A Method of Information Integration by Multilayer Neural Networks and Its Theoretical Study. - Tatsuhiro Yonekura; Shigeki Yokoi; Jun-ichiro Toriwaki (Syst. Comput. Jpn., 1991)

ASPECT: Audio SPatial Environment for Communication - as a Three Dimensional Auditory Interaction Tool. - Tatsuhiro Yonekura; Nobuyuki Ariyoshi; Yoshiki Watanabe (VRAIS, 1993)

Analysis of the data concentration function of a four-layer neural network in terms of the autoassociation and PPN models. - Tatsuhiro Yonekura; Shinya Miyazaki; Jun-ichiro Toriwaki (Syst. Comput. Jpn., 1993)

Three dimensional input function using nonverbal voice interface. - Hiroshi Tominaga; Tatsuhiro Yonekura (VRST, 1996)

Pseudo-Real-Time Phenomenon in an Augmented Distributed Virtual Environment (ADVE) with Lag. - Hor Li San; Tatsuhiro Yonekura (IV, 1999)

A proposal of an auditory interface for the virtual three-dimensional space. - Hiroshi Tominaga; Tatsuhiro Yonekura (Syst. Comput. Jpn., 1999)

A Basic Estimation of Predictive Feedback Loop (PFL) in a Distributed Virtual Environment (DVE) with Lag. - Dai Hanawa; Tatsuhiro Yonekura (INTERACT, 2001)

M.A.S.: A Protocol for a Musical Session in a Sound Field where Synchronization between Musical Notes is not guaranteed. - Yuka Obu; Tomoyuki Kato; Tatsuhiro Yonekura (ICMC, 2003)

Development of the "Web-Com" Interactive Browser for Web-Based Class. - Kazuki Hiraki; Tatsuhiro Yonekura; Shintaro Kawahara; Susumu Shibusawa (CW, 2004)

Peer-to-Peer Networked Field-type Virtual Environment by Using AtoZ. - Tatsuhiro Yonekura; Yoshihiro Kawano; Dai Hanawa (CW, 2004)

A Protocol For Remote Musical Session with Fluctuated Tempo. - Masahiro Yoshida; Yuka Obu; Tatsuhiro Yonekura (CW, 2004)

High Quality Isosurface Generation from Volumetric Data and Its Application to Visualization of Medical CT data. - Tomokazu Takahashi; Yoshito Mekada; Hiroshi Murase; Tatsuhiro Yonekura (ICPR (3), 2004)

Relationship between Network Latency and Information Quality in a Synchronized Distributed Virtual Environment. - Dai Hanawa; Tatsuhiro Yonekura (VR, 2004)

On the Error Modeling of Dead Reckoned Data in a Distributed Virtual Environment. - Dai Hanawa; Tatsuhiro Yonekura (CW, 2005)

An Evaluation ofWeb-Com: Web-Based Education System. - Kazuki Hiraki; Tatsuhiro Yonekura; Susumu Shibusawa (CW, 2005)

On a Serverless Networked Virtual Ball Game for Multi-Player. - Yoshihiro Kawano; Tatsuhiro Yonekura (CW, 2005)

A Proposal of COMPASS (COMmunity Portrait Authentication SyStem). - Kanako Yokota; Tatsuhiro Yonekura (CW, 2005)

"Web-Com": Interactive Browser for Web-Based Education. - Kazuki Hiraki; Tatsuhiro Yonekura; Susumu Shibusawa (IEICE Trans. Inf. Syst., 2005)

A Protocol for Peer-to-Peer Multi-Player Networked Virtual Ball Game. - Tatsuhiro Yonekura; Yoshihiro Kawano (IEICE Trans. Inf. Syst., 2005)

A Protocol for Real-Time Remote Musical Session. - Masahiro Yoshida; Yuka Obu; Tatsuhiro Yonekura (IEICE Trans. Inf. Syst., 2005)

