Affective Interaction Design and Narrative Presentation. - Theresa Jean Tanenbaum; Angela Tomizu (AAAI Fall Symposium: Intelligent Narrative Technologies, 2007)

Improvisation and Performance as Models for Interacting with Stories. - Theresa Jean Tanenbaum; Karen Tanenbaum (ICIDS, 2008)

Rock Band: a case study in the design of embodied interface experience. - Theresa Jean Tanenbaum; Jim Bizzocchi (Sandbox@SIGGRAPH, 2009)

The Reading Glove: designing interactions for object-based tangible storytelling. - Theresa Jean Tanenbaum; Karen Tanenbaum; Alissa Nicole Antle (AH, 2010)

Authoring tangible interactive narratives using cognitive hyperlinks. - Theresa Jean Tanenbaum; Karen Tanenbaum; Magy Seif El-Nasr; Marek Hatala (FDG, 2010)

Agency as commitment to meaning: communicative competence in games. - Karen Tanenbaum; Theresa Jean Tanenbaum (Digit. Creativity, 2010)

Being in the Story: Readerly Pleasure, Acting Theory, and Performing a Role. - Theresa Jean Tanenbaum (ICIDS, 2011)

Imagining New Design Spaces for Interactive Digital Storytelling. - Theresa Jean Tanenbaum (ICIDS, 2011)

The Reading Glove: A Non-linear Adaptive Tangible Narrative. - Theresa Jean Tanenbaum; Karen Tanenbaum (ICIDS, 2011)

Balancing Act: Enabling Public Engagement with Sustainability Issues through a Multi-touch Tabletop Collaborative Game. - Alissa Nicole Antle; Theresa Jean Tanenbaum; Allen Bevans; Katie Seaborn; Sijie Wang (INTERACT (2), 2011)

Futura: design for collaborative learning and game play on a multi-touch digital tabletop. - Alissa Nicole Antle; Allen Bevans; Theresa Jean Tanenbaum; Katie Seaborn; Sijie Wang (TEI, 2011)

Experiencing the reading glove. - Karen Tanenbaum; Theresa Jean Tanenbaum; Alissa Nicole Antle; Jim Bizzocchi; Magy Seif El-Nasr; Marek Hatala (TEI, 2011)

User Perceptions of Adaptivity in an Interactive Narrative. - Karen Tanenbaum; Marek Hatala; Theresa Jean Tanenbaum (UMAP, 2011)

Games, narrative and the design of interface. - Jim Bizzocchi; M. A. Ben Lin; Theresa Jean Tanenbaum (Int. J. Arts Technol., 2011)

Steampunk as design fiction. - Theresa Jean Tanenbaum; Karen Tanenbaum; Ron Wakkary (CHI, 2012)

Design fictions. - Theresa Jean Tanenbaum; Karen Tanenbaum; Ron Wakkary (TEI, 2012)

The effects of physicality on the child's imagination. - Sharon Lynn Chu; Francis K. H. Quek; Luke Gusukuma; Theresa Jean Tanenbaum (Creativity & Cognition, 2013)

Three perspectives on behavior change for serious games. - Theresa Jean Tanenbaum; Alissa Nicole Antle; John Robinson (CHI, 2013)

Democratizing technology: pleasure, utility and expressiveness in DIY and maker practice. - Theresa Jean Tanenbaum; Amanda M. Williams; Audrey Desjardins; Karen Tanenbaum (CHI, 2013)

How I Learned to Stop Worrying and Love the Gamer: Reframing Subversive Play in Story-Based Games. - Theresa Jean Tanenbaum (DiGRA Conference, 2013)

Performative Authoring: Nurturing Storytelling in Children through Imaginative Enactment. - Sharon Lynn Chu; Francis K. H. Quek; Theresa Jean Tanenbaum (ICIDS, 2013)

Steampunking interaction design: principles for envisioning through imaginative practice. - Theresa Jean Tanenbaum; Audrey Desjardins; Karen Tanenbaum (Interactions, 2013)

Alternate endings: using fiction to explore design futures. - Conor Linehan; Ben Kirman; Stuart Reeves; Mark Blythe; Theresa Jean Tanenbaum; Audrey Desjardins; Ron Wakkary (CHI Extended Abstracts, 2014)

