A Temporal Agent Communication Language for Dynamic Multi-agent Systems. - Thibault Carron; Hubert Proton; Olivier Boissier (MAAMAW, 1999)

Vers un système de coordination temporelle (démonstration). - Thibault Carron; Olivier Boissier (JFIADSMA, 2000)

Conception et mise en oeuvre du modèle organisationnel Moïse (démonstration). - Mahdi Hannoun; Olivier Boissier; Jaime Simão Sichman; Thibault Carron; Claudette Sayettat (JFIADSMA, 2000)

Vers un modèle d'Agent Temporel pour la coordination temporelle au sein de systèmes multi-agents évolutifs (poster). - Thibault Carron; Olivier Boissier (JFIADSMA, 2001)

Des Systèmes Multi-Agents temporels pour des systèmes industriels dynamiques. - Thibault Carron (2001)

A Model for CSCL Allowing Tailorability: Implementation in the "Electronic Schoolbag" Groupware. - Christian Martel; Christine Ferraris; Bernard Caron; Thibault Carron; Ghislaine Chabert; Christophe Courtin; Laurence Gagnière; Jean-Charles Marty; Laurence Vignollet (CRIWG, 2004)

Preparing an Observed Pedagogical Experiment. - Thibault Carron; Jean-Charles Marty; Laure France; Jean-Mathias Heraud (CELDA, 2005)

A Method for Enabling a Better Comprehension of User Behavior. - Gligor-Calin Loghin; Jean-Charles Marty; Thibault Carron (CELDA, 2005)

Helping the Teacher to Re-Organize Tasks in a Collaborative Learning Activity: An Agent-Based Approach. - Thibault Carron; Jean-Charles Marty; Jean-Mathias Heraud; Laure France (ICALT, 2006)

Monitoring Virtual Classroom: Visualization Techniques to Observe Student Activities in an e-Learning System. - Laure France; Jean-Mathias Heraud; Jean-Charles Marty; Thibault Carron; Joseph Heili (ICALT, 2006)

The Electronic Schoolbag, a CSCW workspace: presentation and evaluation. - Ghislaine Chabert; Jean-Charles Marty; Bernard Caron; Thibault Carron; Laurence Vignollet; Christine Ferraris (AI Soc., 2006)

DR. GEO II: Adding Interactivity Planes in Interactive Dynamic Geometry. - Hilaire Fernandes; Stéphane Ducasse; Thibault Carron (C5, 2007)

iSTOA: Artefacts for Mathematical Interactive Learning Exercises. - Hilaire Fernandes; Thibault Carron; Stéphane Ducasse (C5, 2008)

A Flexible Agent-Based Observation Solution for Educational Platforms. - Gligor-Calin Loghin; Jean-Charles Marty; Thibault Carron (ICALT, 2008)

How to Bring Immersion into Learning Games? - Thibault Carron; Jean-Charles Marty; Mathieu Mangeot (ICALT, 2009)

Interactive Widgets for Regualtion in Learning Games. - Thibault Carron; Jean-Charles Marty; Stephane Talbot (ICALT, 2010)

Améliorer la motivation dans les environnements d'apprentissage basés sur le jeu. - Thibault Carron; Jean-Charles Marty (Rev. d'Intelligence Artif., 2011)

Observation of Collaborative Activities in a Game-Based Learning Platform. - Jean-Charles Marty; Thibault Carron (IEEE Trans. Learn. Technol., 2011)

Virtual Coaching for Change Management. - Amina Zaghbib; Philippe Pernelle; Thibault Carron (ICALT, 2012)

Learning PLM System with a Serious Game. - Philippe Pernelle; Stephane Talbot; Thibault Carron; Jean-Charles Marty (APMS (1), 2012)

Observe and react: interactive indicators for monitoring pedagogical sessions. - Jean-Charles Marty; Thibault Carron; Philippe Pernelle (Int. J. Learn. Technol., 2012)

Building on the Case Teaching Method to Generate Learning Games Relevant to Numerous Educational Fields. - Iza Marfisi-Schottman; Jean-Marc Labat; Thibault Carron (ICALT, 2013)

MoPPLiq: A Model for Pedagogical Adaptation of Serious Game Scenarios. - Bertrand Marne; Thibault Carron; Jean-Marc Labat; Iza Marfisi-Schottman (ICALT, 2013)

An Approach to Model and Validate Scenarios of Serious Games in the Design Stage. - Amel Yessad; Thibault Carron; Jean-Marc Labat (ICWL, 2013)

From traces to indicators for serious games: case study concerning a new way to introduce product lifecycle management. - Philippe Pernelle; Jean-Charles Marty; Thibault Carron (Int. J. Learn. Technol., 2013)

Have You Found the Error? A Formal Framework for Learning Game Verification. - Amel Yessad; Isabelle Mounier; Jean-Marc Labat; Fabrice Kordon; Thibault Carron (EC-TEL, 2014)

Adaptive and playful approach in the MOOC: Thanks to serious game. - Wiem Maalej; Sahar Msaed; Philippe Pernelle; Thibault Carron (ICDIM, 2014)

PLM Serious Game Approach Available Both for Change Management and Knowledge Assessment. - Philippe Pernelle; Thibault Carron; S. Elkadiri; Aurélie Bissay; Jean-Charles Marty (PLM, 2014)

Formal Framework to improve the reliability of concurrent and collaborative learning games. - Isabelle Mounier; Amel Yessad; Thibault Carron; Fabrice Kordon; Jean-Marc Labat (EAI Endorsed Trans. Serious Games, 2014)

