f.Gaze - Focus on gaze animation for autonomous virtual human characters. - Christian Bode; Bernhard Dubbick; Thomas Bremer; David Strippgen; Simone Strippgen (ICCE-Berlin, 2013)

Differenzanalyse komplexer Textvarianten - Diskussion und Werkzeuge. - André Medek; Marcus Pöckelmann; Thomas Bremer; Hans-Joachim Solms; Paul Molitor; Jörg Ritter 002 (Datenbank-Spektrum, 2015)

Interacting with Simulated Archaeological Assets. - Arian Goren; Kay Kohlmeyer; Thomas Bremer; Susanne Brandhorst; Arie Kai-Browne; Felix Balda; David Strippgen; Sebastian Plesch (EuroMed (1), 2016)

3D Acquisition, Processing and Visualization of Archaeological Artifacts - The Samarra Collection of the Museum of Islamic Art in Berlin. - Arie Kai-Browne; Kay Kohlmeyer; Julia Gonnella; Thomas Bremer; Susanne Brandhorst; Felix Balda; Sebastian Plesch; Dennis Lehmann (EuroMed (1), 2016)

Taking control! Structural and behavioural plasticity in response to game-based inhibition training in older adults. - Simone Kühn; Robert C. Lorenz; Markus Weichenberger; Maxi Becker; Marten Haesner; Julie O'Sullivan; Anika Steinert; Elisabeth Steinhagen-Thiessen; Susanne Brandhorst; Thomas Bremer; Jürgen Gallinat (NeuroImage, 2017)

Transferring the approach avoidance task into virtual reality: a study in patients with alcohol use disorder versus healthy controls. - Leonie Ascone; Janina Wirtz; Angelina Isabella Mellentin; Dimitrij Kugler; Thomas Bremer; Friedrich Schadow; Stine Hoppe; Charlotte Jebens; Simone Kühn (Virtual Real., 2023)