Brain activity underlying third person and first person perspective training in virtual environments. - Tej Tadi; Patrick Salamin; Frédéric Vexo; Daniel Thalmann; Olaf Blanke (SIGGRAPH Posters, 2010)

Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training. - Patrick Salamin; Tej Tadi; Olaf Blanke; Frédéric Vexo; Daniel Thalmann (IEEE Trans. Learn. Technol., 2010)

Neurogoggles for Multimodal Augmented Reality. - Sylvain Cardin; Howard Ogden; Daniel Pérez-Marcos; John Williams; Tomo Ohno; Tej Tadi (AH, 2016)