Practical Shadow Mapping. - Stefan Brabec; Thomas Annen; Hans-Peter Seidel (J. Graphics, GPU, & Game Tools, 2002)

Adaptive Logarithmic Mapping For Displaying High Contrast Scenes. - Frédéric Drago; Karol Myszkowski; Thomas Annen; Norishige Chiba (Comput. Graph. Forum, 2003)

Spherical harmonic Gradients for Mid-Range Illumination. - Thomas Annen; Jan Kautz; Frédo Durand; Hans-Peter Seidel (Rendering Techniques, 2004)

Spherical harmonic gradients. - Thomas Annen; Jan Kautz; Frédo Durand; Hans-Peter Seidel (SIGGRAPH Sketches, 2004)

A CAVE system for interactive modeling of global illumination in car interior. - Kirill Dmitriev; Thomas Annen; Grzegorz Krawczyk; Karol Myszkowski; Hans-Peter Seidel (VRST, 2004)

"LFA-Rating" - Ein Punktewertverfahren zur Beurteilung der wirtschaftlichen Lage von Unternehmen. - Thomas Annen (GIL Jahrestagung, 2006)

Convolution Shadow Maps. - Thomas Annen; Tom Mertens; Philippe Bekaert; Hans-Peter Seidel; Jan Kautz (Rendering Techniques, 2007)

Exponential shadow maps. - Thomas Annen; Tom Mertens; Hans-Peter Seidel; Eddy Flerackers; Jan Kautz (Graphics Interface, 2008)

Vector field contours. - Thomas Annen; Holger Theisel; Christian Rössl; Gernot Ziegler; Hans-Peter Seidel (Graphics Interface, 2008)

Real-time, all-frequency shadows in dynamic scenes. - Thomas Annen; Zhao Dong 001; Tom Mertens; Philippe Bekaert; Hans-Peter Seidel; Jan Kautz (ACM Trans. Graph., 2008)

Efficient shadow map filtering. - Thomas Annen (2008)