To what extent usability truly matters?: a study on usability requirements in call-for-tenders of software systems issued by public authorities. - Taina Lehtonen; Juha Kumpulainen; Tapani N. Liukkonen; Timo Jokela (NordiCHI, 2010)

Ethical Gathering of Exercise Metrics from Elderly: Case Jumppatikku. - Olli I. Heimo; Tapani N. Liukkonen; Miika Oja-Nisula; Julius Rajala; Anne Paavolainen; Kai K. Kimppa; Tuomas Mäkilä (HCC, 2016)

Life in Finland - Gamifying Integration Material Through an Interactive Novel. - Hanna Ahtosalo; Toni Heinonen; Elviira Pulli; Gwénaël Mauffrey; Tapani N. Liukkonen (GamiFIN, 2017)

Linking digital game-playing motivations to food consumption. - Harri T. Luomala; Jenniina Sihvonen; Henna Syrjälä; Tuomas Mäkilä; Kaisa Könnölä; Tapani N. Liukkonen; Saara Lunden; Mari Sandell (GamiFIN, 2017)

Impact of Serious Games on Health and Well-being of Elderly: A Systematic Review. - Thi Thanh Hai Nguyen; Diana Ishmatova; Tommi Tapanainen; Tapani N. Liukkonen; Niina Katajapuu; Tuomas Mäkilä; Mika Luimula (HICSS, 2017)

Beyond skill-based rating systems: analyzing and evaluating player performance. - Aleksi Visti; Tapani N. Joelsson; Jouni Smed (MindTrek, 2017)

Lessons Learned from Two Usability Studies of Digital Skiing Game with Elderly People in Finland and Japan. - Aung Pyae; Tapani N. Joelsson; Teppo Saarenpää; Mika Luimula; Christina Kattimeri; Paula Pitkäkangas; Patric Granholm; Jouni Smed (Int. J. Serious Games, 2017)

Lessons Learned from the Gamified Solutions in Healthcare Project: Usability Studies of Digital Game-based Physical Exercises for Elderly People. - Aung Pyae; Tapani N. Joelsson; Mika Luimula; Teppo Saarenpää; Jouni Smed (EAI Endorsed Trans. Serious Games, 2017)

Investigating the usability and user experiences of voice user interface: a case of Google home smart speaker. - Aung Pyae; Tapani N. Joelsson (MobileHCI Adjunct, 2018)

The role of prosumers in the evolution of a software ecosystem: Case Steam. - Tapani N. Joelsson; Sami Hyrynsalmi; Sabine Molenaar (SiBW, 2018)

Pilot Study and Gamification Analysis of a Theory-based Exergame. - Kaile Kubota; Elina Säteri; Tapani N. Joelsson; Tuomas Mäkilä; Sanna Salanterä; Anni Pakarinen (Int. J. Serious Games, 2022)

Geek Cuisine: Extending the Narrative of a Junk Food Gamer. - Tapani N. Joelsson; Henna Syrjälä; Harri T. Luomala; Tuomas Mäkilä (Games Cult., 2023)