Augmenting reality with geo-referenced information for environmental management. - Teresa Romão; A. Eduardo Dias; José Danado; Nuno Correia 001; Adelaide Trabuco; Carlos Santos 001; Rossana Santos; Edmundo Nobre; António S. Câmara; Luís Romero (ACM-GIS, 2002)

Mobile Augmented Reality for Environmental Management (MARE). - José Danado; A. Eduardo Dias; Teresa Romão; Nuno Correia 001; Adelaide Trabuco; Carlos Santos 001; David Araújo; Pedro Duarte; Rui Rebocho; José Palmeiro; João Serpa; Manuel Costa; et al. (Eurographics (Short Presentations), 2003)

ANTS–Augmented Environments. - Teresa Romão; Nuno Correia 001; A. Eduardo Dias; José Danado; Adelaide Trabuco; Carlos Santos 001; Rossana Santos; António S. Câmara; Edmundo Nobre (Comput. Graph., 2004)

InStory: a system for mobile information access, storytelling and gaming activities in physical spaces. - Nuno Correia 001; Luís Alves; Helder Correia; Luís Romero; Carmen Morgado; Luís Soares; José C. Cunha; Teresa Romão; A. Eduardo Dias; Joaquim A. Jorge (Advances in Computer Entertainment Technology, 2005)

InAuthoring environment: interfaces for creating spatial stories and gaming activities. - Filipe Barrenho; Teresa Romão; Tiago Martins; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2006)

M-Traffic - A Traffic Information and Monitoring System for Mobile Devices. - Teresa Romão; Luís Rato; Pedro Fernandes; Nuno Alexandre; Antão Almada; Nuno Capeta (IWUC, 2006)

Tag around: a 3D gesture game for image annotation. - Duarte Gonçalves; Rui Jesus 001; Filipe Grangeiro; Teresa Romão; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2008)

Towards an interface for untethered ubiquitous gaming. - Tiago Martins; Teresa Romão; Christa Sommerer; Laurent Mignonneau; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2008)

A Framework to Develop Persuasive Smart Environments. - Pedro Lobo; Teresa Romão; A. Eduardo Dias; José Danado (AmI, 2009)

The "Alberto's Gravimente Toys": children's fiction on technological design. - Marta Ferraz; Teresa Romão; António S. Câmara (Advances in Computer Entertainment Technology, 2010)

Pervasive play for everyone using the weather. - Sofia Reis; Teresa Romão; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2010)

Evaluating Accessible Synchronous CMC Applications - Fernando G. Lobo; Marielba Zacarias; Paulo A. Condado; Teresa Romão; Rui Godinho; Manuel Moreno (CoRR, 2010)

A location-based multiplayer mobile game to encourage pro-environmental behaviours. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

LEY!: persuasive pervasive gaming on domestic energy consumption-awareness. - Rui Neves Madeira; André Silva; Catarina Santos; Ana Bárbara Teixeira; Teresa Romão; A. Eduardo Dias; Nuno Correia 001 (Advances in Computer Entertainment Technology, 2011)

Children as teachers: a tangible approach. - Laetitia Mendes; Teresa Romão (Advances in Computer Entertainment Technology, 2011)

Building mobile context-aware applications for leisure and entertainment. - Valentim Realinho; Teresa Romão; Fernando Pedro Birra; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

Rapid development of mobile context-aware applications with IVO. - Valentim Realinho; Teresa Romão; Fernando Pedro Birra; A. Eduardo Dias (Advances in Computer Entertainment Technology, 2011)

Let's move and save some energy. - Ricardo Salvador; Teresa Romão (Advances in Computer Entertainment Technology, 2011)

Testing the Usability of a Platform for Rapid Development of Mobile Context-Aware Applications. - Valentim Realinho; A. Eduardo Dias; Teresa Romão (INTERACT (3), 2011)

An Interface to Retrieve Personal Memories Using an Iconic Visual Language. - Rui Jesus 001; Teresa Romão; Nuno Correia 001 (Trans. Edutainment, 2011)

Applaud Having Fun: A Mobile Game to Cheer Your Favourite Sports Team. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2012)

When Away Applaud Anyway. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2012)

A Gesture Interface Game for Energy Consumption Awareness. - Ricardo Salvador; Teresa Romão; Pedro Centieiro (Advances in Computer Entertainment, 2012)

Changing Environmental Behaviors through Smartphone-Based Augmented Experiences. - Bruno Santos 006; Teresa Romão; A. Eduardo Dias; Pedro Centieiro; Ana Bárbara Teixeira (Advances in Computer Entertainment, 2012)

