A Hybrid GPU Rasterized and Ray Traced Rendering Pipeline for Real Time Rendering of Per Pixel Effects. - Thales Luis Sabino; Paulo Andrade; Esteban Walter Gonzalez Clua; Anselmo Antunes Montenegro; Paulo A. Pagliosa (ICEC, 2012)

Implementation Aspects of the 3D Wave Propagation in Semi-infinite Domains Using the Finite Difference Method on a GPU Based Cluster. - Thales Luis Sabino; Diego N. Brandão; Marcelo Panaro de Moraes Zamith; Esteban Clua; Anselmo Antunes Montenegro; Mauricio Kischinhevsky; André Bulcão (ICCSA (6), 2014)

Ray-Traced Reflections in Real-Time Using Heuristic Based Hybrid Rendering. - Paulo Andrade; Thales Luis Sabino; Esteban Clua; Paulo A. Pagliosa (SBGames, 2014)

Towards a Heuristic based Real Time Hybrid Rendering - A Strategy to Improve Real Time Rendering Quality using Heuristics and Ray Tracing. - Paulo Andrade; Thales Luis Sabino; Esteban Clua (VISAPP (3), 2014)