Definition of Postural Schemes for Humanoid Robots. - Telmo Zarraonandia; Javier de Lope Asiaín; Darío Maravall Gómez-Allende (CAEPIA, 2003)

Inverse Kinematics for Humanoid Robots Using Artificial Neural Networks. - Javier de Lope Asiaín; Rafaela González-Careaga; Telmo Zarraonandia; Darío Maravall Gómez-Allende (EUROCAST, 2003)

Solving the Inverse Kinematics in Humanoid Robots: A Neural Approach. - Javier de Lope Asiaín; Telmo Zarraonandia; Rafaela González-Careaga; Darío Maravall Gómez-Allende (IWANN (2), 2003)

An Architectural Framework for Composition and Execution of Complex Learning Processes. - Jorge Torres 002; Juan Manuel Dodero; Ignacio Aedo; Telmo Zarraonandia (ICALT, 2005)

On the Way of an Ideal Learning System Adaptive to the Learner and Her Context. - Telmo Zarraonandia; Camino Fernández 001; Paloma Díaz 001; Jorge Torres 002 (ICALT, 2005)

Late Modelling: A Timing of Learning Activities Approach. - Telmo Zarraonandia; Juan Manuel Dodero; Camino Fernández 001; Paloma Díaz 001; Jorge Torres 002 (ICALT, 2006)

Crosscutting Runtime Adaptations of LD Execution. - Telmo Zarraonandia; Juan Manuel Dodero; Camino Fernández 001 (J. Educ. Technol. Soc., 2006)

The Evaluation within the Development and Deployment of IMS LD-Based Didactic Materials: The MD2 + Runtime Adaptation Approach. - Carmen L. Padrón; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (ICALT, 2008)

Evaluating the Runtime Adaptation of EML-Described Learning Processes. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo; Carmnino Fernández; Juan Manuel Dodero (ICALT, 2008)

A Virtual Environment for Learning Aiport Emergency Management Protocols. - Telmo Zarraonandia; Mario Rafael Ruíz Vargas; Paloma Díaz 001; Ignacio Aedo (HCI (3), 2009)

A Framework for the Multi-disciplinary Design of Web-Based Educational Systems. - Telmo Zarraonandia; Paloma Díaz 001; Esther Guerra; Mario Rafael Ruíz Vargas; Ignacio Aedo (ICALT, 2009)

A Meta-modeling based Approach for the Multi-Disciplinary Design of Web Educational Systems. - Paloma Díaz 001; Esther Guerra; Telmo Zarraonandia; Ignacio Aedo; Carmen L. Padrón (J. Univers. Comput. Sci., 2009)

Modelling Computer Game Based Educational Experience for Teaching Children about Emergencies. - Mario Rafael Ruíz Vargas; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (ICALT, 2010)

A game model for supporting children learning about emergency situations. - Telmo Zarraonandia; Mario Rafael Ruíz Vargas; Paloma Díaz 001; Ignacio Aedo (ISCRAM, 2010)

Designing Usable Educational Material for English Courses Supported by Mobile Devices. - Rosa Romero Gómez; Telmo Zarraonandia; Ignacio Aedo; Paloma Díaz 001 (USAB, 2010)

Seminars in Second Life: Teacher and Student Views. - Telmo Zarraonandia; Rita Francese; Ignazio Passero; Ignacio Aedo; Genny Tortora; Paloma Díaz 001 (DMS, 2011)

An Augmented Reality Application to support Learning and to get Participant Feedback. - Rita Francese; Ignazio Passero; Telmo Zarraonandia (Eurographics Italian Chapter Conference, 2011)

Foreseeing the Transformative Role of IT in Lectures. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (ICALT, 2011)

Seeking Reusability of Computer Games Designs for Informal Learning. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo; Mario Rafael Ruíz Vargas (ICALT, 2011)

Augmented lectures around the corner? - Telmo Zarraonandia; Rita Francese; Ignazio Passero; Paloma Díaz 001; Genny Tortora (Br. J. Educ. Technol., 2011)

Designing Educational Games by Combining Other Game Designs. - Telmo Zarraonandia; Paloma Díaz 001; Mario Rafael Ruíz Vargas; Ignacio Aedo (ICALT, 2012)

A Modular Approach to Support the Multidisciplinary Design of Educational Game Experiences. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (ICONIP (4), 2012)

Safety villages: A computer game for raising children's awareness of risks. - Mario Rafael Ruíz Vargas; Paloma Díaz 001; Telmo Zarraonandia; Ignacio Aedo (ISCRAM, 2012)

Envisioning the Transformative Role of IT in Lectures. - Telmo Zarraonandia; Ignacio Aedo; Paloma Díaz 001 (IxD&A, 2012)

Uses of Augmented Reality for Supporting Educational Presentations. - Alvaro Montero; Telmo Zarraonandia; Ignacio Aedo; Paloma Díaz 001 (ICALT, 2013)

A Case of Use of Augmented Reality for Supporting Communication in Presentations. - Telmo Zarraonandia; Ignacio Aedo; Paloma Díaz 001; Alvaro Montero (UCAmI, 2013)

An augmented lecture feedback system to support learner and teacher communication. - Telmo Zarraonandia; Ignacio Aedo; Paloma Díaz 001; Alvaro Montero (Br. J. Educ. Technol., 2013)

Exploring Interaction Possibilities in Educational Games: A Working Proposal. - Telmo Zarraonandia; Andrea Bellucci; Ignacio Aedo; Paloma Díaz 001 (ICALT, 2014)

