Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. - Samuli Laato; Tarja Pietarinen; Sampsa Rauti; Teemu Henrikki Laine (CompSysTech, 2019)

A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training? - Samuli Laato; Tarja Pietarinen; Sampsa Rauti; Mauri Paloheimo; Nobufumi Inaba; Erkki Sutinen (CSEDU (1), 2019)

Potential Benefits of Playing Location-Based Games: An Analysis of Game Mechanics. - Samuli Laato; Tarja Pietarinen; Sampsa Rauti; Erkki Sutinen (CSEDU (Selected Papers), 2019)

High school students' perceptions of affect and collaboration during virtual science inquiry learning. - Tarja Pietarinen; Marja Vauras; Eero Laakkonen; Riitta Kinnunen; Simone E. Volet (J. Comput. Assist. Learn., 2019)

Learning Social Skills and Acquiring Social Capital through Pervasive Gaming. - Sampsa Rauti; Samuli Laato; Tarja Pietarinen (DELbA@EC-TEL, 2020)

Do primal instincts explain engagement in location-based games? A hypothesis-forming focus group study on territorial behavior. - Samuli Laato; Bastian Kordyaka; Sampsa Rauti; Sonja Hyrynsalmi; Marianna Hoikkala; Tarja Pietarinen; Teemu D. Laajala; Mauri Paloheimo; Nobufumi Inaba; Sami Hyrynsalmi (GamiFIN, 2020)

Guidance in computer-supported collaborative inquiry learning: Capturing aspects of affect and teacher support in science classrooms. - Tarja Pietarinen; Tuire Palonen; Marja Vauras (Int. J. Comput. Support. Collab. Learn., 2021)