Where is the answer?: the importance of curiosity in pervasive mobile games. - Carolina Islas Sedano; Teemu Henrikki Laine; Mikko Vinni; Erkki Sutinen (Future Play, 2007)

Establishing a mobile blog system in a distance education environment. - Teemu Henrikki Laine; Jarkko Suhonen (Int. J. Mob. Learn. Organisation, 2008)

Uncovering the Richness of an Authentic Living Museum through Pervasive Learning Environment. - Teemu Henrikki Laine; Carolina Islas Sedano; Mikko Vinni; Erkki Sutinen (ICALT, 2009)

Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences. - Eeva Turtiainen; Seugnet Blignaut; Christo J. Els; Teemu Henrikki Laine; Erkki Sutinen (STEG@ICWL, 2009)

Survey on Context-Aware Pervasive Learning Environments. - Teemu Henrikki Laine; Mike Joy (Int. J. Interact. Mob. Technol., 2009)

Viable and portable architecture for pervasive learning spaces. - Teemu Henrikki Laine; Carolina Islas Sedano; Erkki Sutinen; Mike Joy (MUM, 2010)

Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces. - Teemu Henrikki Laine; Carolina Islas Sedano; Mike Joy; Erkki Sutinen (IEEE Trans. Learn. Technol., 2010)

From Global Games to Re-contextualized Games: The Design Process of TekMyst. - Carolina Islas Sedano; Jan M. Pawlowski; Erkki Sutinen; Mikko Vinni; Teemu Henrikki Laine (Serious Games and Edutainment Applications, 2011)

Rapid improvement of technology integration in context-aware learning spaces. - Teemu Henrikki Laine; Erkki Sutinen; Eeva Nygren; Mike Joy (AFRICON, 2011)

An Educational Services Architecture to Share e-Learning Resources . - Shanshan Yang; Mike Joy; Teemu Henrikki Laine (CSEDU (1), 2011)

Environmental sensor network for a pervasive learning space in a Finnish biosphere reserve. - Teemu Henrikki Laine; Anna Gimbitskaya; Erkki Sutinen; Jinchul Choi; Kitak Yong; Chaewoo Lee (ICUIMC, 2011)

Refreshing contextualised IT curriculum with a pervasive game project in Tanzania. - Teemu Henrikki Laine; Erkki Sutinen (Koli Calling, 2011)

Context-aware agriculture organizer. - Zafar Khaydarov; Teemu Henrikki Laine; Silvia Gaiani; Jinchul Choi; Chaewoo Lee (ICUIMC, 2012)

Designing Hypercontextualized Games: A Case Study with LieksaMyst. - Carolina Islas Sedano; Erkki Sutinen; Mikko Vinni; Teemu Henrikki Laine (J. Educ. Technol. Soc., 2012)

Motivations for Play in the UFractions Mobile Game in Three Countries. - Eeva Nygren; Erkki Sutinen; A. Seugnet Blignaut; Teemu Henrikki Laine; Christo J. Els (Int. J. Mob. Blended Learn., 2012)

An analytic approaches for the optimal clustering in multi-hop wireless sensor networks. - Teemu Henrikki Laine; Jeeyong Lee; Dongyul Lee; Jinchul Choi; Chaewoo Lee (ICUIMC, 2013)

Mobile Gateway for Ubiquitous Health Care System Using ZigBee and Bluetooth. - Teemu Henrikki Laine; Chaewoo Lee; Hae Jung Suk (IMIS, 2014)

Using Unity 3D to facilitate mobile augmented reality game development. - Sung Lae Kim; Hae Jung Suk; Jeong Hwa Kang; Jun Mo Jung; Teemu Henrikki Laine; Joonas Mikael Westlin (WF-IoT, 2014)

Short paper: Calory Battle AR: An extensible mobile augmented reality exergame platform. - Joonas Mikael Westlin; Teemu Henrikki Laine (WF-IoT, 2014)

