Results of the Hypertext'89 Design Survey. - Randy A. Knuth; Thomas A. Brush (Hypermedia, 1990)

Student perceptions of collaborative learning, social presence and satisfaction in a blended learning environment: Relationships and critical factors. - Hyo-Jeong So; Thomas A. Brush (Comput. Educ., 2008)

Preparation versus practice: How do teacher education programs and practicing teachers align in their use of technology to support teaching and learning? - Anne T. Ottenbreit-Leftwich; Thomas A. Brush; Jesse Strycker; Susie Gronseth; Tiffany Roman; Serdar Abaci; Peter vanLeusen; Sungwon Shin; Wylie Easterling; Jonathan Plucker (Comput. Educ., 2012)

Designing and Implementing Web-based Scaffolding Tools for Technology-enhanced Socioscientific Inquiry. - Suhkyung Shin; Thomas A. Brush; Krista D. Glazewski (J. Educ. Technol. Soc., 2017)

Inquiry learning behaviors captured through screencasts in problem-based learning. - Kyungbin Kwon; Suhkyung Shin; Thomas A. Brush; Krista D. Glazewski; Thomas Edelberg; Su Jin Park; Zuheir N. Khlaif; Hamid Nadiruzzaman; Husa Alangari (Interact. Learn. Environ., 2018)

Designing Intelligent Cognitive Assistants With Teachers to Support Classroom Orchestration of Collaborative Inquiry. - Haesol Bae; Asmalina Saleh; Chen Feng; Krista D. Glazewski; Cindy E. Hmelo-Silver; Yuxin Chen; J. Adam Scribner; Thomas A. Brush; Bradford W. Mott; Seung Y. Lee; James C. Lester (ICLS, 2020)

What Does Computer Science and Maker Education Look Like in 2030? - David Weintrop; Gi Woong Choi; Adam Maltese; Mike Tissenbaum; Janet Shufor Bih epse Fofang; Margaret Walton; Janet Walkoe; Jill Scott; Yong Ju Jung; Heather Toomey Zimmerman; David DeLiema; Maggie Dahn; et al. (ICLS, 2020)

Secondary Computer Science Teachers' Pedagogical Needs. - Olgun Sadik; Anne T. Ottenbreit-Leftwich; Thomas A. Brush (Int. J. Comput. Sci. Educ. Sch., 2020)

Multimodal Behavioral Disengagement Detection for Collaborative Game-Based Learning. - Fahmid Morshed Fahid; Halim Acosta; Seung Y. Lee; Dan Carpenter; Bradford W. Mott; Haesol Bae; Asmalina Saleh; Thomas A. Brush; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (AIED (2), 2022)

Effects of Modalities in Detecting Behavioral Engagement in Collaborative Game-Based Learning. - Fahmid Morshed Fahid; Seung Y. Lee; Bradford W. Mott; Jessica Vandenberg; Halim Acosta; Thomas A. Brush; Krista D. Glazewski; Cindy E. Hmelo-Silver; James C. Lester (LAK, 2023)

Supporting middle school students in a problem-based makerspace: investigating distributed scaffolding. - Scarlett Winters; Kimberly Farnsworth; Douglas Berry; Susan Ellard; Krista D. Glazewski; Thomas A. Brush (Interact. Learn. Environ., 2023)

The Effects of Competition in Gamified Online Discussions on Learners' Behavioral and Cognitive Engagement. - Taufik Slamet; Thomas A. Brush; Kyungbin Kwon (Technol. Knowl. Learn., 2025)