GPU consolidation for cloud games: Are we there yet? - Hua-Jun Hong; Tao-Ya Fan-Chiang; Che-Run Lee; Kuan-Ta Chen; Chun-Ying Huang; Cheng-Hsin Hsu (NETGAMES, 2014)

Minimizing flow initialization latency in Software Defined Networks. - Yi-Ying Huang; Meng-Wei Lee; Tao-Ya Fan-Chiang; Xin Huang; Cheng-Hsin Hsu (APNOMS, 2015)

Segment-of-Interest driven live game streaming: Saving bandwidth without degrading experience. - Tao-Ya Fan-Chiang; Hua-Jung Hong; Cheng-Hsin Hsu (NETGAMES, 2015)