Augmented Reality for assembly operation training: does immersion affect the recall performance? - Andrea Generosi; Thomas Agostinelli; Maura Mengoni; Silvia Ceccacci (MetroXRAINE, 2022)

A Method and Experimentation to Benchmark XR Technologies Enhancing Archeological Museum Experience. - Thomas Agostinelli; Andrea Generosi; Silvia Ceccacci; Rosita Pretaroli; Maura Mengoni (HCI (11), 2023)

Exploring the Impact of Virtual Reality Immersion on Visitor Experience and Learning in Museums. - Silvia Ceccacci; Thomas Agostinelli; Catia Giaconi; Maura Mengoni (XR (5), 2025)

A unified framework to catalogue and classify digital games based on interaction design and validation through clustering techniques. - Laura Cormio; Thomas Agostinelli; Maura Mengoni (Multim. Tools Appl., 2025)