Computing two-dimensional Delaunay triangulation using graphics hardware. - Guodong Rong 001; Tiow Seng Tan; Thanh-Tung Cao; Stephanus (SI3D, 2008)

Parallel Banding Algorithm to compute exact distance transform with the GPU. - Thanh-Tung Cao; Ke Tang; Anis Mohamed; Tiow Seng Tan (SI3D, 2010)

gHull: a three-dimensional convex hull algorithm for graphics hardware. - Mingcen Gao; Thanh-Tung Cao; Tiow Seng Tan; Zhiyong Huang 001 (SI3D, 2011)

Scalable parallel minimum spanning forest computation. - Sadegh Nobari; Thanh-Tung Cao; Panagiotis Karras; Stéphane Bressan (PPoPP, 2012)

Flip-flop: convex hull construction via star-shaped polyhedron in 3D. - Mingcen Gao; Thanh-Tung Cao; Tiow Seng Tan; Zhiyong Huang 001 (I3D, 2013)

gHull: A GPU algorithm for 3D convex hull. - Mingcen Gao; Thanh-Tung Cao; Ashwin Nanjappa; Tiow Seng Tan; Zhiyong Huang 001 (ACM Trans. Math. Softw., 2013)

Computing 2D Constrained Delaunay Triangulation Using the GPU. - Meng Qi; Thanh-Tung Cao; Tiow Seng Tan (IEEE Trans. Vis. Comput. Graph., 2013)

A GPU accelerated algorithm for 3D Delaunay triangulation. - Thanh-Tung Cao; Ashwin Nanjappa; Mingcen Gao; Tiow Seng Tan (I3D, 2014)

Triangulations from topologically correct digital Voronoi diagrams. - Thanh-Tung Cao; Herbert Edelsbrunner; Tiow Seng Tan (Comput. Geom., 2015)

Flip to Regular Triangulation and Convex Hull. - Mingcen Gao; Thanh-Tung Cao; Tiow Seng Tan (IEEE Trans. Vis. Comput. Graph., 2017)