AdventurePlayer: an intelligent learning environment. - Thaddeus R. Crews (CHI 95 Conference Companion, 1995)

AdventurePlayer: Using Interactive Technology to Assist Constructivist Learning. - Thaddeus R. Crews Jr. (HICSS (1), 1998)

An integrated program development tool for teaching and learning how to program. - Uta Ziegler; Thad Crews (SIGCSE, 1999)

Using technology to bring abstract concepts into focus: A programming case study. - Thad Crews; Jeff Butterfield (J. Comput. High. Educ., 2002)

Improving the Learning Environment in Beginning Programming Classes: An Experiment in Gender Equity. - Thad Crews; Jeff Butterfield (J. Inf. Syst. Educ., 2003)

Casting a Wider Net: A Longitudinal Study Exploring Gender Differences, Influences and Attitudes Impacting Academic Major Selection in Computing. - Jeff Butterfield; Thad Crews (Comput. Inf. Sci., 2012)

Learning about machine learning through tic-tac-toe competition scenarios. - Thaddeus R. Crews; Ryan S. Boone (J. Comput. Sci. Coll., 2017)

Exploring Faculty and Student Perspectives on GenAI in Higher Education. - Thad Crews; John Erickson; Tong Wu (J. Comput. Sci. Coll., 2024)