Multisensory Data Sensualization based on Human Perception. - Tetsuro Ogi; Michitaka Hirose (VRAIS, 1996)

Real-Time Numerical Simulation in Haptic Environment. - Tetsuro Ogi; Michitaka Hirose; Hiroshi Watanabe; Naoyuki Kakehi (HCI (2), 1997)

Usage of Multisensory Information in Scientific Data Sensualization. - Tetsuro Ogi; Michitaka Hirose (Multim. Syst., 1997)

CABINet: networking of immersive projection environment. - Tetsuro Ogi; Toshio Yamada; Michitaka Hirose (HCI (2), 1999)

Haptic interface for immersive projection display. - Hiroaki Yano; Naoyuki Kakehi; Tetsuro Ogi; Michitaka Hirose (HCI (2), 1999)

Development of Stereo Video Avatar in Networked Immersive Projection Environment. - Michitaka Hirose; Tetsuro Ogi; Toshio Yamada; Ken Tamagawa (ICIP (3), 1999)

Development of Wearable Force Display (HapticGEAR) for Immersive Projection Displays. - Michitaka Hirose; Tetsuro Ogi; Hiroaki Yano; Naoyuki Kakehi (VR, 1999)

Integrating Live Video for Immersive Environments. - Michitaka Hirose; Tetsuro Ogi; Toshio Yamada (IEEE Multim., 1999)

Development and evaluation of the CABIN immersive multiscreen display. - Michitaka Hirose; Tetsuro Ogi; Shohei Ishiwata; Toshio Yamada (Syst. Comput. Jpn., 1999)

Invisible Interface for the Immersive Virtual World. - Tetsuro Ogi; Toshio Yamada; Koji Yamamoto; Michitaka Hirose (EGVE/IPT, 2001)

Multimedia Virtual Laboratory. - Tetsuro Ogi; Toshio Yamada; Koichi Hirota; Michitaka Hirose (INTERACT, 2001)

Experience of Immersive Virtual World Using Cellular Phone Interface. - Tetsuro Ogi; Koji Yamamoto; Toshio Yamada; Michitaka Hirose (IEEE Pacific Rim Conference on Multimedia, 2001)

HapticGEAR: The Development of a Wearable Force Display System for Immersive Projection Displays. - Michitaka Hirose; Koichi Hirota; Tetsuro Ogi; Hiroaki Yano; Naoyuki Kakehi; Makoto Saito; Mutsuhiro Nakashige (VR, 2001)

Immersive Telecommunication Using Stereo Video Avatar. - Tetsuro Ogi; Toshio Yamada; Ken Tamagawa; Makoto Kano; Michitaka Hirose (VR, 2001)

Developing a 2.5-D video avatar. - Ken Tamagawa; Toshio Yamada; Tetsuro Ogi; Michitaka Hirose (IEEE Signal Process. Mag., 2001)

Desk-Sized Immersive Workplace Using Force Feedback Grid Interface. - Toshio Yamada; Daisuke Tsubouchi; Tetsuro Ogi; Michitaka Hirose (VR, 2002)

Immersive Sound Field Simulation in Multi-screen Projection Displays. - Tetsuro Ogi; Takuro Kayahara; Masafumi Kato; Hiroshi Asayama; Michitaka Hirose (IPT/EGVE, 2003)

High Presence Remote Presentation in the Shared Immersive Virtual World. - Tetsuro Ogi; Toshio Yamada; Michitaka Hirose; Masahiro Fujita; Kazuto Kuzuu (VR, 2003)

MVL Toolkit: Software Library for Constructing an Immersive Shared Virtual World. - Tetsuro Ogi; Takuro Kayahara; Toshio Yamada; Michitaka Hirose (VR, 2004)

Experience of a Hybrid Information Space between an Outdoor Field and an Immersive Virtual World. - Tetsuro Ogi; Tetsuro Fujise (IPT/EGVE, 2005)

Communication between Outdoor Field and Immersive Virtual Environment. - Tetsuro Ogi; Tetsuro Fujise (AINA (2), 2006)

Dynamic load-balanced rendering for a CAVE system. - Tetsuro Ogi; Takaya Uchino (VRST, 2006)

Distance Learning in Tele-Immersion Environment. - Tetsuro Ogi; Hiroaki Sakon (AINA Workshops (2), 2007)