An event-driven workflow framework to develop context-aware mobile applications. - Valentim Realinho; Teresa Romão; A. Eduardo Dias (MUM, 2012)

eVision: A Mobile Game to Improve Environmental Awareness. - Bruno Santos 006; Teresa Romão; A. Eduardo Dias; Pedro Centieiro (Advances in Computer Entertainment, 2013)

CAAAT: a discrete approach to emotion assessment. - Bruno Cardoso; Teresa Romão; Nuno Correia 001 (CHI Extended Abstracts, 2013)

Enhancing remote live sports experiences through an eyes-free interaction. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Mobile HCI, 2013)

If you can feel it, you can share it!: a system for sharing emotions during live sports broadcasts. - Pedro Centieiro; Bruno Cardoso; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2014)

From the lab to the world: studying real-time second screen interaction with live sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2014)

The timeline as a programming interface. - Bruno Cardoso; Teresa Romão (CHI Extended Abstracts, 2014)

Presenting EveWorks, a framework for daily life event detection. - Bruno Cardoso; Teresa Romão (EICS, 2014)

Bet without Looking: Studying Eyes-Free Interaction during Live Sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; David Furió (HCI (3), 2014)

Design of an Interactive Experience with Medieval Illuminations: A Journey into the Beauty and Meaning of Medieval Portuguese Manuscripts. - Nuno Correia 001; Teresa Romão; André Ricardo; Tarquínio Mota; Maria J. Melo; Rita Castro; Rita Carvalho; Adelaide Miranda (ACM Journal on Computing and Cultural Heritage, 2014)

In sync with fair play!: delivering a synchronized and cheat-preventing second screen gaming experience. - Pedro Centieiro; Rui Neves Madeira; Teresa Romão; A. Eduardo Dias; Nuno Correia 001 (Advances in Computer Entertainment, 2015)

Emotion sharing during live sports broadcasts: studying its potential and the users' preferences. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Advances in Computer Entertainment, 2015)

Synchronising Live Second Screen Applications with TV Broadcasts Through User Feedback. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; Rui Neves Madeira (INTERACT (3), 2015)

Making Sense of EveXL, a DSL for Context Awareness. - Bruno Cardoso; Teresa Romão (MobiQuitous, 2015)

A Synchronisation Mechanism based on User Feedback for Second Screen Applications. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias; Rui Neves Madeira (MobiQuitous, 2015)

Avoiding "...too late!" - Expressing and Detecting Opportunity with EveWorks and EveXL. - Bruno Cardoso; Teresa Romão (MoMM, 2015)

On Sounder Ground: CAAT, a Viable Widget for Affective Reaction Assessment. - Bruno Cardoso; Osvaldo Santos; Teresa Romão (UIST, 2015)

Engaging remote fans in live sports. - Pedro Centieiro; Teresa Romão; A. Eduardo Dias (Int. J. Arts Technol., 2015)

Automatic Generation of Sport Video Highlights Based on Fan's Emotions and Content. - Guilherme Fião; Teresa Romão; Nuno Correia 001; Pedro Centieiro; A. Eduardo Dias (ACE, 2016)

Exploring Emotions through Painting, Photography and Expressive Writing: an Early Experimental User Study. - Carla Nave; Nuno Correia 001; Teresa Romão (ACE, 2016)

Mobile apps for IBD self: management using wearable devices and sensors. - Cláudia Pernencar; Teresa Romão (MobileHCI Adjunct, 2016)

The design process of an e-Health project: Applying the HSI framework for interface analysis. - Cláudia Pernencar; Teresa Romão; Graca Rocha Simoes (SeGAH, 2016)

Challenges in Designing Smarter Mobile User Experiences. - Teresa Romão (Frontiers ICT, 2016)

Exploring the Use of Second Screen Devices During Live Sports Broadcasts to Promote Social Interaction. - Marco Cruz; Teresa Romão; Pedro Centieiro; A. Eduardo Dias (ACE, 2017)

Designing a system for the automatic generation of sport video summaries. - Teresa Romão; Pedro Centieiro; Guilherme Fião; Nuno Correia 001; A. Eduardo Dias (EICS, 2017)

Art-Based User Research: Combining Art-Based Research and User Research to Inform the Design of a Technology to Improve Emotional Wellbeing. - Carla Nave; Teresa Romão; Nuno Correia 001 (ArtsIT/DLI, 2018)

ARCAA: a Framework to Analyse the Artefact Ecology in Computer Music Performance. - Raul Masu; Mela Bettega; Nuno N. Correia; Teresa Romão; Fabio Morreale (ARTECH, 2019)

