Serious games as experiments for emergency management research: A review. - Theo van Ruijven (ISCRAM, 2011)

The other city - Designing a serious game for crisis training in close protection. - Heide K. Lukosch; Theo van Ruijven; Alexander Verbraeck (ISCRAM, 2012)

The participatory design of a simulation training game. - Heide K. Lukosch; Theo van Ruijven; Alexander Verbraeck (WSC, 2012)

Stealth Assessment of Teams in a Digital Game Environment. - Igor Mayer; Dirk van Dierendonck; Theodore van Ruijven; Ivo Wenzler (GALA, 2013)

Building a Virtual World for Team Work Improvement. - Heide K. Lukosch; Bas van Nuland; Theo van Ruijven; Linda van Veen; Alexander Verbraeck (ISAGA, 2013)

The research and evaluation of serious games: Toward a comprehensive methodology. - Igor Mayer; Geertje Bekebrede; Casper Harteveld; Harald Warmelink; Qiqi Zhou 001; Theo van Ruijven; Julia C. Lo; Rens Kortmann; Ivo Wenzler (Br. J. Educ. Technol., 2014)

Multidisciplinary coordination of on-scene command teams in virtual emergency exercises. - Theo van Ruijven; Igor Mayer; Mark de Bruijne (Int. J. Crit. Infrastructure Prot., 2015)