Mixed Reality Games. - Jean-Charles Marty; Thibault Carron; Philippe Pernelle; Stephane Talbot; Gregory Houzet (Int. J. Game Based Learn., 2015)

Serious games for vocational training: A compared approach. - Hamza Abed; Philippe Pernelle; Chokri Ben Amar; Thibault Carron (AICCSA, 2016)

Models and mechanisms for implementing playful scenarios. - Nada Aouadi; Philippe Pernelle; Chokri Ben Amar; Thibault Carron; Stephane Talbot (AICCSA, 2016)

Identification and modeling of the skills within MOOCs. - Wiem Maalej; Philippe Pernelle; Chokri Ben Amar; Thibault Carron; Elodie Kredens (AICCSA, 2016)

Service oriented approach for modeling and generic integration of complex resources in MOOCs. - Sahar Msaed; Philippe Pernelle; Chokri Ben Amar; Thibault Carron (AICCSA, 2016)

Multi-device Territoriality to Support Collaborative Activities - Implementation and Findings from the E-Learning Domain. - Jean-Charles Marty; Audrey Serna; Thibault Carron; Philippe Pernelle; David Wayntal (EC-TEL, 2016)

Framework for Learner Assessment in Learning Games. - Mathieu Muratet; Amel Yessad; Thibault Carron (EC-TEL, 2016)

Scenario Modeling for Serious Games: An Approach for Industry Sector. - Hamza Abed; Philippe Pernelle; Thibault Carron; Chokri Ben Amar (ICWL, 2016)

MDA Approach for Reusability in Serious Game and E-learning Design. - Nada Aouadi; Philippe Pernelle; Chokri Ben Amar; Thibault Carron (ICWL, 2016)

Modeling Skills in a Learner-Centred Approach Within MOOCs. - Wiem Maalej; Philippe Pernelle; Chokri Ben Amar; Thibault Carron; Elodie Kredens (ICWL, 2016)

Complex Resources in MOOCs: Structural and Behavioral Integration Approach. - Sahar Msaed; Philippe Pernelle; Chokri Ben Amar; Thibault Carron (ICWL, 2016)

Understanding Learners' Behaviors in Serious Games. - Mathieu Muratet; Amel Yessad; Thibault Carron (ICWL, 2016)

Multi-scenario Modelling of Learning. - Guy Merlin Mbatchou; François Bouchet; Thibault Carron (InterSol, 2018)

A Gamification Approach for Serious Games. - Hamza Abed; Philippe Pernelle; Thibault Carron; Stephane Talbot; David Wayntal; Chokri Ben Amar (TALE, 2018)

Towards Temporality-Sensitive Recurrent Neural Networks through Enriched Traces. - Thomas Sergent; François Bouchet; Thibault Carron (EDM, 2020)

Analyzing the Impact of e-Caducée, a Serious Game in Pharmacy on Students' Professional Skills over Multiple Years. - Katia Oliver-Quelennec; François Bouchet; Thibault Carron; Claire Pinçon (CSEDU (1), 2021)

Fast Gamification Approach: Increase of the Motivation in Remote Classes. - Philippe Pernelle; Thibault Carron; Stephane Talbot; David Wayntal (CSEDU (2), 2021)

Using Prompts and Remediation to Improve Primary School Students Self-evaluation and Self-efficacy in a Literacy Web Application. - Thomas Sergent; François Bouchet; Morgane Daniel; Thibault Carron (EC-TEL, 2021)

Predicting Young Students' Self-Regulated Learning Deficits Through Their Activity and Self-Evaluation Traces. - Thomas Sergent; Morgane Daniel; François Bouchet; Thibault Carron (EDM, 2021)

Towards an Integration of the Multi-role Dimension in the Design of Learning Games: a Review of the Literature. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (GALA, 2021)

Addressing Children's Self-Evaluation and Self-Efficacy Deficits in a Literacy Application. - Thomas Sergent; Morgane Daniel; François Bouchet; Thibault Carron (ICALT, 2021)

Adapting Learning Analytics Dashboards by and for University Students. - Katia Oliver-Quelennec; François Bouchet; Thibault Carron; Kathy Fronton Casalino; Claire Pinçon (EC-TEL, 2022)

How to assist designers to model learning games with Petri nets? - Mathieu Muratet; Thibault Carron; Amel Yessad (FDG, 2022)

Enhancement of a Gamified Situational Judgment Test Scoring System for Behavioral Assessment. - Jérôme Hernandez; Mathieu Muratet; Matthis Pierotti; Thibault Carron (ICALT, 2022)

Responsive Narrativity in Gamified Situational Judgment Tests: A Dynamic System for Enhanced Soft Skills Development. - Jérôme Hernandez; Mathieu Muratet; Thibault Carron (EC-TEL, 2023)

Facilitate the Design of Role Learning Games: The RLG Kit. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (ICALT, 2023)

Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning. - Gaëlle Guigon; Mathieu Vermeulen; Mathieu Muratet; Thibault Carron (CSEDU (1), 2024)

Modelling and Verification with Petri Nets of Asymmetric Role-Playing Learning Scenarios. - Gaëlle Guigon; Mathieu Muratet; Mathieu Vermeulen; Thibault Carron (GALA, 2024)

How Can Self-Evaluation and Self-Efficacy Skills of Young Learners be Scaffolded in a Web Application? - Thomas Sergent; Morgane Daniel; François Bouchet; Thibault Carron (IEEE Trans. Learn. Technol., 2024)