A Proposal of Dead Reckoning Protocol in Distributed Virtual Environment based on the Taylor Expansion. - Dai Hanawa; Tatsuhiro Yonekura (CW, 2006)

Implementation of Outdoor Mixed Reality Gaming on Mobile Devices. - Yoshimichi Sasaki; Masaru Kamada; Tatsuhiro Yonekura (CW, 2006)

Count down protocol: asynchronous consistent protocol in P2P virtual ball game. - Yoshihiro Kawano; Tatsuhiro Yonekura (NETGAMES, 2006)

Flash movie authoring environment based on state diagram. - Masayuki Nakagawa; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (NETGAMES, 2006)

A game authoring tool based on character definition in terms of state-transition diagrams. - Tatsuya Shimomura; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (NETGAMES, 2006)

On a dynamic caching method for field segmented DVE by multi-server. - Syun-nosuke Yamakawa; Tatsuhiro Yonekura (NETGAMES, 2006)

Estimation of Color Images by Box Splines from Their Observation through Honeycomb Color Filter. - Tomoko Yokokawa; Masaru Kamada; Yasuhiro Ohtaki; Tatsuhiro Yonekura (IEICE Trans. Fundam. Electron. Commun. Comput. Sci., 2006)

Minimization of Latency in Cheat-Proof Real-Time Gaming by Trusting Time-Stamp Servers. - Shunsuke Mogaki; Masaru Kamada; Tatsuhiro Yonekura (CW, 2007)

Exploring State Diagram-based Web Browser Programming. - Yuka Obu; Mizuaki Yamamoto; Tatsuhiro Yonekura; Masaru Kamada; Shusuke Okamoto (CW, 2007)

On an Analysis of Pass Play in a Virtual Ball Game. - Kazufumi Osato; Tatsuhiro Yonekura; Yoshihiro Kawano; Dai Hanawa (CW, 2007)

Time-stamp service makes real-time gaming cheat-free. - Shunsuke Mogaki; Masaru Kamada; Tatsuhiro Yonekura; Shusuke Okamoto; Yasuhiro Ohtaki; Mamun Bin Ibne Reaz (NETGAMES, 2007)

Wildlife net-gamekeepers using sensor network. - Leonardo M. Trejos; Masaru Kamada; Tatsuhiro Yonekura; Mamun Bin Ibne Reaz (NETGAMES, 2007)

Improvement on the accuracy of the polynomial form extrapolation model in distributed virtual environment. - Dai Hanawa; Tatsuhiro Yonekura (Vis. Comput., 2007)

A New Concept for Real-Time Web Games - Developing Highly Real-Time Web Games. - Yoshihiro Kawano; Masahiro Miyata; Dai Hanawa; Tatsuhiro Yonekura (WEBIST (1), 2008)

Enhancement of Web Browser Programming with Guest - Visual Programinng Tool for Non-programmers. - Yuka Obu; Kazuhiro Maruo; Tatsuhiro Yonekura; Masaru Kamada; Shusuke Okamoto (WEBIST (2), 2008)

State-Transition Diagram for Visual Programming Tool GUEST. - Yuka Obu; Kazuhiro Maruo; Tatsuhiro Yonekura; Masaru Kamada; Shusuke Okamoto (WEBIST (Selected Papers), 2008)

A New Concept of the Search Engine for the Web API. - Yuka Obu; Minoru Sasaki; Tatsuhiro Yonekura (WEBIST (2), 2008)

Prototyping Tool for Web-Based Multiuser Online Role-Playing Game. - Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (IEICE Trans. Inf. Syst., 2008)

The Existence Proof Service of the web Pages - New Web Service to Get Grounds of the Existence of the Web Pages. - Yuka Obu; Masahiro Miyata; Juyeon Choe; Katsumi Terakado; Tatsuhiro Yonekura (WEBIST, 2009)