Activity Recognition on Smartphones via Sensor-Fusion and KDA-Based SVMs. - Adil Mehmood Khan; Ali Tufail; Asad Masood Khattak; Teemu Henrikki Laine (Int. J. Distributed Sens. Networks, 2014)

ManySense: An Extensible and Accessible Middleware for Consumer-Oriented Heterogeneous Body Sensor Networks. - Joonas Mikael Westlin; Teemu Henrikki Laine (Int. J. Distributed Sens. Networks, 2014)

User-centered design of a context-aware nurse assistant (CANA) at Finnish elderly houses. - Mitra Dirin; Amir Dirin; Teemu Henrikki Laine (IMCOM, 2015)

Step counting on smartphones using advanced zero-crossing and linear regression. - Jungryul Seo; Yutsai Chiang; Teemu Henrikki Laine; Adil Mehmood Khan (IMCOM, 2015)

Distributed Pervasive Worlds: The Case of Exergames. - Teemu Henrikki Laine; Carolina Islas Sedano (J. Educ. Technol. Soc., 2015)

Detecting Play and Learning Styles for Adaptive Educational Games. - Renny S. N. Lindberg; Teemu Henrikki Laine (CSEDU (1), 2016)

Approaches to Detecting and Utilizing Play and Learning Styles in Adaptive Educational Games. - Renny S. N. Lindberg; Teemu Henrikki Laine (CSEDU (Selected Papers), 2016)

Designing Mobile Augmented Reality Exergames. - Teemu Henrikki Laine; Hae Jung Suk (Games Cult., 2016)

Enhancing Physical Education with Exergames and Wearable Technology. - Renny S. N. Lindberg; Jungryul Seo; Teemu Henrikki Laine (IEEE Trans. Learn. Technol., 2016)

A Survey of Context-awareness in Learning Environments in 2010-2016. - Aziz Hasanov; Teemu Henrikki Laine (CSEDU (1), 2017)

Improving Play and Learning Style Adaptation in a Programming Education Game. - Renny S. N. Lindberg; Aziz Hasanov; Teemu Henrikki Laine (CSEDU (1), 2017)

Designing a Game for Learning Math by Composing: A Finnish Primary School Case. - Samuli Laato; Teemu Henrikki Laine; Jungryul Seo; Wooryeon Ko; Erkki Sutinen (ICALT, 2017)

Integrating parson's programming puzzles into a game-based mobile learning application. - Solomon Sunday Oyelere; Jarkko Suhonen; Teemu Henrikki Laine (Koli Calling, 2017)

Sustainable usage through emotional engagement: a user experience analysis of an adaptive driving school application. - Amir Dirin; Teemu Henrikki Laine; Marko Nieminen (Cogn. Technol. Work., 2017)

Machine learning and dynamic user interfaces in a context aware nurse application environment. - Nathaniel Ham; Amir Dirin; Teemu Henrikki Laine (J. Ambient Intell. Humaniz. Comput., 2017)

Towards an Adaptive Study Management Platform: Freedom Through Personalization. - Amir Dirin; Teemu Henrikki Laine (CSEDU (1), 2018)

Detecting boredom from eye gaze and EEG. - Joochan Kim; Jungryul Seo; Teemu Henrikki Laine (Biomed. Signal Process. Control., 2018)

User Experience in Mobile Augmented Reality: Emotions, Challenges, Opportunities and Best Practices. - Amir Dirin; Teemu Henrikki Laine (Comput., 2018)

Mobile Educational Augmented Reality Games: A Systematic Literature Review and Two Case Studies. - Teemu Henrikki Laine (Comput., 2018)

Managing Emotional Requirements in a Context-Aware Mobile Application for Tourists. - Amir Dirin; Teemu Henrikki Laine; Ari Alamäki (Int. J. Interact. Mob. Technol., 2018)

