Do physiological data relate to traditional usability indexes? - Tao Lin 006; Masaki Omata; Wanhua Hu; Atsumi Imamiya (OZCHI, 2005)

Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World. - Wanhua Hu; Tao Lin 006; Kazuo Sakai; Atsumi Imamiya; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Combined User Physical, Physiological and Subjective Measures for Assessing User Cost. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Display Characteristics Affect Users' Emotional Arousal in 3D Games. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu; Masaki Omata (Universal Access in Ambient Intelligence Environments, 2006)

Evaluating usability based on multimodal information: an empirical study. - Tao Lin 006; Atsumi Imamiya (ICMI, 2006)

Large Display Size Enhances User Experience in 3D Games. - Tao Lin 006; Wanhua Hu; Atsumi Imamiya; Masaki Omata (Smart Graphics, 2006)

An Empirical Study of Relationships Between Traditional Usability. - Tao Lin 006; Atsumi Imamiya; Wanhua Hu (Australas. J. Inf. Syst., 2006)

Using subjective and physiological measures to evaluate audience-participating movie experience. - Tao Lin 006; Akinobu Maejima; Shigeo Morishima (AVI, 2008)

Preliminary evaluation of the audience-driven movie. - Tao Lin 006; Akinobu Maejima; Shigeo Morishima; Atsumi Imamiya (CHI Extended Abstracts, 2008)

An Empirical Study of Bringing Audience into the Movie. - Tao Lin 006; Akinobu Maejima; Shigeo Morishima (Smart Graphics, 2008)

Using multiple data sources to get closer insights into user cost and task performance. - Tao Lin 006; Atsumi Imamiya; Xiaoyang Mao (Interact. Comput., 2008)

The effects of virtual characters on audiences' movie experience. - Tao Lin 006; Shigeo Morishima; Akinobu Maejima; Ningjiu Tang (Interact. Comput., 2010)