Role play in 3D virtual environments: a pedagogic case study. - Theodor G. Wyeld (CHINZ, 2005)

The Pedagogical Benefits of Remote Design Collaboration in a 3D Virtual Environment: A Case Study. - Theodor G. Wyeld (ICALT, 2005)

The Pedagogical Benefits of Stepping Outside the Perspective Paradigm: Challenging the Ubiquity of Western Visual Culture. - Theodor G. Wyeld (ICALT, 2005)

3D Information Visualisation: A Historical Perspective. - Theodor G. Wyeld (IV, 2005)

A novel user interface for online literary documents. - Desmond Allan Schmidt; Theodor G. Wyeld (OZCHI, 2005)

A Qualitative Assessment of Communicating Spatial Concepts in Virtual and Physical Environments via a Text-Based Medium. - Onn Azraai Puade; Theodor G. Wyeld (ICALT, 2006)

Performing Traditional Knowledge using a Game Engine: Communicating and Sharing Australian Aboriginal Knowledge Practices. - Malcolm Pumpa; Theodor G. Wyeld; Barbara Adkins (ICALT, 2006)

Virtually Collaborating Across Cultures: A Case Study of an Online Theatrical Performance in a 3DCVE Spanning Three Continents. - Theodor G. Wyeld; Ekaterina Prasolova-Førland; Teng-Wen Chang (ICALT, 2006)

Visualising Collaboration via Email: Finding the Key Players. - Onn Azraai Puade; Theodor G. Wyeld (IV, 2006)

Database and Narratological Representation of Australian Aboriginal Knowledge as Information Visualisation using a Game Engine. - Malcolm Pumpa; Theodor G. Wyeld (IV, 2006)

Using the Amazon Metric to Construct an Image Database based on what people do, not what they say. - Theodor G. Wyeld; Robert M. Colomb (IV, 2006)

Reflecting on the Creation of an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit. - Craig Gibbons; Theodor G. Wyeld; Brett Leavy; James Hills (VAST, 2006)

Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit. - Craig Gibbons; Theodor G. Wyeld; Brett Leavy; James Hills (VSMM, 2006)

3D Remote Design Collaboration: A Pedagogical Case Study of the Cross-Cultural Issues Raised. - Theodor G. Wyeld; Ekaterina Prasolova-Førland; Teng-Wen Chang (CSCWD, 2007)

The Ethics of Indigenous Storytelling: using the Torque Game Engine to Support Australian Aboriginal Cultural Heritage. - Theodor G. Wyeld; Brett Leavy; Joti Carroll; Craig Gibbons; Brendan Ledwich; James Hills (DiGRA Conference, 2007)

Visualising Collaboration: Qualitative Analysis of an Email Visualisation Case Study. - Onn Azraai Puade; Theodor G. Wyeld (IV, 2007)

Visualising Australian Indigenous Knowledge Practices Using The Game Engine. - Theodor G. Wyeld (IV, 2007)

A Non-Expert Organised Visual Database: a Case Study in Using the Amazon Metric to Search Images. - Theodor G. Wyeld (IV, 2007)

Narratological Constructs in the Gestalt of the 3D Game environment: Aboriginal Knowledge and its Connection to the Data Landscape Metaphor. - Theodor G. Wyeld; Malcolm Pumpa (IV, 2007)

Constructing a Virtual Tower of Babel: A Case Study in Cross-Cultural Collaboration Across Three Continents. - Ekaterina Prasolova-Førland; Theodor G. Wyeld; Teng-Wen Chang (VSMM, 2007)

A Conversation on the Efficacies of the Game Engine to Address Notions of Sacred Space: The Digital Songlines Project and Transgressions of Sacredness. - Theodor G. Wyeld; Patrick Crogan; Brett Leavy (VSMM, 2007)

Developing Virtual Heritage Application with 3D Collaborative Virtual Environments and Mobile Devices in a Multi-cultural Team: Experiences and Challenges. - Ekaterina Prasolova-Førland; Theodor G. Wyeld; Anders E. Lindås (ICONS, 2008)

Encoded Cultural Heritage Knowledge in Australian Aboriginal Traditional Representation of Country. - Theodor G. Wyeld (IV, 2008)

The Place Metaphor in 3D CVEs: a Pedagogical Case Study of the Virtual Stage. - Ekaterina Prasolova-Førland; Theodor G. Wyeld (Int. J. Emerg. Technol. Learn., 2008)

The Need for a Reconciliation Pedagogy: Educating for a More Holistic, Shared Australian Cultural Heritage. - Belinda MacGill; Theodor G. Wyeld (IV, 2009)

"Seeing Mardayin": Instability and Ambiguity in the Art of John Mawurndjul, Kuninjku, Arnhem Land, Northern Australia. - Jenefer Marquis; Theodor G. Wyeld (IV, 2009)