Dynamics between Disturbances and Motivations in Educational Mobile Games. - Eeva Nygren; Teemu Henrikki Laine; Erkki Sutinen (Int. J. Interact. Mob. Technol., 2018)

Formative evaluation of an adaptive game for engaging learners of programming concepts in K-12. - Renny S. N. Lindberg; Teemu Henrikki Laine (Int. J. Serious Games, 2018)

Accurate position and orientation independent step counting algorithm for smartphones. - Jungryul Seo; Teemu Henrikki Laine (J. Ambient Intell. Smart Environ., 2018)

Analysis of the Quality of Points of Interest in the Most Popular Location-based Games. - Samuli Laato; Tarja Pietarinen; Sampsa Rauti; Teemu Henrikki Laine (CompSysTech, 2019)

Gamifying programming education in K-12: A review of programming curricula in seven countries and programming games. - Renny S. N. Lindberg; Teemu Henrikki Laine; Lassi Haaranen (Br. J. Educ. Technol., 2019)

Machine learning approaches for boredom classification using EEG. - Jungryul Seo; Teemu Henrikki Laine; Kyung-Ah Sohn (J. Ambient Intell. Humaniz. Comput., 2019)

A survey of adaptive context-aware learning environments. - Aziz Hasanov; Teemu Henrikki Laine; Tae-Sun Chung (J. Ambient Intell. Smart Environ., 2019)

An Exploration of Machine Learning Methods for Robust Boredom Classification Using EEG and GSR Data. - Jungryul Seo; Teemu Henrikki Laine; Kyung-Ah Sohn (Sensors, 2019)

Facets of Mobile Lifelong Learning Services. - Amir Dirin; Teemu Henrikki Laine; Marko Nieminen (CSEDU (1), 2020)

Evaluation of the Pedagogical Quality of Mobile Math Games in App Marketplaces. - Samuli Laato; Renny S. N. Lindberg; Teemu Henrikki Laine; Phuong Bui; Boglárka Brezovszky; Lauri Koivunen; Olga De Troyer; Erno Lehtinen (ICE/ITMC, 2020)

Tools for Teaching Mining Students in Virtual Reality based on 360° Video Experiences. - Denis Kalkofen; Shohei Mori; Tobias Ladinig; Lea M. Daling; Anas Abdelrazeq; Markus Ebner 001; Manuel Ortega; Susanne Feiel; Sebastian Gabl; Taras Shepel; James Tibbett; Teemu Henrikki Laine; et al. (VR Workshops, 2020)

A Case Study on Co-designing Digital Games with Older Adults and Children: Game Elements, Assets, and Challenges. - Martti Havukainen; Teemu Henrikki Laine; Timo Martikainen; Erkki Sutinen (Comput. Games J., 2020)

Location-based Games as Exergames - From Pokémon To The Wizarding World. - Samuli Laato; Sonja Hyrynsalmi; Sampsa Rauti; A. K. M. Najmul Islam; Teemu Henrikki Laine (Int. J. Serious Games, 2020)

Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players. - Samuli Laato; Teemu Henrikki Laine; A. K. M. Najmul Islam (Multimodal Technol. Interact., 2020)

EEG-Based Emotion Classification for Alzheimer's Disease Patients Using Conventional Machine Learning and Recurrent Neural Network Models. - Jungryul Seo; Teemu Henrikki Laine; Gyuhwan Oh; Kyung-Ah Sohn (Sensors, 2020)

A Distributed Multiplayer Game to Promote Active Transport at Workplaces: User-Centered Design, Implementation, and Lessons Learned. - Teemu Henrikki Laine; Jörgen Normark; Helena Lindvall; Anna-Karin Lindqvist; Stina Rutberg (IEEE Trans. Games, 2020)

Did location-based games motivate players to socialize during COVID-19? - Samuli Laato; A. K. M. Najmul Islam; Teemu Henrikki Laine (Telematics Informatics, 2020)

