The impact of intrinsic motivation on e-learning in authentic computer tasks. - Rob L. Martens; Judith T. M. Gulikers; Theo J. Bastiaens (J. Comput. Assist. Learn., 2004)

The surplus value of an authentic learning environment. - Judith T. M. Gulikers; Theo J. Bastiaens; Rob L. Martens (Comput. Hum. Behav., 2005)

Situated multimedia learning for older adults: exploring the benefits of age-specific instructional design. - Cordula Orth; Theo J. Bastiaens (ICLS (2), 2008)

The influence of virtual presence: Effects on experienced cognitive load and learning outcomes in educational computer games. - Claudia Schrader; Theo J. Bastiaens (Comput. Hum. Behav., 2012)

Relations Between the Tendency to Invest in Virtual Presence, Actual Virtual Presence, and Learning Outcomes in Educational Computer Games. - Claudia Schrader; Theo J. Bastiaens (Int. J. Hum. Comput. Interact., 2012)

Explaining social presence and the quality of online learning with the SIPS model. - Joshua Weidlich; Theo J. Bastiaens (Comput. Hum. Behav., 2017)

Academic Media Architecture for Digital Learning Environments in Higher Education. - Alina Bockshecker; Birgit Großer; Sarah Hackstein; Jana Hochberg; Ulrike Schellberg; Cathrin Vogel; Ulrike Baumöl; Barbara Völzmann-Stickelbrock; Theo J. Bastiaens (MKWI, 2018)

Designing sociable online learning environments and enhancing social presence: An affordance enrichment approach. - Joshua Weidlich; Theo J. Bastiaens (Comput. Educ., 2019)

Towards a motivational design? Connecting gamification user types and online learning activities. - Klaudia Bovermann; Theo J. Bastiaens (Res. Pract. Technol. Enhanc. Learn., 2020)

Pathway to presence: an investigation of ambient awareness in online learning environments. - Joshua Weidlich; Theo J. Bastiaens (Interact. Learn. Environ., 2022)