A Systematic Mapping of Guidelines for the Development of Accessible Digital Games to People with Disabilities. - Taynara Cerigueli Dutra; Daniel Felipe; Isabela Gasparini; Eleandro Maschio (HCI (7), 2021)

Educational Digital Games and Computational Thinking for students with Intellectual Disabilities - Guidelines for accessibility. - Taynara Cerigueli Dutra; Daniel Felipe; Isabela Gasparini; Eleandro Maschio (ICALT, 2021)

An Educational Game to Promote the Development of Computational Thinking in Children Both Neurotypical and with Intellectual Disabilities. - Matheus Soppa Geremias; Taynara Cerigueli Dutra; Isabela Gasparini; Eleandro Maschio (ICALT, 2023)

Computational Thinking Development in children both neurotypical and with Intellectual Disabilities by the Game "Pensar e Vestir". - Matheus Soppa Geremias; Taynara Cerigueli Dutra; Eleandro Maschio; Isabela Gasparini (IHC, 2023)

Pensar e Lavar: Processo de desenvolvimento e avaliação de um jogo digital educacional para promover o Pensamento Computacional para crianças neurotípicas e com Deficiência Intelectual. - Taynara Cerigueli Dutra; Eleandro Maschio; Isabela Gasparini (Revista Brasileira de Informática na Educ., 2023)

Game Learning Analytics in Educational Digital Games: Preliminary Results of a Systematic Mapping of Analysis Techniques and Visualization Strategies. - Matheus Soppa Geremias; Eric Carvalho Da Silveira; Bruno Corrêa Elibio; Bruno Nazario Alves; Lavínia Rafaela De Marco; Taynara Cerigueli Dutra; Eleandro Maschio; Isabela Gasparini (ICALT, 2024)