Visualization of and Retrieval of Background Information Relating to Words in Web Documents - A Visualization Interface based on Vector Representation. - Kouji Shimatsuka; Tatsuhiro Yonekura (WEBIST, 2009)

Dynamic Data Allocation Scheme for Multi-server Web-Based MORPG System. - Masaki Kohana; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (AINA Workshops, 2010)

A Walkthrough System with Improved Map Projection Panoramas from Omni Directional Images. - Chao Liu; Susumu Shibusawa; Tatsuhiro Yonekura (UIC/ATC Workshops, 2010)

Evaluation of a Dynamic Data Allocation Method for Web-Based Multi-Server MORPG System. - Masaki Kohana; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (IEICE Trans. Inf. Syst., 2010)

File Replication Method Based on Demand Forecasting of File Download in P2P Networks. - Mamoru Kobayashi; Jun Kageyama; Susumu Shibusawa; Tatsuhiro Yonekura (J. Digit. Inf. Manag., 2010)

Reallocation Criteria on Multi-server Web-based MORPG System. - Masaki Kohana; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (AINA, 2011)

Arrival and departure processes of nodes in P2P systems. - Susumu Shibusawa; Mamoru Kobayashi; Hiroshi Ohno; Tatsuhiro Yonekura (GLOBECOM Workshops, 2011)

Participation and Departure Processes of Nodes in Connection Graph. - Mamoru Kobayashi; Susumu Shibusawa; Hiroshi Ohno; Tatsuhiro Yonekura (ICPADS, 2011)

A Prototype of Attention Simulator on Twitter. - Yoshihiro Kawano; Yoshito Kishimoto; Tatsuhiro Yonekura (NBiS, 2011)

A Remote View System to Allow Real-Time Walkthrough. - Chao Liu; Toshiya Watanabe; Susumu Shibusawa; Tatsuhiro Yonekura (ICPADS, 2012)

A Personal Branding for University Students by Practical Use of Social Media. - Yoshihiro Kawano; Yuka Obu; Yorinori Kishimoto; Takashi Yamaguchi; Eiji Nunohiro; Tatsuhiro Yonekura (NBiS, 2012)

An Authoring Tool for Flash Games in ActionScript3.0. - Michitoshi Niibori; Yutaro Arisawa; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (NBiS, 2012)

Authoring Tool for Flash 3D Animations in Terms of State-Transition Diagrams. - Makoto Rokujo; Michitoshi Niibori; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (NBiS, 2012)

Web-Based Tool for Programming Interactive Animations in Terms of State-Transition Diagrams. - Naoto Takama; Michitoshi Niibori; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (NBiS, 2012)

How to Encourage Intermediary on Social Media. - Yui Takizawa; Kazutaka Tsuji; Tatsuhiro Yonekura (NBiS, 2012)

Dynamic reallocation rules on multi-server web-based MORPG system. - Masaki Kohana; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (Int. J. Grid Util. Comput., 2012)

Rapid Authoring of Web-based Multiplayer Online Games. - Shusuke Okamoto; Masaru Kamada; Masaki Kohana; Tatsuhiro Yonekura (iiWAS, 2013)

Web-Based Tool for Programming Interactive 3D Animations in Terms of State-Transition Diagrams. - Dandy Kwong Ling; Michitoshi Niibori; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (NBiS, 2013)

Consideration of IT Which Solves an Agricultural Problem: Examination of the Solution of an Agricultural Problem Which Utilized the Agricultural Support System. - Tadashi Okada; Jun Iio; Mayumi Nakada; Yuka Obu; Tatsuhiro Yonekura (NBiS, 2013)

A Parallelization of Interactive Animation Software with Web Workers. - Yuta Watanabe; Shusuke Okamoto; Masaki Kohana; Masaru Kamada; Tatsuhiro Yonekura (NBiS, 2013)

A Study of the Simulation Technology Application to a Parking Lot Layout Design. - Norio Akatsu; Maiko Shimizu; Tatsuhiro Yonekura (NBiS, 2014)

