Hugo against dengue: a serious game to educate people about dengue fever prevention. - Thiago Malheiros Porcino; Edilberto Strauss; Esteban Walter Gonzalez Clua (SeGAH, 2014)

A Participatory Approach for Game Design to Support the Learning and Communication of Autistic Children. - Thiago Malheiros Porcino; Daniela Gorski Trevisan; Esteban Clua; Marcos Rodrigues; Danilo Barbosa (ICEC, 2015)

A simple approach for biometrics: Finger-knuckle prints recognition based on a Sobel filter and similarity measures. - Érick Oliveira Rodrigues; Thiago Malheiros Porcino; Aura Conci; Aristófanes Corrêa Silva (IWSSIP, 2016)

Minimizing cyber sickness in head mounted display systems: Design guidelines and applications. - Thiago Malheiros Porcino; Esteban Clua; Daniela Trevisan 001; Cristina Nader Vasconcelos; Luís Valente (SeGAH, 2017)

Using the gameplay and user data to predict and identify causes of cybersickness manifestation in virtual reality games. - Thiago Malheiros Porcino; Érick O. Rodrigues; Alexandre Silva; Esteban Clua; Daniela Trevisan 001 (SeGAH, 2020)

Minimizing cybersickness in head-mounted display systems: causes and strategies review. - Thiago Malheiros Porcino; Daniela Trevisan 001; Esteban Clua (SVR, 2020)

Automatic Recommendation of Strategies for Minimizing Discomfort in Virtual Environments. - Thiago Malheiros Porcino; Esteban Clua; Daniela Trevisan 001; Érick O. Rodrigues; Alexandre Silva (CoRR, 2020)

Challenges for XR in Games. - Esteban W. G. Clua; Daniela G. Trevisan; Thiago Malheiros Porcino; Bruno A. D. Marques; Eder de Oliveira; Lucas D. Barbosa; Thallys Lisboa; Victor Ferrari; Victor Peres (GranDGamesBR, 2021)

Workshop: Challenges for XR in Digital Entertainment. - Esteban Clua; Thiago Malheiros Porcino; Daniela Trevisan 001; Jorge C. S. Cardoso; Thallys Lisboa; Victor Peres; Victor Ferrari; Bruno Augusto Dorta Marques; Lucas D. Barbosa; Eder de Oliveira (ICEC, 2021)

A Symbolic Machine Learning Approach for Cybersickness Potential-Cause Estimation. - Thiago Malheiros Porcino; Érick Oliveira Rodrigues; Flávia Cristina Bernardini; Daniela Trevisan 001; Esteban Clua (ICEC, 2021)

A Real-time approach to improve drilling decision-making process using virtual reality visualization. - Thiago Malheiros Porcino; Márcia M. Dórea; Diego Barboza; Wesley Oliveira; Eric Romani; Fernando Perin; João H. Batista (VR Workshops, 2021)

A cybersickness review: causes, strategies, and classification methods. - Thiago Malheiros Porcino; Daniela Trevisan 001; Esteban Clua (J. Interact. Syst., 2021)

Design of an Extended Reality Collaboration Architecture for Mixed Immersive and Multi-surface Interaction. - Thiago Malheiros Porcino; Seyed Adel Ghaeinian; Juliano Franz; Joseph W. Malloch; Derek Reilly (ICEC, 2022)

A guideline proposal for minimizing cybersickness in VR-based serious games and applications. - Thiago Malheiros Porcino; Derek Reilly; Esteban Clua; Daniela Trevisan 001 (SeGAH, 2022)

Design of an XR Collab. Arch. for Mixed Immersive and MS Interaction. - Thiago Malheiros Porcino; Seyed Adel Ghaeinian; Juliano Franz; Joseph W. Malloch; Derek Reilly (CoRR, 2022)

Identifying cybersickness causes in virtual reality games using symbolic machine learning algorithms. - Thiago Malheiros Porcino; Érick O. Rodrigues; Flávia Bernardini; Daniela Trevisan 001; Esteban Clua (Entertain. Comput., 2022)

Is Foveated Rendering Perception Affected by Users' Motion? - Thallys Lisboa; Horácio Macêdo; Thiago Malheiros Porcino; Eder de Oliveira; Daniela Trevisan 001; Esteban Clua (ISMAR, 2023)

ECO-QUEST: An Educational Game Designed to Impart Knowledge About Ecological Practices and Selective Waste Management. - Déborah Fernandes de Araujo; Thiago Malheiros Porcino; Luciane Carvalho Jasmin de Deus; Venício Siqueira Filho (ICEC, 2023)

Challenges for XR Experiences in Industry 4.0: A Preliminary Study. - Thiago Malheiros Porcino; Esteban Clua (ICEC, 2023)

Redefining Redirected Movement for Wheelchair Based Interaction for Virtual Reality. - Victor F. P. Sassi; Thiago Malheiros Porcino; Esteban W. G. Clua; Daniela G. Trevisan (SeGAH, 2023)

Hand gestures for continuous locomotion and snap turn for VR Experiences. - Victhor Kronemberger; Renato Cherullo; Thiago Azevedo; Thiago Malheiros Porcino; Alberto Raposo 001 (SVR, 2023)

Modeling and Designing Clinical Sessions with Hybrid Environments in the Metaverse. - Eder de Oliveira; Daniela Gorski Trevisan; Esteban Clua; Monica da Silva; Cláudio Tinoco Mesquita; Mariana Cruz; Renato Barbosa; Marcus Simões; Thiago Malheiros Porcino (SVR, 2023)

Non-homogeneous denoising for virtual reality in real-time path tracing rendering. - Victor Peres; Esteban Clua; Thiago Malheiros Porcino; Anselmo Antunes Montenegro (Graph. Model., 2023)

Challenges in Data Visualization with Extended Reality Devices. - Thiago Malheiros Porcino; Esteban Clua (ICEC, 2024)

Examining Pair Dynamics in Shared, Co-located Augmented Reality Narratives. - Cherelle Connor; Eric Cade Schoenborn; Sathaporn Hu; Thiago Malheiros Porcino; Cameron Moore; Derek Reilly; Wallace Santos Lages (SUI, 2024)

The challenge of stress induction in serious games, considering gameplay. - Thiago da Silva Gonçalves; Greis Francy M. Silva-Calpa; Thiago Malheiros Porcino; Raphael de Souza e Almeida; Alberto Barbosa Raposo (SVR, 2024)

Analysis of Cybersickness through Biosignals: an approach with Symbolic Machine Learning. - Wedrey Nunes da Silva; Thiago Malheiros Porcino; Carla Denise Castanho; Ricardo Pezzuol Jacobi (SVR, 2024)

Harnessing Foveated Rendering and AI to Tackle VR Cybersickness: A Feature-Centric Perspective. - Thiago Malheiros Porcino; Jauvane Cavalcante de Oliveira; Érick Oliveira Rodrigues; Horácio Macêdo; Victor F. P. Sassi; Daniela Gorski Trevisan; Esteban Clua (J. Braz. Comput. Soc., 2025)