The Correlation between the Ability to Read and Manually Reproduce a 3D Image: Some Implications for 3D Information Visualisation. - Theodor G. Wyeld (IV, 2009)

Re-writing Recent History: Developing a National Reconciliation Pedagogy Using a Video Game for School Age Children. - Belinda MacGill; Theodor G. Wyeld; Faye Blanch (IV, 2010)

Ancestral Forces in Contemporary Indigenous Australian Women's Art: 3 Case Studies of Multi-dimensional Cultural Heritage Knowledge. - Jenefer Marquis; Theodor G. Wyeld (IV, 2010)

Communicating across Cultures in the Classroom Using an Online 3D Virtual World. - Theodor G. Wyeld (ICHL, 2011)

Revealing the Celt: Digitilising Irish Placenames in Australia. - Dymphna Lonergan; Theodor G. Wyeld (IV, 2011)

The Contemporisation of Dante's Inferno. - Jenefer Marquis; Theodor G. Wyeld (IV, 2011)

The Implications of David Hockney's Thesis for 3D Computer Graphics. - Theodor G. Wyeld (IV, 2011)

From the Arcane to the Lucid: A Case Study of Improvements to a Library Database Using Visual Cues. - Theodor G. Wyeld (IV, 2012)

Playing with Reconciliation: Engaging Primary School Students with the Values of Reconciliation Using a Video Game. - Theodor G. Wyeld; Belinda MacGill; Faye Blanch; Pam Thompson (IV, 2012)

A Non-domain Specific Spatial Ability Test for Gamers Using Drawing and a Mental Rotation Task. - Theodor G. Wyeld; Benedict Williams (OZCHI (LNCS Selection), 2013)

How are gamers better at drawing teapots than non-gamers? - Theodor G. Wyeld; Benedict Williams; Zak Barbuto (OZCHI, 2013)

Visualising the Correlation between Vasari's Accounts of Giotto's Travels and Contemporary Research to Better Understand their Reliability. - Theodor G. Wyeld (IV, 2014)

Don't Hide the Code!: Empowering Novice and Beginner Programmers Using a HTML Game Editor. - Theodor G. Wyeld; Zak Barbuto (IV, 2014)

Exploring the Central India Art of the Gond People: Contemporary Materials and Cultural Significance. - Sidharth Arur; Theodor G. Wyeld (IV, 2016)

Using Video Tutorials to Reduce Cognitive Load and Frustration for Early Learners of 3D Maya: A Comparative Case Study Discussion on Knowledge Visualisation Modes. - Theodor G. Wyeld (IV, 2016)

Visualising Human Motion: a First Principles Approach using Vicon data in Maya. - Theodor G. Wyeld; David A. Hobbs (IV, 2016)

Analysis of Game Development Activity Using Team-Based Learning. - Akiko Teranishi; Minoru Nakayama; Theodor Wyeld; Mohamad A. Eid (IV, 2017)

Extending Attention Span for Children ADHD Using an Attentive Visual Interface. - Othman Asiry; Haifeng Shen; Theodor Wyeld; Soher Balkhy (IV, 2018)

A Brief History of the Graphic Novel. - Rafal Banasiak; Theodor Wyeld (IV, 2018)

Challenges to the Ubiquity of Perspective Since the Photograph: An Essay on Alternatives and Alterations. - Theodor Wyeld (IV, 2018)

Visualising the Code-in-Action Helps Students Learn Programming Skills. - Theodor Wyeld; Minoru Nakayama (IV, 2018)

Online team-based game development discussions patterns summarised using probabilistic models. - Akiko Teranishi; Minoru Nakayama; Theodor Wyeld; Mohamad A. Eid (SAC, 2018)

Using Real-Time 3D Rendering to Improve Graphic Novel Production Efficiencies. - Rafal Banasiak; Theodor Wyeld (IV (2), 2019)

The Structural Equation Model Diagram as a Visualisation Tool. - Theodor Wyeld; Minoru Nakayama (IV (2), 2019)

Containerisation as a method for supporting multiple VR visualisation platforms from a single data source. - Theodor Wyeld; Haifeng Shen; Tomasz Bednarz (VRCAI, 2019)

Information visualisation methods and techniques: State-of-the-art and future directions. - Haifeng Shen; Tomasz Bednarz; Huyen Nguyen 001; Frank Feng; Theodor Wyeld; Peter J. Hoek; Edward H. S. Lo (J. Ind. Inf. Integr., 2019)

Understanding the effects of real-time sentiment analysis and morale visualisation in backchannel systems: A case study. - Theodor Wyeld; Peerumporn Jiranantanagorn; Haifeng Shen; Kewen Liao; Tomasz Bednarz (Int. J. Hum. Comput. Stud., 2021)