Critical making hackathon: situated hacking, surveillance and big data proposal. - Karen Tanenbaum; Theresa Jean Tanenbaum; Amanda M. Williams; Matt Ratto; Gabriel Resch; Antonio Gamba Bari (CHI Extended Abstracts, 2014)

Design fictional interactions: why HCI should care about stories. - Theresa Jean Tanenbaum (Interactions, 2014)

A case study of intended versus actual experience of adaptivity in a tangible storytelling system. - Karen Tanenbaum; Marek Hatala; Theresa Jean Tanenbaum; Ron Wakkary; Alissa Nicole Antle (User Model. User Adapt. Interact., 2014)

Fabricating Futures: Envisioning Scenarios for Home Fabrication Technology. - Theresa Jean Tanenbaum; Karen Tanenbaum (Creativity in the Digital Age, 2015)

Empathy and Identity in Digital Games: Towards a New Theory of Transformative Play. - Theresa Jean Tanenbaum; Karen Tanenbaum (FDG, 2015)

Envisioning the Future of Wearable Play: Conceptual Models for Props and Costumes as Game Controllers. - Theresa Jean Tanenbaum; Karen Tanenbaum (FDG, 2015)

Why we use and abandon smart devices. - Amanda Lazar; Christian Koehler 002; Theresa Jean Tanenbaum; David H. Nguyen (UbiComp, 2015)

Costumes and Wearables as Game Controllers. - Theresa Jean Tanenbaum; Karen Tanenbaum; Katherine Isbister; Kaho Abe; Anne Sullivan; Luigi Anzivino (TEI, 2015)

Hermeneutic Inquiry for Digital Games Research. - Theresa Jean Tanenbaum (Comput. Games J., 2015)

Digital Craftsmanship: HCI Takes on Technology as an Expressive Medium. - Jennifer Jacobs 001; David Mellis; Amit Zoran; César Torres 001; Joel Brandt; Theresa Jean Tanenbaum (Conference on Designing Interactive Systems (Companion Volume), 2016)

Phylactery: An Authoring Platform for Object Stories. - Charu Chaudhari; Theresa Jean Tanenbaum (ICIDS, 2016)

GeoPoetry: Designing Location-Based Combinatorial Electronic Literature Soundtracks for Roadtrips. - Jordan Rickman; Theresa Jean Tanenbaum (ICIDS, 2016)

The limits of our imagination: design fiction as a strategy for engaging with dystopian futures. - Theresa Jean Tanenbaum; Marcel Pufal; Karen Tanenbaum (LIMITS, 2016)

Penseive Box: Themes for Digital Memorialization Practices. - Charu Chaudhari; Anjanakshi Prakash; A. M. Tsaasan; Jed R. Brubaker; Theresa Jean Tanenbaum (TEI, 2016)

Magia Transformo: Designing for Mixed Reality Transformative Play. - Ke Jing; Natalie Nygaard; Theresa Jean Tanenbaum (CHI PLAY (Companion), 2017)

Teaching Pervasive Game Design in a Zombie Apocalypse. - Theresa Jean Tanenbaum; Daniel L. Gardner; Michael A. Cowling (CHI PLAY (Companion), 2017)

Designing Hybrid Games for Playful Fabrication: Augmentation, Accumulation & Idleness. - Theresa Jean Tanenbaum; Karen Tanenbaum; Michael A. Cowling (CHI PLAY (Companion), 2017)

Augmented Tabletop Games Workshop. - Phoebe O. Toups Dugas; Nicolas J. LaLone; Oguz Turan Buruk; Theresa Jean Tanenbaum; Aaron Trammell; Jessica Hammer; Ansgar E. Depping (CHI PLAY (Companion), 2017)

Augmenting reality for augmented reality. - Michael A. Cowling; Theresa Jean Tanenbaum; James R. Birt; Karen Tanenbaum (Interactions, 2017)

Furious futures and apocalyptic design fictions: popular narratives of sustainability. - Theresa Jean Tanenbaum; Marcel Pufal; Karen Tanenbaum (Interactions, 2017)

Introduction. - Theresa Jean Tanenbaum; Gillian Smith 001 (Interactions, 2017)

Playing to Wait: A Taxonomy of Idle Games. - Sultan A. Alharthi; Olaa Alsaedi; Phoebe O. Toups Dugas; Theresa Jean Tanenbaum; Jessica Hammer (CHI, 2018)

