Avoidance or boredom: Negative mental health outcomes associated with use of Information and Communication Technologies depend on users' motivations. - Tayana Panova; Alejandro Lleras (Comput. Hum. Behav., 2016)

How passion and impulsivity influence a player's choice of videogame, intensity of playing and time spent playing. - Diana Ximena Puerta-Cortés; Tayana Panova; Xavier Carbonell; Andrés Chamarro (Comput. Hum. Behav., 2017)

Specific smartphone uses and how they relate to anxiety and depression in university students: a cross-cultural perspective. - Tayana Panova; Xavier Carbonell; Andrés Chamarro; Diana Ximena Puerta-Cortés (Behav. Inf. Technol., 2020)