Gender, Spatial Ability, and High-Stakes Testing. - Teomara Rutherford; David Lee; Michael E. Martinez (CogSci, 2011)

The effects of mathematics instruction using spatial temporal cognition on teacher efficacy and instructional practices. - Natalie A. Tran; Stephanie Schneider; Lauren Duran; AnneMarie Conley; Lindsey E. Richland; Margaret Burchinal; Teomara Rutherford; Melissa Kibrick; Keara Osborne; Andrew Coulson; Fran Antenore; Abby Daniels; et al. (Comput. Hum. Behav., 2012)

Alignment of game design features and state mathematics standards: Do results reflect intentions? - Katerina Schenke; Teomara Rutherford; George Farkas (Comput. Educ., 2014)

Using Serious Game Analytics to Inform Digital Curricular Sequencing: What Math Objective Should Students Play Next? - Zhongxiu Peddycord-Liu; Christa Cody; Sarah Kessler; Tiffany Barnes; Collin F. Lynch; Teomara Rutherford (CHI PLAY, 2017)

The Antecedents of and Associations with Elective Replay in An Educational Game: Is Replay Worth It? - Zhongxiu Liu; Christa Cody; Tiffany Barnes; Collin F. Lynch; Teomara Rutherford (EDM, 2017)

Learning Curve Analysis in a Large-Scale, Drill-and-Practice Serious Math Game: Where Is Learning Support Needed? - Zhongxiu Peddycord-Liu; Rachel Harred; Sarah Karamarkovich; Tiffany Barnes; Collin F. Lynch; Teomara Rutherford (AIED (1), 2018)

Blood from a stone: Where teachers report finding time for computer-based instruction. - Andrea Kunze; Teomara Rutherford (Comput. Educ., 2018)

How teachers integrate a math computer game: Professional development use, teaching practices, and student achievement. - Melissa N. Callaghan; J. J. Long; E. A. van Es; Stephanie M. Reich; Teomara Rutherford (J. Comput. Assist. Learn., 2018)

A Field Study of Teachers Using a Curriculum-integrated Digital Game. - Zhongxiu Peddycord-Liu; Veronica Cateté; Jessica Vandenberg; Tiffany Barnes; Collin F. Lynch; Teomara Rutherford (CHI, 2019)

Fraction Errors in a Digital Mathematics Environment: Latent Class and Transition Analysis. - Sarah Marina Karamarkovich; Teomara Rutherford (J. Numer. Cogn., 2019)

Evaluating an Instrumented Python CS1 Course. - Austin Cory Bart; Teomara Rutherford; James Skripchuk (CSEDM@EDM, 2020)

Investigating Relations between Self-Regulated Reading Behaviors and Science Question Difficulty. - Effat Farhana; Teomara Rutherford; Collin F. Lynch (EDM, 2020)

Associations Between Self-Regulated Learning Strategies and Science Assignment Score in a Digital Literacy Platform. - Effat Farhana; Teomara Rutherford; Collin F. Lynch (ICLS, 2020)

Data-informed curriculum sequences for a curriculum-integrated game. - Ruth Okoilu Akintunde; Preya Shabrina; Veronica Cateté; Tiffany Barnes; Collin F. Lynch; Teomara Rutherford (LAK, 2020)

Peeking through the classroom window: a detailed data-driven analysis on the usage of a curriculum integrated math game in authentic classrooms. - Preya Shabrina; Ruth Okoilu Akintunde; Mehak Maniktala; Tiffany Barnes; Collin F. Lynch; Teomara Rutherford (LAK, 2020)

Understanding Reading Behaviors of Middle School Students. - Effat Farhana; Teomara Rutherford; Collin F. Lynch (L@S, 2020)

Augmented Reality-Based Cybersecurity Education on Phishing. - Yan-Ming Chiou; Chien-Chung Shen; Chrystalla Mouza; Teomara Rutherford (AIVR, 2021)

Feedback and Self-Regulated Learning in Science Reading. - Effat Farhana; Andrew Potter; Teomara Rutherford; Collin F. Lynch (EDM, 2021)

Work-in-Progress-Design and Evaluation of Mixed Reality Programs for Cybersecurity Education. - Chien-Chung Shen; Yan-Ming Chiou; Chrystalla Mouza; Teomara Rutherford (iLRN, 2021)

Using Clickstream Data Mining Techniques to Understand and Support First-Generation College Students in an Online Chemistry Course. - Fernando Rodriguez; Hye Rin Lee; Teomara Rutherford; Christian Fischer 007; Eric Potma; Mark Warschauer (LAK, 2021)

Modality motivation: Selection effects and motivational differences in students who choose to take courses online. - Peter M. Atkinson; Teomara Rutherford; Fernando Rodriguez; Justin F. Shaffer; Amanda J. Holton (Internet High. Educ., 2021)

Predictive Student Modelling in an Online Reading Platform. - Effat Farhana; Teomara Rutherford; Collin F. Lynch (AAAI, 2022)

Grade 5 Students' Elective Replay After Experiencing Failures in Learning Fractions in an Educational Game: When Does Replay After Failures Benefit Learning? - Qian Zhang; Teomara Rutherford (LAK, 2022)

Understanding elementary mathematics teachers' intention to use a digital game through the technology acceptance model. - Sheunghyun Yeo; Teomara Rutherford; Tye Campbell (Educ. Inf. Technol., 2022)

The CS1 Python Bakery: A Modern "Batteries Included" Open-Source Curriculum with All the Fixings. - Austin Cory Bart; Megan Englert; John Aromando; Hye Rin Lee; Teomara Rutherford (ITiCSE (1), 2024)

Analyzing Computational Thinking Gameplay: Identifying Struggles and the Role of Experience. - Sotheara Veng; Yifan Zhang; Ekaterina Bergwall; Teomara Rutherford (SIGCSE (2), 2025)

"I just think it is the way of the future": Teachers' use of ChatGPT to develop motivationally-supportive math lessons. - Teomara Rutherford; Andrew Rodrigues; Santiago Duque-Baird; Sotheara Veng; Rosa Mykyta-Chomsky; Yiqin Cao; Kristin Chisholm; Ekaterina Bergwall (Comput. Educ. Artif. Intell., 2025)