Dynamic Demographics: Lessons from a Large-Scale Census of Performative Possibilities in Games. - Daniel L. Gardner; Theresa Jean Tanenbaum (CHI, 2018)

Design for Sexual Wellbeing in HCI. - Gopinaath Kannabiran; Alex A. Ahmed; Matthew Wood; Madeline Balaam; Theresa Jean Tanenbaum; Shaowen Bardzell; Jeffrey Bardzell (CHI Extended Abstracts, 2018)

Gaming with the Subaltern: Workshop on Diversity and Inclusion in Games. - Cale J. Passmore; Regan L. Mandryk; Sarah Schoemann; Daniel L. Gardner; Cayley MacArthur; Mark Hancock; Mahli-Ann R. Butt; Theresa Jean Tanenbaum (CHI PLAY (Companion), 2018)

Steampunk, Survivalism and Sex Toys: An Exploration of How and Why HCI Studies Peripheral Practices. - Theresa Jean Tanenbaum; Karen Tanenbaum (New Directions in Third Wave Human-Computer Interaction (2), 2018)

Evaluating the Pleasures of Agency in Shiva's Rangoli, a Tangible Storytelling Installation. - Saumya Gupta; Theresa Jean Tanenbaum (Conference on Designing Interactive Systems, 2019)

Shiva's Rangoli: Tangible Interactive Storytelling in Ambient Environments. - Saumya Gupta; Theresa Jean Tanenbaum (Conference on Designing Interactive Systems (Companion Volume), 2019)

Larping (Live Action Role Playing) as an Embodied Design Research Method. - Elena Márquez Segura; Katta Spiel; Karin B. Johansson; Jon Back; Phoebe O. Toups Dugas; Jessica Hammer; Annika Waern; Theresa Jean Tanenbaum; Katherine Isbister (Conference on Designing Interactive Systems (Companion Volume), 2019)

"It Started as a Joke": On the Design of Idle Games. - Katta Spiel; Sultan A. Alharthi; Andrew Jian-lan Cen; Jessica Hammer; Lennart E. Nacke; Phoebe O. Toups Dugas; Tess Tanenbaum (CHI PLAY, 2019)

Adapting the Empty Orchestra: the Performance of Play in Karaoke. - Jeffrey S. Bryan; Theresa Jean Tanenbaum (DiGRA Conference, 2019)

A design framework for playful wearables. - Oguz Turan Buruk; Katherine Isbister; Tess Tanenbaum (FDG, 2019)

Shiva's Rangoli: Tangible Storytelling through Diegetic Interfaces in Ambient Environments. - Saumya Gupta; Theresa Jean Tanenbaum; Karen Tanenbaum (TEI, 2019)

Evaluating Design Fiction: The Right Tool for the Job. - Eric P. S. Baumer; Mark Blythe; Theresa Jean Tanenbaum (Conference on Designing Interactive Systems, 2020)

Investigating Roleplaying and Identity Transformation in a Virtual Reality Narrative Experience. - Saumya Gupta; Theresa Jean Tanenbaum; Meena Devii Muralikumar; Aparajita S. Marathe (CHI, 2020)

"How do I make this thing smile?": An Inventory of Expressive Nonverbal Communication in Commercial Social Virtual Reality Platforms. - Theresa Jean Tanenbaum; Nazely Hartoonian; Jeffrey S. Bryan (CHI, 2020)

Correction to: Hermeneutic Inquiry for Digital Games Research. - Theresa Jean Tanenbaum (Comput. Games J., 2020)

Correction to: A case study of intended versus actual experience of adaptivity in a tangible storytelling system. - Karen Tanenbaum; Marek Hatala; Theresa Jean Tanenbaum; Ron Wakkary; Alissa Nicole Antle (User Model. User Adapt. Interact., 2020)

Exploring Food based Interactive, Multi-Sensory, and Tangible Storytelling Experiences. - Saumya Gupta; Ferran Altarriba Bertran; Oguz 'Oz' Buruk; Sara Milkes Espinosa; Theresa Jean Tanenbaum; Minerva Wu (Conference on Designing Interactive Systems, 2021)

At the Edge: Periludic Elements in Game Studies. - Daniel L. Gardner; Theresa Jean Tanenbaum (Game Stud., 2021)

Gummy's Way Out - a Tangible Interactive Narrative with Food and the Diegetic Body. - Saumya Gupta; Theresa Jean Tanenbaum (CoRR, 2024)