Immersive Augmented Reality Display System Using a Large Semi-transparent Mirror. - Kaori Murase; Tetsuro Ogi; Kouta Saito; Takahide Koyama (EGVE (Short Papers & Posters), 2007)

Room-sized Immersive Projection Display for Tele-immersion Environment. - Tetsuro Ogi; Masahiro Hayashi; Mitsutaka Sakai (ICAT, 2007)

VR BBS Using Immersive Virtual Environment. - Satoshi Oonuki; Tetsuro Ogi (AINA Workshops, 2008)

Layer-Based Dome Contents Creation Using Scenario Description Language. - Tetsuro Ogi; Daisuke Furuyama; Tetsuro Fujise (AINA Workshops, 2009)

Development of Immersive Virtual Driving Environment Using OpenCABIN Library. - Yoshisuke Tateyama; Tetsuro Ogi; Hidekazu Nishimura; Noriyasu Kitamura; Harumi Yashiro (AINA Workshops, 2009)

Visual Data Mining in Immersive Virtual Environment Based on 4K Stereo Images. - Tetsuro Ogi; Yoshisuke Tateyama; So Sato (HCI (13), 2009)

Car Driving Behaviour Observation Using an Immersive Car Driving Simulator. - Yoshisuke Tateyama; Yukihiro Mori; Keiichi Yamamoto; Tetsuro Ogi; Hidekazu Nishimura; Noriyasu Kitamura; Harumi Yashiro (3PGCIC, 2010)

Geospatial Analysis of Cooperative Works on Asymmetric Information Environment. - Tetsuya Kusuda; Tetsuro Ogi (ICCSA (4), 2010)

Super High Definition Three-Dimensional Display Evironment Applied to Visual Data Mining. - So Sato; Yoshisuke Tateyama; Tetsuro Ogi (NBiS, 2010)

Possibility of the Introduction of Telemedicine in Rural Villages in Vietnam - From the Introduction of Medical Information System to the Vertical Integration-Type Medicine Management. - Jitsuzo Katsumata; Tetsuya Toma; Tetsuro Ogi (PACIS, 2010)

Panoramic stereo representation for immersive projection display system. - Hasup Lee 001; Yoshisuke Tateyama; Tetsuro Ogi (VRCAI, 2010)

Effective contents creation for spatial AR exhibition. - Kaori Sukenobe; Yoshisuke Tateyama; Hasup Lee 001; Tetsuro Ogi; Teiichi Nishioka; Takuro Kayahara (VRCAI, 2010)

Observation of drivers' behavior at narrow roads using immersive car driving simulator. - Yoshisuke Tateyama; Hiroki Yamada; Junpei Noyori; Yukihiro Mori; Keiichi Yamamoto; Tetsuro Ogi; Hidekazu Nishimura; Noriyasu Kitamura; Harumi Yashiro (VRCAI, 2010)

Interactive Exhibition with Ambience Using Video Avatar and Animation on Huge Screen. - Hasup Lee 001; Yoshisuke Tateyama; Tetsuro Ogi; Teiichi Nishioka; Takuro Kayahara; Kenichi Shinoda (HCI (14), 2011)

Digital Guide Map Using Tiled Display and Recommendation Function. - Tetsuro Ogi; Yoshisuke Tateyama; Junichi Kawasaki (NBiS, 2011)

High Presence Digital Archive of Disaster Experience. - Tetsuro Ogi; Hasup Lee 001; Yuki Ishiyama; Yosuke Kubota (3PGCIC, 2012)

Digital 3D Ukiyoe Using the Effect of Motion Parallax. - Tetsuro Ogi; Yoshisuke Tateyama; Hao Lu; Erika Ikeda (NBiS, 2012)

High Presence Communication between the Earth and International Space Station. - Tetsuro Ogi; Yoshisuke Tateyama; Yosuke Kubota (HCI (18), 2013)

Framework for handling personal data proposed system of the self-control on buying information. - Yuri Nakagawa; Yuuki Matsuda; Tetsuro Ogi (ICITST, 2013)

Evaluation of High Presence Sensation Based on Biological Information. - Tetsuro Ogi; Yosuke Kubota; Tetsuya Toma; Takeshi Chikakiyo (NBiS, 2013)

