The Heeger & Bergen Pyramid Based Texture Synthesis Algorithm. - Thibaud Briand; Jonathan Vacher; Bruno Galerne; Julien Rabin (Image Process. Line, 2014)

How to Apply a Filter Defined in the Frequency Domain by a Continuous Function. - Thibaud Briand; Jonathan Vacher (Image Process. Line, 2016)

Low Memory Image Reconstruction Algorithm from RAW Images. - Thibaud Briand (IVMSP, 2018)

Improvements of the Inverse Compositional Algorithm for Parametric Motion Estimation. - Thibaud Briand; Gabriele Facciolo; Javier Sánchez 001 (Image Process. Line, 2018)

Theory and Practice of Image B-Spline Interpolation. - Thibaud Briand; Pascal Monasse (Image Process. Line, 2018)

Image Formation from a Large Sequence of RAW Images: performance and accuracy. (Formation d'image à partir d'une grande séquence d'images RAW: performance et précision). - Thibaud Briand (2018)

Trigonometric Polynomial Interpolation of Images. - Thibaud Briand (Image Process. Line, 2019)

Reversibility Error of Image Interpolation Methods: Definition and Improvements. - Thibaud Briand (Image Process. Line, 2019)

Optimization of Image B-spline Interpolation for GPU Architectures. - Thibaud Briand; Axel Davy (Image Process. Line, 2019)

The Portilla-Simoncelli Texture Model: towards Understanding the Early Visual Cortex. - Jonathan Vacher; Thibaud Briand (Image Process. Line, 2021)