Interactive Animation Authoring Platform Based on State-Transition Diagrams that Runs on Android Devices. - Erjing Zhou; Shusuke Okamoto; Michitoshi Niibori; Masaru Kamada; Tatsuhiro Yonekura (NBiS, 2014)

Design of Lower Limb Chair Exercise Support System with Depth Sensor. - Toshiya Watanabe; Naohiro Ohtsuka; Susumu Shibusawa; Masaru Kamada; Tatsuhiro Yonekura (UIC/ATC/ScalCom, 2014)

Motion Detection and Evaluation of Chair Exercise Support System with Depth Image Sensor. - Toshiya Watanabe; Naohiro Ohtsuka; Susumu Shibusawa; Masaru Kamada; Tatsuhiro Yonekura (UIC/ATC/ScalCom, 2014)

IslayTouch: An Educational Visual Programming Environment Based on State-Transition Diagrams that Runs on Android Devices. - Erjing Zhou; Shusuke Okamoto; Michitoshi Niibori; Masaru Kamada; Tatsuhiro Yonekura (NBiS, 2015)

An Intensive Analysis on the Usage Situation of the Mobile Services in Japanese High Schools: Why and How are They Used? - Tadashi Okada; Jun Iio; Yoshihiko Kubota; Tatsuhiro Yonekura (NBiS, 2016)

Design of an antagonistic exercise support system using a depth image sensor. - Toshiya Watanabe; Kazuki Kamata; Sheik Arick Hasan; Susumu Shibusawa; Masaru Kamada; Tatsuhiro Yonekura; Minoru Yamada (PervasiveHealth, 2016)

IslayTouch: an educational visual programming environment for tablet devices. - Erjing Zhou; Michitoshi Niibori; Shusuke Okamoto; Masaru Kamada; Tatsuhiro Yonekura (Int. J. Space Based Situated Comput., 2016)

A Study on the Operation of Infrastructure Management System with Citizens' Participation Using the ICT Technology. - Miki Kuroki; Michitoshi Niibori; Tomoyuki Ishida; Tatsuhiro Yonekura (NBiS, 2017)

An HTML5 Implementation of Web-Com for Recording Chalk Annotations and Talk Voices onto Web Pages. - Shuji Ogawa; Michitoshi Niibori; Tatsuhiro Yonekura; Masaru Kamada (NBiS, 2017)

Design and Implementation of an Antagonistic Exercise Support System Using a Depth Image Sensor. - Toshiya Watanabe; Kazuki Kamata; Sheik Arick Hasan; Susumu Shibusawa; Masaru Kamada; Tatsuhiro Yonekura; Minoru Yamada; Yukari Ohashi (EAI Endorsed Trans. Pervasive Health Technol., 2017)

Proposal of a Regional Knowledge Inheritance System Using Location-Based AR and Historical Maps. - Hayato Ito; Tatsuya Ohyanagi; Tomoyuki Ishida; Tatsuhiro Yonekura (IMIS, 2018)

Implementation of information collecting tools using mobile terminals useful for efficient infrastructure maintenance. - Miki Kuroki; Michitoshi Niibori; Tomoyuki Ishida; Tatsuhiro Yonekura (Int. J. Space Based Situated Comput., 2018)

Another HTML5 Implementation of Web-Com for Embedding Chalk Annotations and Talk Voices into HTML Documents. - Koki Maruyama; Yasuhiro Ohtaki; Michitoshi Niibori; Tatsuhiro Yonekura; Masaru Kamada (NBiS, 2020)

Integrating PPN into Autoencoders for Better Information Aggregation Performance. - Yudai Okui; Tatsuhiro Yonekura; Masaru Kamada (NBiS, 2021)

Evaluation of Information Aggregation Performance of PPN-Integrated Networks by Changing the Interval for Input Part Switching. - Yudai Okui; Tatsuhiro Yonekura; Masaru Kamada (NBiS, 2022)