Personalized Information Service Model that Reflects Individual's Will. - Yuri Nakagawa; Yuuki Matsuda; Tetsuro Ogi (ICServ, 2014)

Push Type Digital Signage System that Displays Personalized Information. - Tetsuro Ogi; Yoshisuke Tateyama; Yuuki Matsuda (NBiS, 2014)

Healthcare Digital Signage Using Gamification Method. - Tetsuro Ogi; Kenichiro Ito; Go Nakada (NBiS, 2015)

Head-up display for motorcycle navigation. - Kenichiro Ito; Hidekazu Nishimura; Tetsuro Ogi (SIGGRAPH Asia Head-Up Displays and their Applications, 2015)

Design and evaluation of HUD for motorcycle using immersive simulator. - Tetsuro Ogi (SIGGRAPH Asia Head-Up Displays and their Applications, 2015)

Framework for handling personal data: analysis of buying information by questionnaire. - Yuri Nakagawa; Yuuki Matsuda; Tetsuro Ogi (Int. J. Big Data Intell., 2015)

Multilingual Digital Signage Using iBeacon Communication. - Tetsuro Ogi; Kenichiro Ito; Shigeyuki Konita (NBiS, 2016)

Multilingual Information Service Based on Combination of Smartphone and Digital Signage. - Tetsuro Ogi; Kenichiro Ito; Seiichiro Ukegawa (NBiS, 2017)

Motorcycle HUD design of presenting information for navigation system. - Kenichiro Ito; Hidekazu Nishimura; Tetsuro Ogi (ICCE, 2018)

Development of AR Information System Based on Deep Learning and Gamification. - Tetsuro Ogi; Yusuke Takesue; Stephan G. Lukosch (NBiS, 2018)

Effect of visual attention guidance by camera work in visualization using dome display. - Tetsuro Ogi; Takeshi Yokota (Int. J. Model. Simul. Sci. Comput., 2018)

Improvement of Health Behavior Based on Health Information Feedback. - Tetsuro Ogi; Kenichiro Ito; Kotaro Ohashi (AHFE (1), 2019)

A TEFL Virtual Reality System for High-Presence Distance Learning. - Steven H. Urueta; Tetsuro Ogi (NBiS, 2019)

Motorcycle Head-Up Display: Design of Presenting Navigation Information. - Kenichiro Ito; Hidekazu Nishimura; Tetsuro Ogi (IEEE Consumer Electron. Mag., 2019)

Web-Portal-Based Repurposing of VR Scenarios for TEFL Applications. - Steven H. Urueta; Tetsuro Ogi (ICIGP, 2020)

Construction of Information Presentation Environment Where Various Objects Talk Using Multiple IoT Speakers. - Tetsuro Ogi; Keita Enomoto; Shohei Akita; Toshifumi Miyahashi; Takehito Akima; Takumi Sano (NBiS, 2020)

Assessing the Sense of Presence to Evaluate the Effectiveness of Virtual Reality Wildfire Training. - Huang Heyao; Tetsuro Ogi (NBiS, 2021)

Necessary Requirements of Avatars for Remote Communication in Real Space. - Yuki Kida; Kei Matsuoka; Tetsuro Ogi (NBiS, 2022)

Evaluation of User's Psychological Sense in Tele-Immersion Robot Avatar. - Yuki Kida; Shujie Li; Yuto Ueda; Naoto Takayanagi; Kei Matsuoka; Tetsuro Ogi (NBiS, 2023)

Video Avatar Communication Among HMD Users in Metaverse Environment. - Tetsuro Ogi; Kazuma Sumida; Yuki Kida (NBiS, 2023)

IoT Avatar: Turning Various Objects into Avatars. - Yuki Kida; Toshihiko Chiba; Tsubasa Kinoshita; Aoi Mikami; Takahiro Yakoh; Tetsuro Ogi (NBiS, 2024)

IoT avatar: various objects in real space are anthropomorphised as avatars. - Yuki Kida; Toshihiko Chiba; Tetsuro Ogi (Int. J. Web Grid Serv., 2025)

Evaluating how psychological senses and physical motions are affected by avatar shapes in a non-immersive environment. - Yuki Kida; Tetsuro Ogi (Artif. Life Robotics, 2025)