão; Diego Roberto Antunes (CSEDU (2), 2019)

Requirements for a Framework of a Virtual Learning Environment for Deaf People Mediated by Avatar. - Marta Angélica Montiel Ferreira; Laura Sánchez García; Juliana Bueno; Tânya Amara de Felipe (HCI (33), 2019)

A Web Authoring Tool for the Generation of Adventure Educational Games for Deaf Children. - Rafael dos Passos Canteri; Laura Sánchez García; Tânya Amara de Felipe (HCI (44), 2020)

An Assessment of Moodle Environment Tools for the Literacy Environment of Deaf Children in the Context of the 3rd Year of Elementary Education. - Marta Angélica Montiel Ferreira; Laura Sánchez García; Tânya Amara de Felipe; Juliana Bueno; Suellym Fernanda Opolz (HCI (8), 2021)

Deaf Inclusion Through Brazilian Sign Language: A Computational Architecture Supporting Artifacts and Interactive Applications and Tools. - Laura Sánchez García; Tânya Amara de Felipe; André Luiz Pires Guedes; Diego Roberto Antunes; Carlos Eduardo Iatskiu; Eduardo Todt; Juliana Bueno; Daniela de F. Guilhermino Trindade; Diego Addan Gonçalves; R. Canteri; Maíra C. Canal; Marta Angélica Montiel Ferreira; et al. (HCI (8), 2021)

Lex-Libras: Morphosyntactic Model of the Brazilian Sign Language to Support a Context-based Machine Translation Process. - Antônio M. Silva; Tânya Amara de Felipe; Laura Sánchez García; Diego R. Antunes; André Luiz Pires Guedes (ICEIS (2), 2021)

A systematic mapping study on participatory game design with children. - Ludmilla Galvão; Laura Sánchez García; Tânya Amara de Felipe (IHC, 2023)

Mapeamento Conceitual Colaborativo na Educação Bilíngue de Surdos: Framework e Requisitos para Tecnologia. - Lucineide Rodrigues da Silva; Tânya Amara de Felipe; Laura Sánchez García (Revista Brasileira de Informática na Educ., 2024)