Ray tracing animated scenes using coherent grid traversal. - Ingo Wald; Thiago Ize; Andrew E. Kensler; Aaron Knoll; Steven G. Parker (ACM Trans. Graph., 2006)

Asynchronous BVH Construction for Ray Tracing Dynamic Scenes on Parallel Multi-Core Architectures. - Thiago Ize; Ingo Wald; Steven G. Parker (EGPGV, 2007)

A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data. - Christiaan P. Gribble; Thiago Ize; Andrew E. Kensler; Ingo Wald; Steven G. Parker (IEEE Trans. Vis. Comput. Graph., 2007)

Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes. - Ingo Wald; Thiago Ize; Steven G. Parker (Comput. Graph., 2008)

State of the Art in Ray Tracing Animated Scenes. - Ingo Wald; William R. Mark; Johannes Günther 001; Solomon Boulos; Thiago Ize; Warren A. Hunt; Steven G. Parker; Peter Shirley (Comput. Graph. Forum, 2009)

Efficient Acceleration Structures for Ray Tracing Static and Dynamic Scenes. - Thiago Ize (2009)

Real-Time Ray Tracer for Visualizing Massive Models on a Cluster. - Thiago Ize; Carson Brownlee; Charles D. Hansen (EGPGV@Eurographics, 2011)

RTSAH Traversal Order for Occlusion Rays. - Thiago Ize; Charles D. Hansen (Comput. Graph. Forum, 2011)

Rendering. - E. Wes Bethel; Thiago Ize; Carson Brownlee (High Performance Visualization, 2012)

Fast, effective BVH updates for animated scenes. - Daniel M. Kopta; Thiago Ize; Josef B. Spjut; Erik Brunvand; Al Davis; Andrew Kensler (I3D, 2012)

Image-parallel Ray Tracing using OpenGL Interception. - Carson Brownlee; Thiago Ize; Charles D. Hansen (EGPGV@Eurographics, 2013)

Arnold: A Brute-Force Production Path Tracer. - Iliyan Georgiev; Thiago Ize; Mike Farnsworth; Ramón Montoya-Vozmediano; Alan King; Brecht Van Lommel; Angel Jimenez; Oscar Anson; Shinji Ogaki; Eric Johnston; Adrien Herubel; Declan Russell; et al. (ACM Trans. Graph., 2018)