Visual Quotes: Does Aesthetic Appeal Influence How Perceived Motivating Text Messages Impact Short-Term Exercise Motivation? - Lígia Duro; Pedro F. Campos; Teresa Romão; Evangelos Karapanos (CHI Extended Abstracts, 2019)

Paralympic VR Game: Immersive Game using Virtual Reality and Video. - Raquel Macedo; Nuno Correia 001; Teresa Romão (CHI Extended Abstracts, 2019)

How do motivational text messages impact motivation to exercise?: implications for the design of activity trackers. - Lígia Duro; Pedro F. Campos; Teresa Romão; Evangelos Karapanos (CHItaly, 2019)

How does the visual aesthetics of positively-framed messages impact their motivational capacity? - Lígia Duro; Teresa Romão; Evangelos Karapanos; Pedro F. Campos (ECCE, 2019)

Persuasive games in Interactive Spaces: The Hidden Treasure Game. - Clara Bonillo; Teresa Romão; Eva Cerezo (Interacción, 2019)

Model-Driven Framework for Human Machine Interaction Design in Industry 4.0. - Patrícia Leal; Rui Neves Madeira; Teresa Romão (INTERACT (4), 2019)

An Educational Game About Math and Magic. - Tiago Lemos; Teresa Romão; Nuno Correia 001; Miguel Pedro (ICEC-JCSG, 2019)

Mobile augmented reality techniques for emergency response. - Alexandre Campos; Nuno Correia 001; Teresa Romão; Isabel L. Nunes; Mário Simões-Marques (MobiQuitous, 2019)

Designing interactive sonic artefacts for dance performance: an ecological approach. - Raul Masu; Nuno N. Correia; Stephan Jürgens; Jochen Feitsch; Teresa Romão (Audio Mostly Conference, 2020)

VR Open Scores: Scores as Inspiration for VR Scenarios. - Raul Masu; Paulo Bala; Muhammad Ahmad; Nuno N. Correia; Valentina Nisi; Nuno Nunes 001; Teresa Romão (NIME, 2020)

A Language for the End-user Development of Mobile Context-Aware Applications. - Valentim Realinho; Teresa Romão; A. Eduardo Dias (J. Wirel. Mob. Networks Ubiquitous Comput. Dependable Appl., 2020)

Full-Body Interaction in a Remote Context: Adapting a Dance Piece to a Browser-Based Installation. - Raul Masu; Hanna Pajala-Assefa; Nuno N. Correia; Teresa Romão (ARTECH, 2021)

Technology-Mediated Musical Connections: The Ecology of a Screen-Score Performance. - Raul Masu; Nuno N. Correia; Teresa Romão (Audio Mostly Conference, 2021)

Enhancing Children Spatial Skills with Augmented Reality Serious Games. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (CHI PLAY, 2021)

Towards Identifying Augmented Reality Unique Attributes to Facilitate Chemistry Learning. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (INTERACT (5), 2021)

Encouraging Chemistry Learning Through an Augmented Reality Magic Game. - Ana Margarida Sousa; Teresa Romão (INTERACT (3), 2021)

NIME Scores: a Systematic Review of How Scores Have Shaped Performance Ecologies in NIME. - Raul Masu; Nuno N. Correia; Teresa Romão (NIME, 2021)

Exploring Emotions: Study of Five Design Workshops for Generating Ideas for Emotional Self-report Interfaces. - Carla Nave; Francisco Nunes; Teresa Romão; Nuno Correia 001 (INTERACT (1), 2023)

Investigating performance ecologies using screen scores: a case study. - Raul Masu; Mela Bettega; Nuno N. Correia; Teresa Romão (Pers. Ubiquitous Comput., 2023)

A Gamified Platform to Encourage Sustainable Behaviours. - Manuel Soares; Teresa Romão; Armanda Rodrigues (AGILE Conf., 2024)

Editorial: Entertainment computing and persuasive technologies. - Teresa Romão; Sergi Bermúdez i Badia (Frontiers Comput. Sci., 2024)

Augmented reality interactive experiences for multi-level chemistry understanding. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (Int. J. Child Comput. Interact., 2024)

Promoting Family Play through Asymmetric Game Design. - Pedro Pais; David Gonçalves; Kathrin Gerling; Teresa Romão; Tiago João Vieira Guerreiro; André Rodrigues 002 (Proc. ACM Hum. Comput. Interact., 2024)

Periodic fable discovery: an augmented reality serious game to introduce and motivate young children towards chemistry. - Sandra Câmara Olim; Valentina Nisi; Teresa Romão (Multim. Tools Appl., 2024)

Insights Into the Usability of a Digital Art Archive in Mixed Reality. - Tiago Martins; Teresa Romão (CHI Extended Abstracts, 2025)