Designing Engaging Games for Education: A Systematic Literature Review on Game Motivators and Design Principles. - Teemu Henrikki Laine; Renny S. N. Lindberg (IEEE Trans. Learn. Technol., 2020)

Investigating Network Performance of a Multi-user Virtual Reality Environment for Mining Education. - Andreas Lindblom; Teemu Henrikki Laine; Henrique Souza Rossi (IMCOM, 2021)

Co-design of mini games for learning computational thinking in an online environment. - Joseph Friday Agbo; Solomon Sunday Oyelere; Jarkko Suhonen; Teemu Henrikki Laine (Educ. Inf. Technol., 2021)

Learning History with Location-Based Applications: An Architecture for Points of Interest in Multiple Layers. - Samuli Laato; Sampsa Rauti; Antti Laato; Teemu Henrikki Laine; Erkki Sutinen; Erno Lehtinen (Sensors, 2021)

Playing location-based games is associated with psychological well-being: an empirical study of Pokémon GO players. - Samuli Laato; A. K. M. Najmul Islam; Teemu Henrikki Laine (Behav. Inf. Technol., 2022)

Data Collection Framework for Context-Aware Virtual Reality Application Development in Unity: Case of Avatar Embodiment. - Jiyoung Moon; Minho Jeong; Sangmin Oh; Teemu Henrikki Laine; Jungryul Seo (Sensors, 2022)

School Adaptation Virtual Reality Simulation for Preschoolers: Implementation and Formative Evaluation. - Hwinyeon Kim; Gaeun You; Teemu Henrikki Laine (ICVARS, 2023)

A Security Framework for Increasing Data and Device Integrity in Internet of Things Systems. - Amir Dirin; Ian Oliver; Teemu Henrikki Laine (Sensors, 2023)

Emotional Contagion in Collaborative Virtual Reality Learning Experiences: An eSports Approach. - Amir Dirin; Marko Nieminen; Teemu Henrikki Laine; Lassi Nieminen; Leila Ghalebani (Educ. Inf. Technol., 2023)

Feelings of Being for Mobile User Experience Design. - Amir Dirin; Marko Nieminen; Teemu Henrikki Laine (Int. J. Hum. Comput. Interact., 2023)

Examining the Utilization of Artificial Intelligence Tools by Students in Software Engineering Projects. - Amir Dirin; Teemu Henrikki Laine (CSEDU (2), 2024)

Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential. - Teemu Henrikki Laine; Woohyun Lee (IEEE Trans. Learn. Technol., 2024)

Correction to: Emotional contagion in collaborative virtual reality learning experiences: an eSports approach. - Amir Dirin; Marko Nieminen; Teemu Henrikki Laine; Lassi Nieminen; Leila Ghalebani (Educ. Inf. Technol., 2024)

Immersive virtual reality game for cognitive-empathy education: Implementation and formative evaluation. - Hayoung Jeon; Yumi Jun; Teemu Henrikki Laine; Eunha Kim (Educ. Inf. Technol., 2024)

Personalizing empathy training with immersive virtual reality games: Development and user experience study. - Jiyoung Moon; Teemu Henrikki Laine; Sunny Thapa Magar; Hae Jung Suk (Entertain. Comput., 2025)

Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking. - Teemu Henrikki Laine; Woohyun Lee; Jiyoung Moon; Eunha Kim (Int. J. Hum. Comput. Stud., 2025)

Co-designing Digital Games Across the Boundary of Childhood and Youth. - Martti Havukainen; Teemu Henrikki Laine; Sini Kontkanen; Janne Järvikylä; Erkki Sutinen (Int. J. Hum. Comput. Interact., 2025)

A Two-Stage co-Design Process of Battleship-AST Persuasive Game for Active School Transportation in Northern Sweden. - Nuru Jingili; Solomon Sunday Oyelere; Simon Malmström Berghem; Robert Brännström; Teemu Henrikki Laine; Anna-Karin Lindqvist; Stina Rutberg (Int. J. Hum. Comput. Interact., 2025)