A Survey on Gamification Elements in Mobile Language-Learning Applications. - Terence Govender; Joan Arnedo-Moreno (TEEM, 2020)

Anti-Plagiarism Adventure Game: Using Visual Novels for Feasible Game-Based Learning. - Terence Govender; Johanna Catharina Lubbe; Joan Arnedo-Moreno (GEM, 2024)

Narrative alchemy: Co-creating a game-based extensive reading framework for adult language learners. - Terence Govender; Joan Arnedo-Moreno (Entertain. Comput., 2025)