Computer Games / Cinema / Interfaces. - Geoff King; Tanya Krzywinska (CGDC Conf., 2002)

Gamescapes: exploration and virtual presence in game-worlds. - Geoff King; Tanya Krzywinska (DiGRA Conference, 2003)

'Who's World is it?': Creative Play and Player Presence in World of Warcraft. - Tanya Krzywinska (DiGRA Conference, 2005)

The Pleasures and Dangers of the Game: Up Close and Personal. - Tanya Krzywinska (Games Cult., 2006)

Blood Scythes, Festivals, Quests, and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. - Tanya Krzywinska (Games Cult., 2006)

Guest Editors' Introduction. - Tanya Krzywinska; Henry Lowood (Games Cult., 2006)

Sex and Videogames: A Case of Misappearance? [Abstract]. - Tanya Krzywinska (DiGRA Conference, 2009)

From Immersion's Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts. - Tanya Krzywinska; Tim Phillips; Alcwyn Parker; Michael James Scott (ACM Journal on Computing and Cultural Heritage, 2020)

The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision. - Jeff Howard; Brian McDonald; Tim Phillips; Tanya Krzywinska; John Speakman; Douglas Brown; Alexander Mitchell; Alcwyn Parker (FDG, 2022)