Water, Levels, and Loops - Evidence of Teens' Emerging Understanding of Systems while Designing Games. - Priyanka Parekh; Elisabeth Gee; Kelly Tran; Earl Aguilera; Luis E. Pérez-Cortés; Taylor M. Kessner; Sinem Siyahhan (FabLearn, 2019)

To Design, or To Redesign?: Juxtaposing Creation and Play in Game Design. - Luis E. Pérez-Cortés; Elisabeth Gee; Taylor M. Kessner (ICLS, 2020)

Game Making and Designerly Thinking. - Elisabeth Gee; Luis E. Pérez-Cortés; Taylor M. Kessner (ICLS, 2020)

Wicked Play: Wicked Problems, Designerly Citizens, Design Games. - Taylor M. Kessner; Elisabeth Gee; Luis E. Pérez-Cortés (ICLS, 2020)

Facilitating Discussion of Controversial Issues: Digital Practice Space. - Taylor M. Kessner; Joshua Littenberg-Tobias; Katrina Kennett; Sarah J. Kaka; Anthony Tuf Francis; G. R. Marvez; Justin Reich; Essence Smith (ICLS, 2020)

Opportunities to practice historical thinking and reasoning in a made-for-school history-oriented videogame. - Taylor M. Kessner; Lauren McArthur Harris (Int. J. Child Comput. Interact., 2022)

Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. - Luis E. Pérez-Cortés; Yuchan (blanche) Gao; Taylor M. Kessner; Jeremy Bernier; Elisabeth Gee (Int. J. Game Based Learn., 2022)

The Future of Games Scholarship: An Interview With James Paul Gee. - Luis E. Pérez-Cortés; Taylor M. Kessner (Games Cult., 2023)