A scenario-based virtual environment for supporting emergency training. - Telmo Zarraonandia; Victor A. Bañuls; Ignacio Aedo; Paloma Díaz 001; Murray Turoff (ISCRAM, 2014)

Analysing the Suitability of Virtual Worlds for Direct Instruction and Individual Learning Activities. - Telmo Zarraonandia; Rita Francese; Ignazio Passero; Paloma Díaz 001; Genoveffa Tortora (Int. J. Distance Educ. Technol., 2014)

Augmented Presentations: Supporting the Communication in Presentations by Means of Augmented Reality. - Telmo Zarraonandia; Ignacio Aedo; Paloma Díaz 001; Alvaro Montero Montes (Int. J. Hum. Comput. Interact., 2014)

A Platform for Supporting the Development of Mixed Reality Environments for Educational Games. - Luis Arenas; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (HCI (24), 2015)

A Platform for Creating Digital Educational Games as Combinations of Archetypical Games. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo; Alvaro Montero (IS-EUD, 2015)

Designing educational games through a conceptual model based on rules and scenarios. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo; Mario Rafael Ruíz Vargas (Multim. Tools Appl., 2015)

Inmersive End User Development for Virtual Reality. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo; Alvaro Montero (AVI, 2016)

Creating Interactive and Realistic Augmented Reality Experiences. - Alvaro Montero; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (Interacción, 2016)

Exploring the Benefits of Immersive End User Development for Virtual Reality. - Telmo Zarraonandia; Paloma Díaz 001; Alvaro Montero; Ignacio Aedo (UCAmI (1), 2016)

A Comparative Study of Menus in Virtual Reality Environments. - Andrés Santos 001; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (ISS, 2017)

End-User Prototyping of Cross-Reality Environments. - Andrea Bellucci; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (TEI, 2017)

Using combinatorial creativity to support end-user design of digital games. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (Multim. Tools Appl., 2017)

A virtual reality map interface for geographical information systems. - Andrés Santos 001; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (AVI, 2018)

A Toolkit for Creating Cross-Reality Serious Games. - Telmo Zarraonandia; Paloma Díaz 001; Andrés Santos 001; Alvaro Montero; Ignacio Aedo (GALA, 2018)

Exploring Interaction Mechanisms for Map Interfaces in Virtual Reality Environments. - Andrés Santos-Torres; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (Interacción, 2018)

The Immersive Bubble Chart: a Semantic and Virtual Reality Visualization for Big Data. - Teresa Onorati; Paloma Díaz 001; Telmo Zarraonandia; Ignacio Aedo (UIST (Adjunct Volume), 2018)

Editorial ICT for Education on no ICT. - Paloma Díaz-Pérez; Telmo Zarraonandia (Rev. Iberoam. de Tecnol. del Aprendiz., 2018)

Virtual Reality Environments (VREs) for Training and Learning. - Kalliopi-Evangelia Stavroulia; Maria Christofi; Telmo Zarraonandia; Despina Michael-Grigoriou; Andreas Lanitis (Learning in a Digital World, 2019)

"Magic Flowerpot": An AR Game for Learning about Plants. - Telmo Zarraonandia; Alvaro Montero; Paloma Díaz 001; Ignacio Aedo (CHI PLAY (Companion), 2019)

Do Low Cost Virtual Reality Devices Support Learning Acquisition?: A comparative study of two different VR devices. - Paloma Díaz 001; Telmo Zarraonandia; Mónica Sánchez-Francisco; Ignacio Aedo; Teresa Onorati (Interacción, 2019)

Using a Google Glass-Based Classroom Feedback System to Improve Students to Teacher Communication. - Telmo Zarraonandia; Paloma Díaz 001; Alvaro Montero; Ignacio Aedo; Teresa Onorati (IEEE Access, 2019)

Designing and implementing interactive and realistic augmented reality experiences. - Alvaro Montero; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (Univers. Access Inf. Soc., 2019)

Using Virtual Reality and Music in Cognitive Disability Therapy. - Abel Vargas; Paloma Díaz 001; Telmo Zarraonandia (AVI, 2020)

An empirical comparison of interaction styles for map interfaces in immersive virtual environments. - Andrés Santos-Torres; Telmo Zarraonandia; Paloma Díaz 001; Teresa Onorati; Ignacio Aedo (Multim. Tools Appl., 2020)

Investigating Augmented Reality Educational Games for Head-Mounted Devices. - Telmo Zarraonandia; Paloma Díaz 001; Alejandro Rey; Ignacio Aedo; Teresa Onorati (Interacción, 2021)

Welicit: A Wizard of Oz Tool for VR Elicitation Studies. - Andrea Bellucci; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (INTERACT (5), 2021)

Exploring a Multi-Device Immersive Learning Environment. - Teresa Onorati; Paloma Díaz 001; Telmo Zarraonandia; Ignacio Aedo (AVI, 2022)

Comparing Visual Representations of Collaborative Map Interfaces for Immersive Virtual Environments. - Andrés Santos-Torres; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (IEEE Access, 2022)

Using Generative AI to Support Non-Experts in the Creation of Immersive Experiences. - Roberto Cuervo Rosillo; Telmo Zarraonandia; Paloma Díaz 001 (AVI, 2024)

Prototyping Augmented Reality Experiences Using Virtual and Augmented Reality. - Alvaro Montero; Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo (RealXR@AVI, 2024)

Engaging educators in the ideation of scenarios for cross-reality game-based learning experiences. - Telmo Zarraonandia; Paloma Díaz 001; Ignacio Aedo; Andrea Bellucci (Multim. Tools Appl., 2024)